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Possibly even weirder is that the sound works fine from the mod directory even when it produces errors in an existing game.
Can't for the life of me figure out why that is..
Thanks again though lol
So I guess, like I said before, set my SoE fix first for the loaded packages when you do a new save and pray xD
It's only an audio error, and it doesn't cause a crash or longer loading time.
Sorry for that
Might be a stupid conflict with the mod and vanilla game
I guess trying to put my fix of SoE first on the enabled package can fix it? I'll see look at all the file seeing if something wrong. Thanks.
[Vanilla] Failed to load sound file "Content/ContentPackages/Characters/Crawler/Crawler_Idle01.ogg" (file not found). {Sound file "C:/Program Files (x86)/Steam/steamapps/common/Barotrauma/Content/ContentPackages/Characters/Crawler/Crawler_Idle01.ogg" doesn't exist!}
at Barotrauma.Sounds.SoundManager.LoadSound(String filename, Boolean stream) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Sounds\SoundManager.cs:line 361
at Barotrauma.RoundSound.Load(ContentXElement element, Boolean stream) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Map\RoundSound.cs:line 115
It might just be it noticing SoE's new sounds and thinking something is wrong? I don't know (sorry for the length)