Europa Universalis IV

Europa Universalis IV

Beyond the Cape: Ideas
4 Comments
Yoko Taro >= GOD 2 Dec, 2024 @ 5:33am 
@Pendululuman
Have the same problem. I dig up the file and found that the exploration idea is missing "quest_for_the_new_world". and the ability for any nation to get explorer.

Quick fix is
1. to go to steamapps\workshop\content\236850\3122839484\common\ideas
2. Then edit the "btc_basic_ideas.txt" file with notepad.
3. Find the exploration idea ( search: exploration_ideas = { )

4. Replace the 1st idea with the following text.

quest_for_the_new_world = {
may_explore = yes
naval_attrition = -0.1
}

NOTE: Afterward, it should look like this.

bonus = {
cb_on_overseas = yes
monthly_portuguese_saudade = 0.075
}

quest_for_the_new_world = {
may_explore = yes
naval_attrition = -0.1
}

colonial_ventures = {
colonists = 1
}
Pendululuman 3 Feb, 2024 @ 4:25pm 
Playing as the Ottobros, whenever colonialism spawns and I navigate to the Institutions screen, the game crashes. I think I notice that the colonialism does not spread anywhere.
Fen_the_man  [author] 26 Dec, 2023 @ 12:11pm 
Thank you for the report. Already working on fixing a few bugs that were found. If you see anything else please let me know
Edouard Detaille 26 Dec, 2023 @ 11:57am 
The idea "Camp Followers" in Mobilization ideas gives two negative modifiers when it doesn't seem like its supposed to