Barotrauma

Barotrauma

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Sounds Of Europa (32 Stacks fix + Others)
   
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83.875 MB
28 Dec, 2023 @ 6:52pm
3 Jan, 2024 @ 8:40am
5 Change Notes ( view )

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Sounds Of Europa (32 Stacks fix + Others)

Description
If you don't remove the original Sound Of Europa (fixed) from your enabled package before enabling this, it won't work, this is a full mod not really a "fix" (SAVE COMPATIBLE).

I literally fixed again the fix of Sounds Of Europa.

I fix the item stacking, errors, nuclear shell sound explosion, name, sprite, icons, crafting and deconstruct. (all details in the changes notes)

All credits to the original (broken) mod
Credits also for the person who made the fix for Sounds Of Europa (that I fixed fixed again lol.)
14 Comments
spaceweezle 30 Apr @ 2:45am 
Regarding the sound file being prompted in the ContentPackages directory instead of the mod directory- I just noticed with my own mod that this only happens in existing saves. Creating a new game produces no errors/warnings.

Possibly even weirder is that the sound works fine from the mod directory even when it produces errors in an existing game.

Can't for the life of me figure out why that is..
DanteeZe 3 Mar @ 5:31pm 
status monitor sprite gets broken when loading the mod
ericmarlin27 7 Jan @ 11:59pm 
gracias. Will try this
SturmAbram 26 Feb, 2024 @ 5:39pm 
Is this outdated?
Gravemind1 10 Jan, 2024 @ 11:02am 
All good man, thanks for getting SoE to work *period* lol was one of my favorite mods and now it just has a little console error and nothing else, I'll take it!

Thanks again though lol
Alexis  [author] 10 Jan, 2024 @ 9:12am 
Yeah, so I tried everything and nothing can fix that, it's an issue between the game and the mod. Everything is good and working properly in the scripts so yeah. At the moment, the problem only occurs on older saves, not new ones. I also got an audio error, but only on Nuclear Shell and it doesn't happens on all my saves.
So I guess, like I said before, set my SoE fix first for the loaded packages when you do a new save and pray xD
It's only an audio error, and it doesn't cause a crash or longer loading time.
Sorry for that
Gravemind1 9 Jan, 2024 @ 7:56pm 
no problem, thanks for your time :D
Alexis  [author] 9 Jan, 2024 @ 1:24pm 
Ok for no fucking reason the vanilla Barotrauma thinks that sound file for crawlers are actually in different files
Might be a stupid conflict with the mod and vanilla game
I guess trying to put my fix of SoE first on the enabled package can fix it? I'll see look at all the file seeing if something wrong. Thanks.
Gravemind1 9 Jan, 2024 @ 11:25am 
The game doesn't seem to suffer as I've played with it for a bit now.
Gravemind1 9 Jan, 2024 @ 11:24am 
And it just goes on to their idle sounds like so:
[Vanilla] Failed to load sound file "Content/ContentPackages/Characters/Crawler/Crawler_Idle01.ogg" (file not found). {Sound file "C:/Program Files (x86)/Steam/steamapps/common/Barotrauma/Content/ContentPackages/Characters/Crawler/Crawler_Idle01.ogg" doesn't exist!}
at Barotrauma.Sounds.SoundManager.LoadSound(String filename, Boolean stream) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Sounds\SoundManager.cs:line 361
at Barotrauma.RoundSound.Load(ContentXElement element, Boolean stream) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Map\RoundSound.cs:line 115

It might just be it noticing SoE's new sounds and thinking something is wrong? I don't know (sorry for the length)