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Looks like something deprecated. Sometime they refactor some variations of lords in one more generic. Sometime it's a quest spawned lord that is changed.
But as long as it break nothing I rather let it be.
wh2_dlc12_skill_node_lzd_skink_chief_legendary_army_12 wh2_dlc12_skill_node_lzd_skink_chief_legendary_army_07
This doesn't seem to exist in the original game, and I don't think it does anything. It also doesn't seem to cause any issues, but I'm mentioning it in case you want to review it. Thanks for updating the mod, it's one I always keep on my radar.
Made an SFO version for just the extra lords if anyone is interested.
Forgive me for my ignorance but does the following linked mod do the same thing as your mod in regards to no red line skill army buff?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2866478798
It will not work with SFO. The game associate each lord with each one of his skills one by one, so mods have to do the same for any Lord they add to the game and I can't prevent them to use the red line.
Again, THANK YOU ALOT for taking this in your hand and get this idea to work in current patch. Gotta go and with my lords, not walking statsticks.
As it's my first update after a new patch ever, please tell me if anything is wrong.
It's literally just a copy of what you did (I looked into the pack file), so obviously I gave you credit, but if you want me to take it down or just insert what I did into your mod, that's fine with me lol
Long answer is that it will work for any lord with the same red skill structure as their base game counterpart. I just test Karl Franz and it looks OK. New lords added by the mod will keep the full red line anyway like Grand Master for the Empire.