Age of Wonders 4

Age of Wonders 4

Tome of Entwining
29 Comments
Sindir 21 Apr @ 1:48pm 
As it looks like the original creator will not update it for a while, I decided to do it, check it out:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3468237886
Krys 2 Apr @ 3:10pm 
Currently causes unplayable FPS issues after recruiting the units
Prophet Scott 22 Feb @ 10:12am 
@Akashar

Could you please update this for 2025? This was a nice flavor of early game nature tome with a more dark touch. This mod structurally makes me game crash nowadays. I loved using this in playthroughs! I'd be super greatful with an update for current patch <3
Okami 4 Jan @ 2:40pm 
im not getting the province improvement
evcastello 21 Dec, 2024 @ 12:38pm 
Has anyone tested this? I assume it broke with Tiger update?
Dragon 13 May, 2024 @ 2:48pm 
any chance that the UURB mod is on your todo list in the near future for a compat patch?
Akashar  [author] 8 May, 2024 @ 10:45am 
Hey Dragon - the AI sucks at using the Root ability, so I'm going to redesign it entirely. It's on my to do list, but work is insanely busy atm so I couldn't get around to it. One day - soon! :D

Re racial abilities: Rootweaver is a racial unit, and therefore will inherit your racial abilities. Entwined Vengevine is not a racial unit (it's like Entwined Protector), so it won't inherit racial stuff.

The staff is bugged AGAIN?! Sweet Gaia give me patience lol
Dragon 7 May, 2024 @ 10:54am 
question, do the AI use the Root ability for auto combat?
Dragon 6 May, 2024 @ 3:16pm 
Hello, I'm really enjoying this mod but I came across a buglet, the Entwined Vengevine does not have my racial abilities, however the Rootweaver's have my racial abilities and they're staff only shows the top portion and not the whole staff. Just letting you know =D
Maal 13 Mar, 2024 @ 12:24pm 
No rush, I just finished my dragonlord Mordremoth destroyer game (had to remove the root enchantment tho). Plant army go brrrrrrrrrr.
In order: Tome of Entwining, Roots, Glades, Sheltering Boughs, Dragon, Cycles, Nature's Wrath, Paradise
Akashar  [author] 13 Mar, 2024 @ 1:25am 
@Akamatsu + @Maal - hey guys! I just saw your comments from March. I'm a bit swamped with work atm. I'm hoping to work on this mod again in the coming weeks :)
Scarlette 6 Mar, 2024 @ 5:32am 
Honestly this is a really fun play style mod, appreciate you taking the time to make it, always wanted something with a bit more tree's, only the true hippies understand this tome
Maal 29 Feb, 2024 @ 11:07pm 
@Akashar
While he never answered to you, I sort-of have the same issue. The auto-AI some point just start to lose most easy battle because they waste their turn root/unrooting, and it is a lot of click, animation, click, animation, click...

About the idea, that would be much better I think, the 3 range make it so they can get most of their team as if they were a tree with long root connecting with them. Would you enchant only support or only plant+support if that is even possible, and target only plants or everyone?
CreeperDelta 7 Jan, 2024 @ 8:52pm 
Looks cool!
Akashar  [author] 6 Jan, 2024 @ 3:58am 
@El Conquistador de Amor
I think those are fair points!

>>> Re entwining:
did you edit your post? I could have sworn I saw something about "Entwined" condition being difficult to apply at large battles?

>>> Re rooting/uprooting:
You hit the nail on the head. This requires too much micro and that's getting annoying. What about this:

Root Network
for support units only. Full action.
For 1 turn, friendly plant units within 3 hexes become:
- Immobilised
- Connected to Root Network, gaining Healing Roots and Linked Fire

The idea is that:

(1) instead of *every plant* rooting/unrooting each turn, only Support units get this ability and they can root everyone in 3 hexes at once = less micro
(2) Immobilisation + Root Network only lasts 1 turn, so there is no need to "uproot" each time = less micro

Re visual indication - I tried a couple of things here but they kept crashing. I'm going to keep it as is for now and revisit this when I get better at modding.
Akashar  [author] 6 Jan, 2024 @ 3:48am 
@Quickdraw6 - it's my favourite trope too! Try it out and tell me what you think :D
El Conquistador de Amor 4 Jan, 2024 @ 10:47pm 
This mod is great and made me able to do the plant zombie build I'd been trying to make work, but the way the unit types clash, it's not really that cohesive in vanilla. This tome is great in that it adds a new kind of archetype that I'd love to see expanded with higher tier tomes, especially of a Nature/Shadow hybrid.

That said, I do find rooting and uprooting your units is annoyingly micro-heavy, especially once you have Gaia's Chosen. You may want to make it cost more action points but then make the payoff bigger so it's more of a risk-reward factor. As of now, it's a no-brainer move every turn with no downside. Furthermore, the combat AI just cannot seem to handle that mechanic and will never uproot themselves. This makes the auto-combat AI lose units so unbelievably needlessly that you have to fight every battle manually. I don't know how easy this is to fix. Easier visual indication of the rooted effect & Linked Fire would be great, too, similar to Linked Minds.

Keep it up!
Quickdraw6 3 Jan, 2024 @ 5:19pm 
Not the first time I've heard of it, but it's also one of my favorite tropes! This mod might get me to come back and play before the next DLC release, as much as I've been looking forward to it for similar reasons.
Furin 2 Jan, 2024 @ 6:07am 
This is the first time I've ever heard (or thought of) necrobotany. Well played!
perl 1 Jan, 2024 @ 3:03pm 
Just noticed that the "Bitterthorn Bloom" spell has no sound or visual effect when used, maybe you can reuse something from the tome of roots?
Akashar  [author] 1 Jan, 2024 @ 2:56am 
@xHellioNx - Thanks! And yes, I did play Battleforge back in the day! What was your go-to faction in BF? :D
Akashar  [author] 1 Jan, 2024 @ 2:55am 
BUG FIXES (01 Jan 2024)
New Year, New Arms!
- Fixed: Rootweaver's biceps are now visible again.
xHellioNx 31 Dec, 2023 @ 12:52pm 
bro you played battleforge!!!noice and great mod.
Akashar  [author] 31 Dec, 2023 @ 3:45am 
Hotfix (31 Dec 2023)
- Fixed: Rootweaver's Compost now correctly displays an icon.
- Fixed: When the tome was selected, the lighting in the faction editor and in the factions list broke. Now fixed. No more Galadriel the Terrible under florescent (flora-scent?) lights. Middle Earth is saved!
- Fixed: No more surfing plantoids! Rootweaver and Entwined Vengevine now embark like they should. *stern stare*
Akashar  [author] 30 Dec, 2023 @ 12:09am 
Maal, Sylvari + Mordremoth is such a good idea!
Maal 29 Dec, 2023 @ 4:19pm 
Mhhh, time to start an evil Sylvari faction with Mordremoth as dragon leader.
perl 29 Dec, 2023 @ 9:40am 
Turning enemies into plant zombies is a lot of fun :)
Akashar  [author] 29 Dec, 2023 @ 9:25am 
Thanks perl! What did you like most about it? :D
perl 29 Dec, 2023 @ 8:56am 
Nice work!