Barotrauma

Barotrauma

Sounds Of Europa (32 Stacks fix + Others)
14 Comments
spaceweezle 30 Apr @ 2:45am 
Regarding the sound file being prompted in the ContentPackages directory instead of the mod directory- I just noticed with my own mod that this only happens in existing saves. Creating a new game produces no errors/warnings.

Possibly even weirder is that the sound works fine from the mod directory even when it produces errors in an existing game.

Can't for the life of me figure out why that is..
DanteeZe 3 Mar @ 5:31pm 
status monitor sprite gets broken when loading the mod
ericmarlin27 7 Jan @ 11:59pm 
gracias. Will try this
SturmAbram 26 Feb, 2024 @ 5:39pm 
Is this outdated?
Gravemind1 10 Jan, 2024 @ 11:02am 
All good man, thanks for getting SoE to work *period* lol was one of my favorite mods and now it just has a little console error and nothing else, I'll take it!

Thanks again though lol
Alexis  [author] 10 Jan, 2024 @ 9:12am 
Yeah, so I tried everything and nothing can fix that, it's an issue between the game and the mod. Everything is good and working properly in the scripts so yeah. At the moment, the problem only occurs on older saves, not new ones. I also got an audio error, but only on Nuclear Shell and it doesn't happens on all my saves.
So I guess, like I said before, set my SoE fix first for the loaded packages when you do a new save and pray xD
It's only an audio error, and it doesn't cause a crash or longer loading time.
Sorry for that
Gravemind1 9 Jan, 2024 @ 7:56pm 
no problem, thanks for your time :D
Alexis  [author] 9 Jan, 2024 @ 1:24pm 
Ok for no fucking reason the vanilla Barotrauma thinks that sound file for crawlers are actually in different files
Might be a stupid conflict with the mod and vanilla game
I guess trying to put my fix of SoE first on the enabled package can fix it? I'll see look at all the file seeing if something wrong. Thanks.
Gravemind1 9 Jan, 2024 @ 11:25am 
The game doesn't seem to suffer as I've played with it for a bit now.
Gravemind1 9 Jan, 2024 @ 11:24am 
And it just goes on to their idle sounds like so:
[Vanilla] Failed to load sound file "Content/ContentPackages/Characters/Crawler/Crawler_Idle01.ogg" (file not found). {Sound file "C:/Program Files (x86)/Steam/steamapps/common/Barotrauma/Content/ContentPackages/Characters/Crawler/Crawler_Idle01.ogg" doesn't exist!}
at Barotrauma.Sounds.SoundManager.LoadSound(String filename, Boolean stream) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Sounds\SoundManager.cs:line 361
at Barotrauma.RoundSound.Load(ContentXElement element, Boolean stream) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Map\RoundSound.cs:line 115

It might just be it noticing SoE's new sounds and thinking something is wrong? I don't know (sorry for the length)
Gravemind1 9 Jan, 2024 @ 11:24am 
Seems theres something to do with the crawlers but the error is prefaced by [vanilla]

The error itself is: [Vanilla] Failed to load sound file "Content/ContentPackages/Characters/Crawler/Crawler_Attack01.ogg" (file not found). {Sound file "C:/Program Files (x86)/Steam/steamapps/common/Barotrauma/Content/ContentPackages/Characters/Crawler/Crawler_Attack01.ogg" doesn't exist!}
at Barotrauma.Sounds.SoundManager.LoadSound(String filename, Boolean stream) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Sounds\SoundManager.cs:line 361
at Barotrauma.RoundSound.Load(ContentXElement element, Boolean stream) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Map\RoundSound.cs:line 115
Gravemind1 8 Jan, 2024 @ 8:07pm 
I see, i'll try it again tmrw and let you know! Thanks :P
Alexis  [author] 8 Jan, 2024 @ 10:33am 
Nah you don't need the original SoE enabled like I said in my description, it's a full mod.
Can you show me the errors? Cause I try on multiples save (with different mod list) and I don't get any errors.
Might be some of the stuff that I fix can cause errors on some save (Like Disposable diving suit, nuclear shell etc)
Gravemind1 8 Jan, 2024 @ 10:09am 
Do I need to have SoE enabled with this mod or just this one, cause I tried using it alone and a bunch of errors popped up in the console when loading a save