Total War: WARHAMMER III

Total War: WARHAMMER III

Multi Entity Chariots Axel Grease
10 Comments
Matthew39 3 Jan @ 12:01pm 
Thank you!

I checked the tables of that mod myself with RPFM to see if CA has made any official changes, and it should still work fine, so just reassuring :D

Also one more thank you for these small tweaks/fixes, seriously underrated.
Bastilean  [author] 3 Jan @ 12:00pm 
Yes, it's compatible.
Matthew39 3 Jan @ 11:56am 
Apologies if it's a stupid question, but can we still use this mod with your "Unit Size Corrections" mod just fine?
Bastilean  [author] 3 Jan @ 11:24am 
Updated. There was a sound file update in the tables.
DDkiki 14 Dec, 2024 @ 4:46pm 
How does it perform with recent chariot changes in 6.0 patch, still worth using?
Bastilean  [author] 7 May, 2024 @ 4:57pm 
Thank you Petrov. I wish I had more time to make small mods like this one
Comrade Petrov 6 May, 2024 @ 2:18pm 
i read through the description again. also tried it out a couple of hours.

It is clear that you have really thought your changes through.

It is impressive that you have really tried to change each chariot according to their role.
Some mod are just 'buff everything by the same value''.

This mod really as you say make each chariot have a place in armies. Though ofc according to if they are early, mid or lategame units.

Thank you for taking your time to create this!
Bastilean  [author] 5 May, 2024 @ 4:14pm 
No. I agree. Getting closer to Kislev Sleds efficiency is the goal in many cases of poor performance.

I did update the UI to accurately show missile damage for the War Sleds.

"Fixed the UI for the Missile Weapons of the Kislev War Sleds and the Tiranoc Chariots."
Comrade Petrov 5 May, 2024 @ 2:36pm 
Does this affect Kislev heavy war sleds?

They did not need buffs.
The Aetherknight 12 Apr, 2024 @ 2:20pm 
Finally a fellow chariot enjoyer takes to the workshop. I will watch your career with great interest.