Space Engineers

Space Engineers

Proper Gatling Sound (v1.204.017) - Longer Reload
18 Comments
Professor Cupcake 3 Oct, 2024 @ 6:38am 
I'd suggest you submit that bug report, then.
Jonathan Torres  [author] 3 Oct, 2024 @ 2:54am 
Professor Cupcake: So the bug isn't a bug for you. That only tells about yourself, but it doesn't fix anything. I'm not into embracing bugs and calling them a feature. I prefer them fixed.
Professor Cupcake 3 Oct, 2024 @ 1:33am 
It's not a bug, and definitely not incompetence; this is the smoothest dependency resolution you're likely to see. In fact, it's so smooth you didn't even notice it was happening.

Steam Workshop showing that message is entirely separate to the game's handling of loading Workshop mods, and not really relevant. Game developers have no control over that.

This is a very good feature and I'm not sure why you'd think it needs to be "fixed". What it really needs is to be officially documented so that conversations like this can stop happening.
Jonathan Torres  [author] 2 Oct, 2024 @ 5:58pm 
Professor Cupcake: It's either a bug or incompetence, otherwise Steam wouldn't offer the option to 'subscribe to just this item' as it would be pointless. So, it's either a bug or incompetence, either way it must be fixed.
Professor Cupcake 2 Oct, 2024 @ 12:04pm 
It's not something that will be fixed as it's an intended feature. It's fairly long-established (as long as the game has had Workshop support afaik), but also not really documented anywhere.
Jonathan Torres  [author] 2 Oct, 2024 @ 4:25am 
Professor Cupcake: I decided to run more tests, and I notice that it is happening now, and I never had problems with it before, and it is weird. It wasn't happening but now it is happening. I will set these two Sound mods to be without dependency as a temporary fix to the problem, at least until they fix it.
Professor Cupcake 2 Oct, 2024 @ 3:09am 
I see the issue there. You haven't loaded the same two mods I did.

You've loaded the dependency manually. Of course it's not going to automatically add a mod that's already there.

Try a new world with only this mod loaded, or actually match the screenshot I posted, then check again.
Jonathan Torres  [author] 1 Oct, 2024 @ 8:10pm 
Professor Cupcake: Since you are the first person, that I heard of, to ever report this bug/problem, I will tell you a solution for you only. You can search for the mod folder in your pc, copy and paste it into "C:\Users\USERNAME\AppData\Roaming\SpaceEngineers\Mods", so you can load the Gatling Sound mod locally and independently from Steam; as if it were a mod that you made.

You can easily search and find the mod folder by the file number from the mod page link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3124926721

Search for a folder called "3124926721" and copy/paste it into "AppData\Roaming\SpaceEngineers\Mods" and then, add it to the Active List in game.
You can rename the folder if you want, it doesn't affect the mod.
Jonathan Torres  [author] 1 Oct, 2024 @ 2:56pm 
Professor Cupcake: I just did exactly what you said, even though I already knew what would happen: Look at the screenshot that I just added to this page up there. I added the two mods in question, from Steam, and then I loaded only the two mods into the Active List, and there in the Sandbox.sbc only shows the two mods that I added.
Look, I'm open to learn things that I don't know about Space Engineers, but after almost four thousand hours of gameplay in this game, I'm pretty sure that I would know this if it was a thing.
I don't know why your game is behaving the way that it is, that is why I mentioned the "mandela effect" as the only explanation that would kind of make sense, even though it doesn't.
I'm running it on Windows 10, if you want to know.
Professor Cupcake 1 Oct, 2024 @ 3:11am 
Windows version. Tested myself just now and it definitely is doing it.

Bear in mind it won't be added to the in-game mod list, but will still be loaded with the world. A quick-and-dirty check is to pay attention when it's loading: it'll say it's loading 1 more mod than you actually added (this does mean trying to read a number that appears for a tiny fraction of a second).

To check it properly, look in the world's Sandbox.sbc.

Note that this world only has these two loaded in the in-game modlist:-

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3341081204

Whereas if we check the Sandbox.sbc:-

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3341081992
Jonathan Torres  [author] 30 Sep, 2024 @ 3:27pm 
Professor Cupcake: I just tested it now, by the way. I thought to myself "Is it a mandela effect sort of thing?", so I opened the game, I opened a world, I did put the two mods from Steam into the 'Active List' and I loaded the world, and it went exactly as I expected, no dependencies were loaded, only Sound and Rebalanced.

Is there a different version of Space Engineers? Are you on Linux?
Jonathan Torres  [author] 30 Sep, 2024 @ 3:12pm 
Professor Cupcake: It never happens to me, and I don't know what to say about what you just said.
With me, the dependencies only load if I manually add them to be loaded, and it has always been like that with me.
Professor Cupcake 30 Sep, 2024 @ 3:12am 
That's not what I'm referring to.

When you add a Workshop mod to a world in Space Engineers, it will automatically load the dependencies along with it. You don't have to be subscribed to the dependency for it to load.
Jonathan Torres  [author] 29 Sep, 2024 @ 9:20pm 
Professor Cupcake: When I click to Subscribe to any mod with dependencies, Steam asks if I want to 'Subscribe To Just This Item' or 'Subscribe To All,' so, I can select the option 'Subscribe To Just This Item' and use 'Proper Gatling Sound' together with 'Properly Rebalanced Vanilla Weapons.'

But if your Steam isn't giving you the option to subscribe to just this item, it is still not a problem, because, when you open Space Engineers, the game already gives you full control over what mod you want to load into your game, as well as the sequence by which they are loaded. Therefore, even if you have subscribed to the dependencies here on Steam, you don't really have to load the dependencies into your game; just keep them disabled.

The 'Rebalanced' mod is compatible with 'Gatling Sound' because it only replaces sound files. But 'Proper Range' and 'Proper Gatling' do change weapons. The Rebalanced mod is kind of a combination of both, Range and Gatling, but with a plus (better).
Professor Cupcake 29 Sep, 2024 @ 12:04pm 
Due to automatic dependency resolution, it is not possible to use this (or the normal reload version) without Proper Gatling. Is this intended?

I ask because the collection description says that Proper Gatling and Properly Rebalanced Vanilla Weapons aren't compatible. However, it says that the rebalance *is* compatible with the sound mod. With Proper Gatling set as a dependency of Proper Gatling Sound, it's not actually possible to load the sound mod without also loading Proper Gatling.

Also, could you add a video preview to this page?
Jonathan Torres  [author] 11 Jul, 2024 @ 5:54pm 
A more performance friendly version of the mod "Proper Range (v1.204.017)" has been published, here it is: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3287233179
Jonathan Torres  [author] 18 May, 2024 @ 4:47am 
The mod has been updated to the current version of the game: v1.204.017