Avorion

Avorion

Profitable Stations - Income for Resource Depots, Casinos, and more
38 Comments
Joseph Sneed 2 May @ 8:42pm 
Something I am noticing is if you have a bunch of these stations you will get a lag spike when it adds the tax to your bank. Can you take a look to see if you can do something about it?
sakuya6athens 14 Apr @ 8:54am 
このモッドは、そうでなければ価値がない多くのユーティリティステーションの利益を増加させます。いくつかのステーションはお金を提供し、他のステーションはリソース、サブシステム、またはタレットを提供します。以下にリストを含めました。影響を受ける各プレイヤー/アライアンスステーションは、約3〜10分ごとにアイテムを生成するチャンスがあります。
Torkkar 28 Feb @ 1:14pm 
nice
immortal man  [author] 28 Feb @ 11:14am 
I honestly haven't played in about 1yr now, so take this with a grain of salt. That said, you can (at least) setup factories to transfer items automatically to other/consumer stations. It's hidden in one of those menus when you interact with a station you own. Like "trade options" or something.
Torkkar 28 Feb @ 9:53am 
so what your saying is I no longer need to dock stations to stations they'll just supply each other with no other mods?
immortal man  [author] 28 Feb @ 12:46am 
That does sound nice. The closest thing to that right now is the auto-cargo transfer that you can setup between same-sector stations in vanilla. But there's no fancy trade ship or anything for that. IIRC the cargo just teleports between stations.
Torkkar 27 Feb @ 3:49pm 
too bad there's no Distribution Depot it was an older mod that's since been removed but essentially it would spawn a trade ship to travel around in system & distribute your items from production stations to your consumer stations & stockpile extras in itself to be given to a trade hub for profits.

was a cool little idea though I suppose I could just dock stations together for a similar effect.
immortal man  [author] 30 Jan @ 1:08am 
Yes
Lera 29 Jan @ 5:30am 
Does this work to be added on a dedicated server mid-palythrough?
immortal man  [author] 19 Dec, 2024 @ 6:13pm 
Unfortunately not, though that would be a cool feature. The most you can do profitmaxxing-wise for this mod is to just make many small stations
RCTFORME 19 Dec, 2024 @ 1:12pm 
Is there any way to boost station production? Will larger stations with more assembly generate more resources/goods? Is it possible to change the generation settings manually?

TY for keeping this mod up to date :) It is awesome <3 I wish more servers ran it
immortal man  [author] 12 Oct, 2024 @ 4:33pm 
To my knowledge, an equipment/resource multiplier mod would NOT affect the drops from this mod.

Of course, this may depend on how the multiplier mod in question was coded, but generally I'd think that it wouldn't change this mod.
Enlonwhite 12 Oct, 2024 @ 4:59am 
Trying to see if some mod are not working together,
So this mod would not play well with others that modifier the Equipment station or any stations in general this mod covers?
examples Equipment Docks x10
or its alternative Equipment Docks x10 and System Replicator Combined?
Enlonwhite 17 Sep, 2024 @ 5:58am 
Sept. 2024 comment for date. Just in case some one needs a time reference
immortal man  [author] 29 Jun, 2024 @ 6:17pm 
@KPOHOC Yes, you can trade goods and make a profit automatically if the station is a consumer. However, this vanilla feature is lacking, as the stations that *are* consumers don't give you much money anyway.

But if you read the description, you can see that about half the stations give you **more than just money.** This also gives you extra income options that should already exist in the base game on top of the consumer system.
KPOHOC 29 Jun, 2024 @ 7:37am 
Какой смысл от этого мода, в игре любая станция итак дает $$$, достаточно поставить галку на автоматическое обеспечение, станция за ваши деньги скупает для жителей предметы у торговцев и продает жителям внутри себя, возвращая большую сумму вам назад.
count9us 7 Jun, 2024 @ 12:55am 
Still Working. Very nice, it's well balanced where it's not OP but also useful enough that these stations aren't just stilling around gathering dust until you use them again. I will say the only issue might be with resources depot. If you have several of them all in one they do start to give you a good amount of resources, then the resource quest triggers and you can start making lots of cash quick with resources you didn't really gather. However by that time you probably already have so much income that you wont bother gaming the system or it wont matter if you do.
immortal man  [author] 14 Apr, 2024 @ 8:54pm 
Thanks. I was always bothered by it, too. These stations really should be useful in the base game.
Russ 7 Mar, 2024 @ 6:39am 
Sick mod, kinda knew I wanted something like this in the back of my mind but didn't realize how bad this game needed it until i saw it on the workshop page. Thanks for making the vanity stations less vain
EastWoodGrap 20 Feb, 2024 @ 9:18pm 
Lol yeah, it looks like changing a station's class back to its original class reverses the effect and makes the script work again.. so I guess you can have a toggle-able script by simply changing the station class.
immortal man  [author] 20 Feb, 2024 @ 5:58pm 
"It's a feature, not a bug"
immortal man  [author] 20 Feb, 2024 @ 5:58pm 
Semi-intentional. The scripts require the station class to be unchanged to work correctly. I didn't even realize you could change that for stations. Good to know.
EastWoodGrap 20 Feb, 2024 @ 5:47pm 
So it looks like when you rename the class of a station the script stops working on that station. I don't know if that is a bug, just something to do with how the script works, etc. but if you want this to work, don't rename your station classes. :steamthumbsup:
EastWoodGrap 15 Feb, 2024 @ 6:04pm 
Alright, I sent you you a friend request, I can send you my debug logs so you can get an indepth look at whats going wrong
immortal man  [author] 15 Feb, 2024 @ 5:11pm 
I have a GitHub page for reporting issues. Or send me a friend request here. EIther work
EastWoodGrap 15 Feb, 2024 @ 4:44pm 
Is there another way we could get into contact rather than talk here in the steam comments?
EastWoodGrap 15 Feb, 2024 @ 4:40pm 
And heres a continuation of the last comment:

2024-02-12 16-14-47| stack traceback:
2024-02-12 16-14-47| C:\Program Files (x86)\Steam\steamapps\workshop\content\445220\3133786880\data/scripts/sector/managestationincomes.lua:215: in function <C:\Program Files (x86)\Steam\steamapps\workshop\content\445220\3133786880\data/scripts/sector/managestationincomes.lua:209>
2024-02-12 16-14-47|
2024-02-12 16-14-47| Starting thread [Stacktrace Sender]...
2024-02-12 16-14-47| Started thread [Stacktrace Sender] with id 29
2024-02-12 16-14-47| Script "C:\Program Files (x86)\Steam\steamapps\workshop\content\445220\3133786880\data/scripts/sector/managestationincomes.lua" or one of its requirements is not in its original state, skipping sending of stack trace.

Not sure what any of this means lol
EastWoodGrap 15 Feb, 2024 @ 4:40pm 
Here are the only mentions of your mod "3133786880" in the logs

2024-02-12 16-14-47| Execution Context (inner to outer):
2024-02-12 16-14-47| #0: ManageStationIncomes.updateServer C:\Program Files (x86)\Steam\steamapps\workshop\content\445220\3133786880\data/scripts/sector/managestationincomes.lua
2024-02-12 16-14-47|
2024-02-12 16-14-47| could not execute function 'ManageStationIncomes.updateServer' in '"C:\Program Files (x86)\Steam\steamapps\workshop\content\445220\3133786880\data/scripts/sector/managestationincomes.lua"':
2024-02-12 16-14-47|
2024-02-12 16-14-47| C:\Program Files (x86)\Steam\steamapps\workshop\content\445220\3133786880\data/scripts/sector/managestationincomes.lua:215: attempt to index local 'faction' (a nil value)
immortal man  [author] 15 Feb, 2024 @ 2:43pm 
Can you check the server console (or press the ' key on a non-dedicated server) to see if there are any errors related to my mod? The script is attached to sectors, so you shouldn't need new stations.
EastWoodGrap 15 Feb, 2024 @ 10:23am 
Appears to just have randomly stopped working for me & my friends.. It was working beforehand after we had took your advice to generate a new sector and even made new stations but then suddenly the stations just stopped giving me stuff. I'm unsure what is the cause of the issue but it stopped working on my second multiplayer session of having this mod loaded, might be another mod interfering with this one like always running captain commands or something. :steamsad:
immortal man  [author] 12 Feb, 2024 @ 10:12pm 
100% plug-n-play. Doesn't require a new save, can be removed/added with no hassle. Applies to existing stations.

I think it might require you to be in a newly generated sector after adding for it to work, but don't quote me on that.
EastWoodGrap 12 Feb, 2024 @ 10:01pm 
Great mod! Does this need to be added to a fresh save to work? If it doesn't require a fresh save, do you need to create new stations in-order for this mod to work?
immortal man  [author] 20 Jan, 2024 @ 4:24pm 
Resource stations yes, the custom equipment docks it adds, no
infraredecho 20 Jan, 2024 @ 4:07pm 
is this mod compatible with the Xavoion mod set?
immortal man  [author] 17 Jan, 2024 @ 12:44am 
It is pretty randomized and kinda depends on the station type, but you should expect yields every 2-10 minutes
DG_Leo 16 Jan, 2024 @ 10:21pm 
Thank you for the great mod. I'm kinda wondering how long it takes for benefits to come in.
immortal man  [author] 10 Jan, 2024 @ 9:05pm 
I'm glad you're getting a good use out of the mod! Let me know if you have any extra feedback :)
Enlonwhite 10 Jan, 2024 @ 5:40am 
Oh thank you, this prevents having to spam stations to sell stuff, which helps alot with game play and lag, even on single player.

Since you kind of have to build those other stations as well for a good home base area, its nice to get a actual benefit from it.