RimWorld

RimWorld

Gun Research Overhaul
36 Comments
ThatCoolSnek  [author] 14 Jul @ 7:23pm 
when i get around to updating this sure
[PTH] Nikodga 14 Jul @ 11:20am 
Could you make a quick guide on how to make the patches ourselves? add more nodes, etc?
ThatCoolSnek  [author] 15 May @ 4:24am 
the guns galore dev was doing the patches himself but he stopped for whatever reason
AdaChanDesu 15 May @ 3:43am 
it would be a titanic, incomprehensibly complex task, but i would give you my firstborn (and secondborn gratis) if you ever patch up Guns Galore as well, as insane as that might be
Lik 28 Apr @ 5:07pm 
Awesome bro thank you for this
ThatCoolSnek  [author] 19 Mar @ 7:56pm 
@Goldengear1111 if enough people ask ill do it
Phobeseneos 19 Mar @ 9:35am 
Omg how did i sleep on this mod THANK YOU!
Goldengear1111 18 Mar @ 10:34am 
can you patch life lessons?
[PTH] Nikodga 22 Oct, 2024 @ 8:03am 
lewisgeorgehayler 11 Oct, 2024 @ 8:05am 
great thanks
ThatCoolSnek  [author] 10 Oct, 2024 @ 3:24pm 
always has been
lewisgeorgehayler 10 Oct, 2024 @ 3:11pm 
can you add compat for gun nut?
ThatCoolSnek  [author] 1 May, 2024 @ 11:59pm 
i straight up dont remember. ill fix this mod up once ce goes 1.5.
-=GoW=-Dennis 1 May, 2024 @ 4:10pm 
Does this merge the multiple gunpowder researches one gets when having Vanilla Weapons Expanded and Combat Extended?
liamse 29 Apr, 2024 @ 9:50am 
Really like the mod but I do have a suggestion:
Could you make a patch where the technology "Gunpowder" needs to be researched first if Vanilla Weapons Expanded is installed?

It's always been such a huge annoyance of mine that VWE lets you ignore the musket & flintlock and start making pistols and rifles.
ThatCoolSnek  [author] 11 Apr, 2024 @ 2:32pm 
ill get to it soon
ZG15 11 Apr, 2024 @ 2:06pm 
1.5?
JSJosh 8 Apr, 2024 @ 10:26pm 
With only Vanilla Expanded mods as weapon mods, this mod causes most recipes to simply not show up in the machining table. Despite having the technologies needed for pump shotguns, lever actions, etc. All that shows up in terms of weapons in the table were, alongside prosthetics and shells and belts, were a musket, flintlock, and heavy revolver. Once i uninstalled this mod (which did surprisingly work and not break anything) the recipes showed up immediately.
Richard Mc Nutbuster 10 Mar, 2024 @ 12:16pm 
any update on guns galore progress? if you know of any anyway
Richard Mc Nutbuster 17 Jan, 2024 @ 12:13am 
ahhh
ThatCoolSnek  [author] 16 Jan, 2024 @ 3:24pm 
ce submods. guns, armory, attachtments
Richard Mc Nutbuster 16 Jan, 2024 @ 3:08am 
submods?
ThatCoolSnek  [author] 16 Jan, 2024 @ 2:37am 
all of the ce submods covers all of it i believe
Richard Mc Nutbuster 16 Jan, 2024 @ 2:04am 
as in, every research might do something for you
Richard Mc Nutbuster 16 Jan, 2024 @ 2:04am 
snek, what would you consider a good set of mods that take best advantage of this mod
ThatCoolSnek  [author] 8 Jan, 2024 @ 2:41pm 
working on rimmunation
ThatCoolSnek  [author] 6 Jan, 2024 @ 1:59pm 
ur good. my github
Plague Doctor 6 Jan, 2024 @ 11:05am 
Sorry for my silliness,but should i make a post on Rimmu-Nation's github or on yours?
ThatCoolSnek  [author] 6 Jan, 2024 @ 2:30am 
it is not. if u want it patched make an issue on github
Plague Doctor 5 Jan, 2024 @ 11:29pm 
Is Rimmu-Nation compatible?
ThatCoolSnek  [author] 31 Dec, 2023 @ 5:16pm 
black powder stuff will get its own mod eventually tm
Richard Mc Nutbuster 31 Dec, 2023 @ 2:28pm 
i dont know if my question was deleted, or it didnt send, but what happens if i have both guns and flintlocks
d_valroth 31 Dec, 2023 @ 10:56am 
Now to try this with Important Ammo and Research Reinvented for maximum gun pain. :)
Uncle Ray 31 Dec, 2023 @ 6:51am 
Based
ThatCoolSnek  [author] 31 Dec, 2023 @ 6:16am 
thanks homie
Tonas 31 Dec, 2023 @ 5:56am 
banger mod m8