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(google translate reply away lol)
It should be sorted now.
I try my best to ensure my fighters are on the same strength level as the base roster. (With some variations of that rule with the Memers.)
And I can only guess what 'strong' characters you lot are playing. 😂
It's Bowsette.
No idea what caused that to happen, but all I can suggest is re-subbing the character.
Might solve the issue. Rivals being rivals, unfortunately.
What caused that? Because I don't know whether this is a Rival's bug or a character-related bug.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Other Event: User Defined 3
for object oPlayer:
unable to add undefined to a string
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_hurtbox_collision (line 1828)
called from - gml_Object_oPlayer_Other_13 (line 4)
called from - gml_Script_AdvanceGameFrame (line 48)
called from - gml_Script_NetworkAdvanceFrame (line 201)
called from - gml_Object_NetworkManager_Step_0 (line 231)
Through the down taunt, she has three laugh
-> Bowser laugh
-> her sassy laugh
-> and that other one I dont even know to describe it but to me it is the best, funniest and satisfying one. I wish there was a way to always get that laugh whenever I press down taunt.
Gave me erection 10/10
Through the down taunt, she has three laugh
-> Bowser laugh
-> her sassy laugh
-> and that other one I dont even know to describe it but to me it is the best, funniest and satisfying one. I wish there was a way to always get that laugh whenever I press down taunt.
Btw, having the minions turn around based on where your facing is a much more simple and honestly better change than what I suggested lol
Thank you so much for taking the time to share your suggestions.
The recent patch should have most of that sorted now.
It would be cool if the minions were sent in different directions based on which fire move hit them. E.g. up strong would send the minions up high into the air, instead of them rushing forward.
Setting the minions up for the on-fire state feels like a hassle. Largely because her only fire moves have slow startup. Making one of her aerials and/or quicker moves able to activate the on-fire state, with some added fire trails, would make it feel like much less of a hassle.
One other thing that makes setting up the on-fire state feel like a hassle is how the minions are often facing the wrong way, which you can't change. That lack of agency feels a little frustrating, so it would be nice if pressing down b while a minion is already out would make the minion turn around.