XCOM 2
SAVAGE Abilities and Sitreps CORE
14 Comments
ikki 13 Sep, 2024 @ 5:10am 
You could simply increase their weights if that's your concern?
Hudson Savage  [author] 13 Sep, 2024 @ 3:07am 
OK, I'll clear out the duplicates. They were there because, when I was testing, they seemed to be increasing the prevalence of those units in the pods.
ikki 12 Sep, 2024 @ 6:36am 
PsiZombiesFollowers list is duplicated and on top of that - consists of 14 identical entries each? its not going to break anything, but its also pretty pointless, a single entry would be enough. Can't spot anything else at a glance
Hudson Savage  [author] 12 Sep, 2024 @ 6:09am 
@ikki, @RedDobe - I made some changes and not seeing redscreens anymore, Though I think I might still have some problems in that file. If you have time, take a look and tell me if you see any obvious issues.
ikki 10 Sep, 2024 @ 4:58pm 
and half of the lists at the bottom are missing the closing ) on top of that
ikki 10 Sep, 2024 @ 4:55pm 
Encounter lists, line 129, missing opening " before AdventMechCompanyLeaders seems to be messing up the list. and I have absolutely no idea what are the duplicate lines in lists below it supposed to be doing but they look suspicious as well. results in insane log spam as mentioned before
RedDobe 16 Apr, 2024 @ 3:26pm 
It is throwing up a lot of redscreens in the log.
RedDobe 16 Apr, 2024 @ 3:23pm 
Just FYI, the bottom part of your encounter lists are broken, the keys need to be in numerical order, instead you have a bunch of duplicates.
Hudson Savage  [author] 8 Mar, 2024 @ 3:00am 
@Jason - Great thanks for the report. A silly oversight on my part.
Jason 7 Mar, 2024 @ 4:24pm 
Several of these abilities are showing up as AWC perks for my soldiers. Right now I've seen: High Winds, Vertigo, Open Terrain, Debilitating Wounds, Blood Grounds, and Precarious Heights. Most of these are outright debuffs so you definitely don't want them being trainable.
LeyShade 14 Jan, 2024 @ 6:15am 
@Hudson Savage - Duly noted of course. Mindful reminder to all readers to load Guaranteed Sitreps after this using CHHelper where possible to help ensure that it picks up all new sitreps correctly.
Hudson Savage  [author] 14 Jan, 2024 @ 5:59am 
@LayShade - For now you can at least adjust the FL thresholds on the sitreps themselves.
I'm having issues with the configs for this mod though and have no idea when I'll get them working. I'll try to keep you posted if I figure out the issue.
LeyShade 14 Jan, 2024 @ 2:10am 
@Hudson Savage - Can you please drop me a message here or DM when things are exposed to config, as can't adapt to a FL100 system without. Thank you mon ami.
Hudson Savage  [author] 30 Dec, 2023 @ 7:12pm 
WARNING to those who already Subbed, I forgot 2 required items! Added now.
This only affects Psionic Null Zone for now.