Total War: WARHAMMER III

Total War: WARHAMMER III

3 Rows of Building Slots
101 Comments
UubRw7UX 27 Jun @ 8:16pm 
update please
Ooh-la-la, It's GAGA!! 20 Jun @ 2:13pm 
Can yoy please just include the extra building slots in your mod?
Cuz the one you recommend haven't been updated for a year or more
kakashisenseir 19 Jun @ 11:50am 
update please
drago562 18 Jun @ 5:13am 
更新補丁?
drago562 18 Jun @ 12:30am 
update please
kakashisenseir 17 Jun @ 6:45pm 
update please
Bpa200760 13 Jun @ 9:16am 
yo the mod needs yet another update sorry :(
Faulcon DeLacy 17 Apr @ 12:27am 
Place this mod above all bse mods in your load order
Gavlan 9 Apr @ 5:59pm 
not working with bse+compatibility mods, all provinces are still 2 rows, tested on current save and new save
intspod 31 Mar @ 6:31am 
失效了? 是的,但至少翻译让你笑了. 感谢您的更新。我已将 2400 Steam 币的红包放入您的口袋. Thanks again for the update. Excellent.
全寄 30 Mar @ 11:23pm 
失效了
intspod 30 Mar @ 7:24am 
嗨,Sudkks,表哥!请原谅我使用谷歌翻译,但我的普通话很糟糕。你能更新一下你出色的 3 行模型吗?我会给你 2000 个 Steam 点数作为补偿。谢谢你的努力。
intspod 26 Mar @ 11:03am 
Please update, O great and powerful Sudkks. We need it for a multiplayer campaign. Bribes of Steam awards will be forthcoming. Cheers
Gadsbythe3rd 16 Mar @ 2:14am 
Mod needs an update as it removes Unusual Locs and Deeps mechanic
👁 7 Mar @ 3:49am 
I think there's an issue with the Dwarven Deeps UI with this mod, otherwise I consider it essential.
Kane Beckett 23 Feb @ 12:52pm 
Please upload your mod "Build New Settlement (Camp)" again! If not, can someone tell me to find an alternative for this? I really please you!
59式坦克·改II 12 Feb @ 10:19am 
矮人深隧ui的位置需要下调一点,不过不影响使用。
Kane Beckett 8 Feb @ 3:13pm 
Please upload your mod "Build New Settlement (Camp)" again! If not, can someone tell me to find an alternative for this? PLEASE!
Lord Sleepy [C9] 1 Feb @ 2:40pm 
Idk. Somehow this Mod is not working for me. I have everything installed like it should be but it is till only 2 rows....
Any Idea ?
Do I need to make it another resolution ?
总把流年当儿戏 23 Jan @ 6:04am 
求更新,mod会导致不寻常地点和矮人深隧不显示建筑图标
Gadsbythe3rd 15 Jan @ 1:52pm 
Mod seems to get rid of Unusual locations mechanic on my current campaigns? I assumed it was because it adds multiple rows to that as well as disabling the mod restores it, any help would be great or if anyone else has had this issue?
RafaleMace 13 Jan @ 4:45am 
@captain TK I had this issue a couple days ago and they explained to me that you need Building Slots Extended - Six Building Slots for Minor instead of this one.
Captain TK 9 Jan @ 9:25am 
not compatible with Radious it seems. It just show the normal amount of slots, but with a stretched out window with blank where the slots are suppose to be.
joshharris100 8 Jan @ 6:43pm 
Compatible with Radious?
Bizarro 4 Jan @ 6:12pm 
I figured it out! If you use the BSE - Undercities, Gardens, Sanctums, Cults & Coves submod, you need to use this patch here: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3237503378 Follow the instructions in the description!
Bizarro 4 Jan @ 12:27pm 
I'm not using UI Improvements, or any other mods that would affect the UI (aside from BSE) and this is not working.
Viken 28 Dec, 2024 @ 1:24pm 
Hi, I'm trying to get this mod to work with BSE and a few of its sub-mods but I cannot seem to get it to work. I've put it above BSE, just underneath it, at the very top of the mod load order, underneath. Nothing seems to work. Any help would be appreciated. I only have about 50 mods, if that helps.
Onitamashi 13 Dec, 2024 @ 1:56am 
Will this mod be updated for the new DLCs?
intspod 6 Nov, 2024 @ 5:00am 
I love this mod so much. So much that we're using it in a multiplayer campaign. Could you please see your way to an update Sudkks? We love maximum compatibility. Steam bribes will be forthcoming for rendering us this service.
Herald of the End Times 28 Oct, 2024 @ 7:44pm 
Same
8.8 cm KwK 36 L/56 9 Oct, 2024 @ 11:39pm 
deeps does not show i can only build through the building browser pweese fix :WHII_Dominate:
kakadisi 3 Oct, 2024 @ 9:32pm 
感谢大佬,解决了遮挡UI的问题
mikelangelo70 30 Sep, 2024 @ 1:34am 
update please
老无伤 25 Sep, 2024 @ 8:46am 
6
Cat-Nine 24 Sep, 2024 @ 12:52pm 
大佬,我反复试了几次,貌似在拥有摩尔花园的城市,点击城镇的莫尔花园会就卡死额
. 13 Sep, 2024 @ 9:58am 
How impenetrable fortress you want?
This guy: Yes.
jagerhunter00 31 Aug, 2024 @ 10:14pm 
I Think This Mod Hide Dwarf Deep, Cult , And Unusual Location
[SGTO]Rüdiger 23 Jun, 2024 @ 4:27am 
Great mod - thanks for that @sudkks
I noticed it doesn't seem to work for Araby from the OVN mod or the Southern Realms of Cataph's mod - could you maybe take a look at that if you got time? Either way, appreciate you and your work & effort
sudkks  [author] 2 Jun, 2024 @ 6:00am 
You should carefully read the description of this mod
[WoDi] GerKaiNeknete 2 Jun, 2024 @ 5:41am 
Aint working for me, anyone else?
Holy Fool Sehrael 19 May, 2024 @ 1:47pm 
What a lifesaver <3
Tommygun 13 May, 2024 @ 2:27pm 
Thank you! Thank you! Thank you! Thank you!
HazardHawk 5 May, 2024 @ 5:56pm 
@sigmars_disciple lots of folks pop into play submods as a temporary fix until the maker gets to it. Nothing wrong with that. I personally like to pass on basic helpful information for the modder, bit nothing more to say about another modder respecting this one making a compatibility switch for both mods to work together.

That said, modding three has been a nightmare with all the root table changes. I gave up until they at least decide on a road map for the rest of the game.
Kane Beckett 5 May, 2024 @ 8:34am 
Does someone has also a solution for the "action wheel bar" in the right bottom screen during the campaign? I have so many mods with the empire that some buttons are out of the screen and are not accessible. I hope anyone can help me.
sigmars_disciple 3 May, 2024 @ 6:47am 
LOL I enjoyed the last 3 comments here <3
We call that in German you "stepped into a Fettnäpfchen" (I guess the latter translates to something like "a cutesy small bowl that's filled with greasy grease")

Also, in my experience some of the best modders around are usually among the nicest, humble and most chill people too <3

P.S. At least if you were German and know people who work in Human Resources departments, then you see a 2nd Fettnäpfchen in your top comment. Thanking someone "for his efforts" is basically HR code speech for "the worst employee you'll ever have", a warning for other HR people worldwide, as in: "he showed lots of efforts - and no results whatsoever = He couldn't get the simplest tasks right, just consumed colleagues' time and probably misbehaved at company events too ;)

Yes, I'm German and I'm a nerd. I think that's funny. Deal with it. Hope y'all enjoy 5.0 <3
HazardHawk 2 May, 2024 @ 1:00pm 
@Myxameno apologies. Did not realize immediately BSE is yours. Will simply say thank you for your efforts in your modding and shut up now. Hahahahahaha
Myxameno 2 May, 2024 @ 11:05am 
@HazardHawk, that's one way. Also you can remove conflicting twui files from my mod. Or also you can just directly put this mod above my mod in the load order without the submod. But all of these approaches leave an issue of visually cluttered UI for those foreign slots where discoverability bar and settlement view bar partially cover building slots. And that is what the submod resolves. So now people can choose the way that they deem appropriate.