The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Darkwater Crossing - Bigger and Bolder
33 Comments
denstat 28 May, 2023 @ 12:13pm 
@Dagda That’s funny, I have the Morthal B&B installed, and it’s great and has no conflicts with Morthal General Store & Tower, as well as a More merchants mod that adds a blacksmith, and various traveler mods. Never had a CTD. Everyone’s different.
The Dagda (pronounce The Doy-da) 22 May, 2023 @ 10:21pm 
for the bigger bolder cities and towns Vortex says all the mods from bigger bolder mods are meant for Oblivion and won't work in the game and game crashes to desk top. Should be look at more on the reason way though. It was a good until stuff started happening.
denstat 22 May, 2023 @ 12:17pm 
Nice look, disappointing however that as noted below, no sale menu pops up for Fazir.
-[FF]-Johnny FiveAces 27 May, 2016 @ 6:21pm 
@ChaoZer0 @Calamack There is also a New Intro mod that makes it where Helgen isn't destroyed and you raid the Caravan bringing the Stormcloaks to Helgen (There is chance of them fighting like the Storyline Civial War has started though)
jhelin0436 20 Mar, 2015 @ 7:56am 
@ChaoZer0 you should try the mod called return to helgen, its a really good mod for helgen which is rebuoldt, but gets built a little at a time. Its here but the better version is on nexus and in my mods its called "TEG return to helgen"
Kardel 16 Jan, 2015 @ 3:20pm 
I can't seem to find Fazir the merchant? Maybe he clipped through but I was able to see him before.
Meep 2 Jan, 2015 @ 2:34pm 
@ChaoZer0 I really hope he does that
Saskers 27 Dec, 2014 @ 9:53am 
I love your mods! You should make a bigger and bolder for Ravenrock.
KANG 1 Dec, 2014 @ 4:39pm 
Whenever I talk to fazir, no menus pop up, and therefore I can't sell or buy goods from him. Any help?
ChaoZer0 2 Oct, 2014 @ 1:25pm 
Are you working on a bigger and bolder Helgen, because i really would like to go see helgen repaired and go there with out being attacked
Llurendt 22 Sep, 2014 @ 8:18pm 
Oh, ok, that might very well be it! Thanks for the reply, haha. I'll double check that... if I don't reply again, the timing is probably the issue. :D
gordonvl 21 Sep, 2014 @ 12:09am 
Very nicely done, the merchant is very much needed here.
Spirit 19 Sep, 2014 @ 4:06pm 
Well done.
Green Wairunsornor 19 Sep, 2014 @ 10:10am 
nice
djspeakes1990  [author] 18 Sep, 2014 @ 8:49pm 
They're set up to only sell from 8:00 in the morning to 8:00 in the evening, so that might be what the problem is. They're supposed to just be sandboxing while they're not working, but sometimes they can get stuck behind the counter.
Llurendt 18 Sep, 2014 @ 8:35pm 
It seems that the merchants added to the bigger and bolder villages don't actually trade... I've run into this in darkwater crossing and the village at the base of the greybeards' mountain.

The merchants are standing behind the counter, but only have generic speech, no actual interaction.
JK 17 Sep, 2014 @ 11:24am 
amazing
Rogue 17 Sep, 2014 @ 10:43am 
it sounds cool
Paulbach 17 Sep, 2014 @ 7:54am 
wow this is very nice
MikeOxabigun 17 Sep, 2014 @ 7:36am 
Thank you for appropriatly catagorizing your mod rather than just clicking every single catagory like a kid in an elevator pushing all the buttons :)

+1
Cyn Stein-Turner 17 Sep, 2014 @ 7:20am 
nice and one question ..does it work with Mod organizer?
Mikk720h 17 Sep, 2014 @ 2:16am 
good
MumSlayer 17 Sep, 2014 @ 12:43am 
djspeakes1990, loving the bigger and bolder series, have installed/uninstalled many times (load times are what i crave) during play and will eventually make these all a permanent addition. keep up the awesome work and ignore the haters
djspeakes1990  [author] 16 Sep, 2014 @ 9:00pm 
@StrongChad Yeah, I've only posted these here on Steam, not on the Nexus. @PurSpyk!! If Signs of Skyrim modifies the texture of all the vanilla general store signs, then yes, it should be compatible.
StrongChad 16 Sep, 2014 @ 7:08pm 
Looks good. Wish I could try it, but is it only on the Steam Workshop?
PurSpyk!! 16 Sep, 2014 @ 2:01pm 
Nice mods, would it be possible to use the signs of skyrim mod to update the generic shop signs you have used?
Disgusting Weeaboo Trash 16 Sep, 2014 @ 1:46pm 
@OC-121-The_DragonSun If you don't like it, don't bother posting hate comments. Grow up.
OC-121-The_DragonSun 16 Sep, 2014 @ 12:13am 
Lame>..
Daglez 15 Sep, 2014 @ 2:58am 
@djspeakes1990 maybe player home?
yrmama 13 Sep, 2014 @ 9:40pm 
First mod that loaded trouble-free!
Changes fit into existing town seamlesly. Not a big deal, but a nice update. Also, the shopkeepers aren't gabby.
yrmama 13 Sep, 2014 @ 1:38pm 
Going to try out two of your towns & get back to you. Better not lose my boyfriend!
Buzzerker 12 Sep, 2014 @ 2:56pm 
So no tweaking with the Creatoin Kit necessary then? Ok, I am gonna try it out. Hope it doesn't crash my Skyrim, my wonderful modded Skyrim playground.....I'm trusting you now> I have like 10 virtual girlfriends who are waiting for me.....haha
VinchenzoTheJackal & Shoon 11 Sep, 2014 @ 4:31pm 
This is a decent mod... a good addition which improves this town.