Space Engineers

Space Engineers

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Proper Gatling Sound (v1.204.017) - Longer Reload
   
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Type: Mod
Mod category: Modpack, Animation
Tags: NoScripts
File Size
Posted
Updated
1.501 MB
28 Dec, 2023 @ 6:53am
18 May, 2024 @ 4:42am
2 Change Notes ( view )

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Proper Gatling Sound (v1.204.017) - Longer Reload

In 1 collection by Jonathan Torres
Better Vanilla Weapons
8 items
Description
Read carefully before installing

This mod was not made to go alone, this is a submod made for the mod Proper Gatling (v1.205.023) - Longer Reload, which adds muzzle effects to gatling gun and gatling turret, large and small, and also increases the fire rate of the large gatling turret so it can shoot like a real gatling gun, or a real phalanx (with this sound effect mod).

DO NOT SUBSCRIBE TO BOTH Proper Gatling (v1.205.023) - Normal Reload and Proper Gatling (v1.205.023) - Longer Reload, because both are alternative versions of the same mod: You must choose one of both, and then, if you choose Proper Gatling (v1.205.023) - Longer Reload, you can install Proper Gatling Sound (v1.204.017) - Longer Reload in order to add the real life sound effects to the gatlings.

If you are interested in that green tracer in the screenshot, here is the mod:
Proper Range (v1.205.023).
And here is a more performance friendly version of it:
Proper Range (v1.205.023) Performance Friendly.

—————————Info-Updated:06/18/25—————————
My mods:
1. Properly Rebalanced Vanilla Weapons (v1.206.032) Last Update: 06/18/2025 ✔☑️✅
2. Proper Bloom (v1.206.032) Last Update: 06/29/2024 ✔☑️✅
3. Proper Range (v1.205.023) Last Update: 05/18/2024 ✔⏳❌
4. Proper Range (v1.205.023) Performance Friendly Last Update: 07/11/2024 ✔⏳❌
5. Proper Gatling (v1.205.023) - Normal Reload Last Update: 10/18/2024 ✔⏳❌
6. Proper Gatling Sound (v1.203.5) - Normal Reload Last Update: 12/28/2023 ✔☑️✅
7. Proper Gatling (v1.205.023) - Longer Reload Last Update: 10/18/2024 ✔⏳❌
8. Proper Gatling Sound (v1.204.017) - Longer Reload Last Update: 05/18/2024 ✔☑️✅

Was compatible with the previous game's version 1.205.023 -> ✔
Compatibility not yet verified with game's version 1.206.032 -> ❌
Verified or updated for the game's version 1.206.032 -> ✅
Compatibility not yet verified with Contact Pack DLC -> ⏳
Compatibility verified with Contact Pack DLC -> ☑️
18 Comments
Professor Cupcake 3 Oct, 2024 @ 6:38am 
I'd suggest you submit that bug report, then.
Jonathan Torres  [author] 3 Oct, 2024 @ 2:54am 
Professor Cupcake: So the bug isn't a bug for you. That only tells about yourself, but it doesn't fix anything. I'm not into embracing bugs and calling them a feature. I prefer them fixed.
Professor Cupcake 3 Oct, 2024 @ 1:33am 
It's not a bug, and definitely not incompetence; this is the smoothest dependency resolution you're likely to see. In fact, it's so smooth you didn't even notice it was happening.

Steam Workshop showing that message is entirely separate to the game's handling of loading Workshop mods, and not really relevant. Game developers have no control over that.

This is a very good feature and I'm not sure why you'd think it needs to be "fixed". What it really needs is to be officially documented so that conversations like this can stop happening.
Jonathan Torres  [author] 2 Oct, 2024 @ 5:58pm 
Professor Cupcake: It's either a bug or incompetence, otherwise Steam wouldn't offer the option to 'subscribe to just this item' as it would be pointless. So, it's either a bug or incompetence, either way it must be fixed.
Professor Cupcake 2 Oct, 2024 @ 12:04pm 
It's not something that will be fixed as it's an intended feature. It's fairly long-established (as long as the game has had Workshop support afaik), but also not really documented anywhere.
Jonathan Torres  [author] 2 Oct, 2024 @ 4:25am 
Professor Cupcake: I decided to run more tests, and I notice that it is happening now, and I never had problems with it before, and it is weird. It wasn't happening but now it is happening. I will set these two Sound mods to be without dependency as a temporary fix to the problem, at least until they fix it.
Professor Cupcake 2 Oct, 2024 @ 3:09am 
I see the issue there. You haven't loaded the same two mods I did.

You've loaded the dependency manually. Of course it's not going to automatically add a mod that's already there.

Try a new world with only this mod loaded, or actually match the screenshot I posted, then check again.
Jonathan Torres  [author] 1 Oct, 2024 @ 8:10pm 
Professor Cupcake: Since you are the first person, that I heard of, to ever report this bug/problem, I will tell you a solution for you only. You can search for the mod folder in your pc, copy and paste it into "C:\Users\USERNAME\AppData\Roaming\SpaceEngineers\Mods", so you can load the Gatling Sound mod locally and independently from Steam; as if it were a mod that you made.

You can easily search and find the mod folder by the file number from the mod page link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3124926721

Search for a folder called "3124926721" and copy/paste it into "AppData\Roaming\SpaceEngineers\Mods" and then, add it to the Active List in game.
You can rename the folder if you want, it doesn't affect the mod.
Jonathan Torres  [author] 1 Oct, 2024 @ 2:56pm 
Professor Cupcake: I just did exactly what you said, even though I already knew what would happen: Look at the screenshot that I just added to this page up there. I added the two mods in question, from Steam, and then I loaded only the two mods into the Active List, and there in the Sandbox.sbc only shows the two mods that I added.
Look, I'm open to learn things that I don't know about Space Engineers, but after almost four thousand hours of gameplay in this game, I'm pretty sure that I would know this if it was a thing.
I don't know why your game is behaving the way that it is, that is why I mentioned the "mandela effect" as the only explanation that would kind of make sense, even though it doesn't.
I'm running it on Windows 10, if you want to know.