Total War: WARHAMMER III

Total War: WARHAMMER III

Infrastructure - Tier Four & Five Greenline
104 Comments
RagnaroK  [author] 10 Jul @ 8:24am 
I haven't updated this mod in a long time, probably needs it with new Kislev buildings etc. and heard some Khorne ones too.

Will look into it as soon as time permits. Sorry for the long wait. :steamsad:
andymactree 7 Jul @ 11:42am 
Even though i'm using the tier 4 setup i still have tier 5 buildings showing and all tier 5 green line /minor settlement losses all bonuses if your daft enough to level them up. Playing as Dwarfs btw
RagnaroK  [author] 24 Jun @ 1:36pm 
@rases thank you so much for the detailed feedback, helps me a ton, since going through all factions is very time consuming. Anymore like this is very welcome info.

Will fix and update it tomorrow.

@ScholarVahid - I have yet to try Yuan Bo and/or check, since I did not know this was a thing, if you happen to know by now, kindly let me know.

@Avery - is the quest broken/unfinishable due to the new name? or is it the quest text you refer to?
rases 2 Apr @ 11:34pm 
This mod works as of 6.1.1, but since CA likes to shuffle buildings' stats every patch it has a few glaring issues.

On kislev side, obviously the churches still give supporters instead of the new currency, while the ice court tree doesn't have any upgrades. The farm/forest trees has a different coefficients, so you lose money upgrading t3 > t4, but if you keep t3 farm + t4 forest you'll be swimming in gold.

On Tzeentch side, the Income tree loses money when upgrading to T4.
ScholarVahid 1 Apr @ 10:10am 
Does Yuan Bo's mechanic (matters of state) affect the new buildings?
Avery 3 Feb @ 3:45pm 
Hey i think this is messing with the Karanak quest as it changes the name of the trophy hall to the trophy atreum. Can you confirm this?
RagnaroK  [author] 14 Jan @ 4:02am 
I am planning to add custom faction infrastructure soon, but nothing yet, so only benefits vanilla factions.

I will probably make a sub-version for my custom resources, as their is no way to remove the grey squares, if you don't use my resources and that does not really fly in my book.

So much stuff to mod lately and so little time. :ratcoon:
Ganon Cannon 14 Jan @ 3:15am 
So if were using araby does this work?
RagnaroK  [author] 12 Jan @ 5:32pm 
Fixed :steamthumbsup:
Blitz 12 Jan @ 5:06pm 
Hey Ragnarok, I think I ran into a bug with the Dark Elves (Malekith), I went to upgrade the Fighting Pits (the base version name) into the tier 4 variant called Brawling Arena with having the tier 3 variant built and the settlement being tier 4, but said I needed the previous upgrade.

Thank you as always for what you do, always appreciated
RagnaroK  [author] 2 Jan @ 8:01am 
Added compatability for my Sensical Garrisons mod, but I am not quite happy with the results, as it adds garrison units to the custom tiers despite not using my sensical garrison mod.

Might have to do individual variants after all, due to leftover 'residue' so to speak, if someone does not use my custom resources or sensical garrisons.
Avery 31 Dec, 2024 @ 5:22pm 
hell yeah thank you!
RagnaroK  [author] 31 Dec, 2024 @ 4:03am 
Fixed, thanks for letting me know. :steamthumbsup:
Avery 30 Dec, 2024 @ 7:04pm 
Hey I'm not sure if this is specifically an issue with your mod, but if it's possible could you check and see if for ogre camps you can upgrade the spare tent to level five? It's a greenline that goes up to three and then skips four to go to five, that being the "Recrooter'z Hut". I can't upgrade it to that because it says I need the previous upgrade, but there is no previous upgrade. Looking at the image itself at level five it appears as if there are two images overlapping each other in a buggy way. Am I alone here?
RagnaroK  [author] 22 Dec, 2024 @ 7:53am 
Almost all buildings have names now and a few more oversights have been corrected.

I removed all the duplicate flavour texts for the buildings, as those will be added gradually over time, once 'Kalessin' finishes them, as he has accepted the task of making them. :KneelingBow:
Rustic "Kalessin" Citrus 21 Dec, 2024 @ 2:40pm 
Please add away! Ill holds off until we get a solid idea of what you need <3 I'm a little too eager to help at the moment :WH3_greasus_rofl:
RagnaroK  [author] 21 Dec, 2024 @ 2:36pm 
I was thinking friend chat here on Steam, if I add you?

Seems easier, but hold on untill tomorrow, then I have time to finish up the rest and it will be easier for you to see which ones need a description.

Take all the time you need, descriptions is a slow process. :WHII_BallAndChain::KneelingBow:
Rustic "Kalessin" Citrus 21 Dec, 2024 @ 2:23pm 
<3 Awww thank you very much!!!! :WH3_clasp:
With that kind of feedback, i definitely want to write up some descriptions!

This might take me a tad longer however... do you want me to just drop them here when I'm done like before?
RagnaroK  [author] 21 Dec, 2024 @ 2:16pm 
Awesome Rustic, you even added lore stuff in there, love that and would never have come up with it myself.

If you really feel like doing descriptions for all the custom ones, that would be great. It is a lot of work though.

I am currently wrapping up the rest of the missing names and some building bugs left behind by CA.

I'll add you to the description for the support whether or not you wish to do more down the line. Those Slaneeshi ones are great. :WH3_clasp:
Rustic "Kalessin" Citrus 21 Dec, 2024 @ 2:07pm 
I can and would love offer to help with building names and descriptions as a native Canadian English speaker!

A few ideas off the top of my head looking at the N'kari building tree for example: Hookah / Pleasure / Perfume Houses ( as in the 6 Perfume Houses of Slaanesh, their sacred number is 6 ).

Starting with the Favoured Income branch: Tier 4: Arca of Excess, Tier 5: Reliquary of Riches

I noticed the Excess tree does not have devotee at T4 and above. That said : Tier 4: Orb of Pearlescence. Tier 5: Splendorous Speculum

Corruption tree also does not have devotees at T4/T5. Tier 4: Citadel of Corruption. Tier 5: Sanctuary of Indulgence
Thavara 21 Dec, 2024 @ 4:23am 
Awesome. You're awesome.
RagnaroK  [author] 21 Dec, 2024 @ 4:07am 
Your in luck, I was sitting and working on the mod, so it is now fixed. CA leaves a lot of stuff behind in the files whenever they change/remove stuff, like building tiers in this instance, so I did not notice. Thanks for telling me.

Besides that, I added names to a ton of the buildings now, with more to come later, as there are many factions.

If anyone has any suggestions for like the Slaneeshi buildings, I happily accept those, as a none native english speaker, some of the names are pretty funky.

I also corrected a lot of minor misshaps, typos, oversights etc. Nothing game breaking.
Thavara 21 Dec, 2024 @ 3:58am 
Minor lil thing, but the Khornate Tribute (Mortal Champions) building line cannot be upgraded from tier 4 to tier 5 even though the icon is there.
Rustic "Kalessin" Citrus 20 Dec, 2024 @ 1:04pm 
@Ragnarok

Thank you for all the hard work and updates! <3

As you have included the green skin building lock out fix, would you be able to integrate one for Khorne as well? (To me, it doesn't sound like its included but it may just be my misunderstanding) Example: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3386002650
RagnaroK  [author] 20 Dec, 2024 @ 12:10pm 
Oh and this mod also removes the restriction on greenskin greenline buildings, so you can build both.
RagnaroK  [author] 20 Dec, 2024 @ 11:13am 
:steamthis:Update:steamthis:

:sealdeal: Fixed & added greenline buildings for Greenskins, Ogres & Khorne and adjusted values to match all their new stuff.

:sealdeal: Found a way to finally add the remaining missing building names, but after several hours of modding, I am a little creatively bankrupt and will add the remaining ones soon.

:sealdeal: Been working on adding my custom resources without the need of other mods/variants and so far it works to a degree, as without 'Armourygeddon' or 'Resourceful Purpose', you will see a grey box on those buildings normally using my custom resources.

If you have 1 of the 2 mentioned mods enabled, my custom resources for those buildings will be added and shown.

I hope to find a proper fix to hide that grey little box in the future.
Thavara 19 Dec, 2024 @ 7:21am 
I believe this needs an update for Khorne at the very least that I'm aware of. Perhaps greenskins and ogres as well, but I haven't played either of them yet.
Ganon Cannon 24 Jul, 2024 @ 4:00am 
Cool will do!
RagnaroK  [author] 24 Jul, 2024 @ 3:59am 
No one has reported any issues yet, so no changes on my end. As far as I can tell it was mostly faction mods that were hit, but let me know if you encounter any issues. :steamthumbsup:
Ganon Cannon 24 Jul, 2024 @ 3:54am 
not sure if all your mods need update from the patch it changed and botched a good amount of mods.
RagnaroK  [author] 15 May, 2024 @ 4:10am 
Fixed Nurgle greenline buildings and cost values again. :WH3_bear:
RagnaroK  [author] 15 May, 2024 @ 4:10am 
Thanks for the feedback! :WH3_clasp:
unero21 15 May, 2024 @ 12:57am 
there seems to be a problem after this new hotfix, Nurgle infection chain building is broken, tier 3 and 4 are disconnected.
RagnaroK  [author] 11 May, 2024 @ 9:38am 
Yeah its rather unfortunate with all the great faction mods out there, but I really can't justify to myself by making submods for so many besides all the mods I already have to fix, maintain and expand upon on top of my own ideas for mods.

Should you or anyone else feel like making submods, you have my blessing and I will happily provide a link in the description, should said submods be made. :WH3_clasp:

Hope that makes sense in some way. :lunar2019piginablanket:
Flashcrash 11 May, 2024 @ 8:56am 
It's Agemouk's Tomb Kings Extended what I mean with my previous post. Adds some things to infrastructure building.
Flashcrash 11 May, 2024 @ 8:20am 
Also other technology driven adds to the infrastructure that ain't there at the higher infrastructure buildings. Not sure if that from mods of the base game atm. Tho they are missing.
Flashcrash 11 May, 2024 @ 8:10am 
Hey RaknaroK, just noticed something while using this mod. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2815401013&searchtext=Food

Basically saw that the food the mod gives isn't added for the tier 4 and 5 buildings. Maybe a submod for this?
RagnaroK  [author] 3 May, 2024 @ 2:42pm 
:steamthis:Update:steamthis:

-Fixed new vanilla values for custom buildings for Dwarfs, Nurgle and Empire.

-Fixed custom buildings for Dwarfs, Nurgle and Empire.
RagnaroK  [author] 1 May, 2024 @ 1:51am 
Mod is fixed and works as of now. I was unaware that CA had completly reworked Nurgles greenline infrastructure.

Everything works with new vanilla values etc. Only names of the buildings refuse to linger as usual.

Thanks for the feedback! :steamthumbsup:
Thirsk 30 Apr, 2024 @ 9:21pm 
Getting a crash with this mod enabled, following is the popup. If there's more logging that would be useful let me know and I can post it for you:

The following mods cause a crash to the Database: !!!!!Infrastructure.pack

The first invalid database record is wh3_main_nur_9_5wh3_main_effect_building_cyclical_construction_time_mod_military in table building_effects_junction_tables
and pack file !!!!!Infrastructure.pack
RagnaroK  [author] 19 Apr, 2024 @ 2:49pm 
:steamthis:Update:steamthis:

-Fixed Kislev missing their Patriarch garrison from higher tiers.

-Fixed Bretonnia farm/industry requirements and more. Names currently missing though.

-Fixed Delfs slaves with proper numbers and more.

-Fixed missing Nurgle garrisons units at higher tiers, summoned nurglings still missing though.

-Fixed Welf population requirement for higher tier buildings.

-Fixed duplicate names with new custom ones for higher tiers across factions, only half of the faction names works though, rest are still missing and I currently don't know why.

Please report if you notice something I forgot and haven't mentioned here. :steamthumbsup:
RagnaroK  [author] 17 Apr, 2024 @ 1:24pm 
:steamthis:Small update:steamthis:

Finally managed to solve the issue with Chaos Dwarf buildings, they work as intended now and goes up to tier 5.

I tested it and it does not break ongoing saves.
RagnaroK  [author] 25 Mar, 2024 @ 1:22am 
Good observations Shinuxen. Another user also noticed this and I will make a seperate version with the resources, as it will require my resource mod in order to work.

I hope to be able to make this mod tonight when I get home or tomorrow the latest.
Shinuxen 24 Mar, 2024 @ 12:32am 
tiers four and five stop producing resources, for example tier 4 farms stop proucing weath and the building does not have name, same issue with your tier 5 minor mod, last two tiers do not have name
Ralkorin 22 Mar, 2024 @ 10:10am 
@RagnarK the fighting pits don't need a level 5 tier row in the table, as the building chain starts in at tier 2, I just adjust the level 4 row to be built in tier 5 and that solved the issue. I hope that makes since, I can send you my pack file if you like, and as far as the horde black arc building I am not sure, and i actually think that one is ok as a level 3.
RagnaroK  [author] 20 Mar, 2024 @ 12:49pm 
Ralkorin - Another great find, thanks for reporting it in.

It is now fixed. :steamthumbsup:

Only thing I need now for the Delfs are the names of the green highest tier horde buildings.
Ralkorin 19 Mar, 2024 @ 3:33pm 
@RagnarK Fixed it buy changing Primary slot building level to 5 and adjust the the effects to be greater than the tier 4 building.

I started using more of your mods and they have great increased the of of enjoyment i get from the game.

thanks again
Ralkorin 17 Mar, 2024 @ 3:36am 
Ok, so it can be built in some regions, but i think its because of a bug, in Anvil of darkness (can be built) there are two of the same building chain in the upgrade panel, in Naggarond (can't be built) there is correct single chain. I have screenshots to help make sense of that, just not sure how to get them to you.
Ralkorin 16 Mar, 2024 @ 7:10pm 
@RagnarK the pens are fixed but now getting same issue with fighting pits, and it is only going to tier 4 in building, I tried fixing it myself but..... i am not that good lol. I can make minor tweaks to things that about it. other factions i have played so far are all working chaos hates the dark elves it seems.
RagnaroK  [author] 15 Mar, 2024 @ 8:47am 
@CheesyRamen - Thanks, I'll look into down the line as there were 2 chorf buildings that proved troublesome. :)

@Ralkorin - Thanks for reporting your findings, I had used the wrong building in one of the RPFM tables, should work now, otherwise let me know. :steamthumbsup: