Europa Universalis IV

Europa Universalis IV

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Beyond the Cape: Ideas
   
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4.766 MB
25 Dec, 2023 @ 3:56pm
3 Feb, 2024 @ 4:19pm
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Beyond the Cape: Ideas

Description
Welcome to Beyond the Cape: Ideas, a submod of Beyond the Cape.

This submod adds new ideas and reworks existing ones. All ideas are organized in Tiers and there are specific conditions required to unlock them. This makes the activity of choosing an idea more meaningful, as your choices will shape the path of your nation.

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4 Comments
Yoko Taro >= GOD 2 Dec, 2024 @ 5:33am 
@Pendululuman
Have the same problem. I dig up the file and found that the exploration idea is missing "quest_for_the_new_world". and the ability for any nation to get explorer.

Quick fix is
1. to go to steamapps\workshop\content\236850\3122839484\common\ideas
2. Then edit the "btc_basic_ideas.txt" file with notepad.
3. Find the exploration idea ( search: exploration_ideas = { )

4. Replace the 1st idea with the following text.

quest_for_the_new_world = {
may_explore = yes
naval_attrition = -0.1
}

NOTE: Afterward, it should look like this.

bonus = {
cb_on_overseas = yes
monthly_portuguese_saudade = 0.075
}

quest_for_the_new_world = {
may_explore = yes
naval_attrition = -0.1
}

colonial_ventures = {
colonists = 1
}
Pendululuman 3 Feb, 2024 @ 4:25pm 
Playing as the Ottobros, whenever colonialism spawns and I navigate to the Institutions screen, the game crashes. I think I notice that the colonialism does not spread anywhere.
Fen_the_man  [author] 26 Dec, 2023 @ 12:11pm 
Thank you for the report. Already working on fixing a few bugs that were found. If you see anything else please let me know
Edouard Detaille 26 Dec, 2023 @ 11:57am 
The idea "Camp Followers" in Mobilization ideas gives two negative modifiers when it doesn't seem like its supposed to