Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
it isnt an expanded mod, but for a mod called empries expanded.
*takes L and facepalms self*
What is different about this than the original?
One of your tables has a space in, and RPFM is flagging it up as you're not allowed to have spaces in table names you very naughty boy! :P
Not sure what effect that has with your mod, but thought I'd let you know :)
A handful of screenshots would also do wonders to explain. So don't get me wrong - I think this mod is great but I assure you that even after running a dozen campaigns with your mod activated, most users would NOT know or understand what this mod does at all. Hope this helps ;)
only my personal opinion, but I think this mod could use a MUCH better GENERAL explanation of what it does. It doesn't even mention that these are basically endgame scenarios/army spawns. or what the upsides (more action on the map) or downsides (massively screws with balance) it has.
It also doesn't specify what this means in terms of the "regular" end game scenarios when setting up a campaign (not to overlap with vanilla events etc.), maybe some words about balance would be good too :)