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Steam Workshop showing that message is entirely separate to the game's handling of loading Workshop mods, and not really relevant. Game developers have no control over that.
This is a very good feature and I'm not sure why you'd think it needs to be "fixed". What it really needs is to be officially documented so that conversations like this can stop happening.
You've loaded the dependency manually. Of course it's not going to automatically add a mod that's already there.
Try a new world with only this mod loaded, or actually match the screenshot I posted, then check again.
You can easily search and find the mod folder by the file number from the mod page link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3124926721
Search for a folder called "3124926721" and copy/paste it into "AppData\Roaming\SpaceEngineers\Mods" and then, add it to the Active List in game.
You can rename the folder if you want, it doesn't affect the mod.
Look, I'm open to learn things that I don't know about Space Engineers, but after almost four thousand hours of gameplay in this game, I'm pretty sure that I would know this if it was a thing.
I don't know why your game is behaving the way that it is, that is why I mentioned the "mandela effect" as the only explanation that would kind of make sense, even though it doesn't.
I'm running it on Windows 10, if you want to know.
Bear in mind it won't be added to the in-game mod list, but will still be loaded with the world. A quick-and-dirty check is to pay attention when it's loading: it'll say it's loading 1 more mod than you actually added (this does mean trying to read a number that appears for a tiny fraction of a second).
To check it properly, look in the world's Sandbox.sbc.
Note that this world only has these two loaded in the in-game modlist:-
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3341081204
Whereas if we check the Sandbox.sbc:-
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3341081992
Is there a different version of Space Engineers? Are you on Linux?
With me, the dependencies only load if I manually add them to be loaded, and it has always been like that with me.
When you add a Workshop mod to a world in Space Engineers, it will automatically load the dependencies along with it. You don't have to be subscribed to the dependency for it to load.
But if your Steam isn't giving you the option to subscribe to just this item, it is still not a problem, because, when you open Space Engineers, the game already gives you full control over what mod you want to load into your game, as well as the sequence by which they are loaded. Therefore, even if you have subscribed to the dependencies here on Steam, you don't really have to load the dependencies into your game; just keep them disabled.
The 'Rebalanced' mod is compatible with 'Gatling Sound' because it only replaces sound files. But 'Proper Range' and 'Proper Gatling' do change weapons. The Rebalanced mod is kind of a combination of both, Range and Gatling, but with a plus (better).
I ask because the collection description says that Proper Gatling and Properly Rebalanced Vanilla Weapons aren't compatible. However, it says that the rebalance *is* compatible with the sound mod. With Proper Gatling set as a dependency of Proper Gatling Sound, it's not actually possible to load the sound mod without also loading Proper Gatling.
Also, could you add a video preview to this page?