Total War: WARHAMMER III

Total War: WARHAMMER III

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No Red Army Buff Skills
   
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441.283 KB
7 Jan, 2024 @ 7:02am
25 Mar @ 1:11pm
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No Red Army Buff Skills

Description
=== Current version for Total War Warhammer III v.6.x ===

Overview

This mod is a rewrite from scratch of the mod "No Army Skills" by goumindong that I enjoyed a lot. Thanks to him !
It is similar in it's features.

It remove the army buffs skills from the red line, and keep the 3 other linked skills. Daniel (Demon Prince) is the only lord not modified, as army buffs are one of his main feature.

What I Like About It

It allow more unit variety per army.
It allow to recruit allied unit that will not be underperforming by missing those buffs. As I play a lot of 2 player coop, it's a boon.
It allow to build your lords faster by skipping those super strong army buffs.


Known Issues

I have tested it solo and in 2-player coop Immortal Empire without trouble.
It's my first attempt at modding, please report any problem so I can investigate.

It's a per lord modification, so any new lord from a mod will not be affected.
36 Comments
Naele  [author] 3 Apr @ 9:18am 
It's doable but as you have to set the level for each skill for each lord separately and I was not sure how to balance that, I've choosen to let each player decide at wich level they want to take those skills.
Drcipres 29 Mar @ 4:33am 
would it be possible for you to lock the second and third skills behind level locks? there was this one other mod called nerfaggeddon that used to do the same as this mod but with skill locks and it felt a bit more fair since you couldnt just get access to strong passives/actives through the redline at lvl 5
Reichspepe 25 Mar @ 3:53am 
Thank your for this mod, I was looking for something like it for ages!
Naele  [author] 1 Mar @ 12:54pm 
Thanks for the report !
Looks like something deprecated. Sometime they refactor some variations of lords in one more generic. Sometime it's a quest spawned lord that is changed.
But as long as it break nothing I rather let it be.
Incata 1 Mar @ 4:42am 
wh2_dlc12_skill_node_lzd_skink_chief_legendary_army_07 wh2_dlc12_skill_node_lzd_skink_chief_legendary_army_00
wh2_dlc12_skill_node_lzd_skink_chief_legendary_army_12 wh2_dlc12_skill_node_lzd_skink_chief_legendary_army_07
This doesn't seem to exist in the original game, and I don't think it does anything. It also doesn't seem to cause any issues, but I'm mentioning it in case you want to review it. Thanks for updating the mod, it's one I always keep on my radar.
Trepen0004 26 Feb @ 4:52pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3434892701

Made an SFO version for just the extra lords if anyone is interested.
Papashoulz 14 Dec, 2024 @ 7:19am 
Thank you for update !
Naele  [author] 12 Dec, 2024 @ 8:51pm 
Updated for 6.0 ! Was a bit tricky, seems fine now. If you find a Lord with his red army skills enabled or encounter any problem please tell me !
[PnTh] Marcel 4 Nov, 2024 @ 8:25am 
The problem was with SFO actually, no worries ! Love what you did with the skills, thanks a lot
Naele  [author] 3 Nov, 2024 @ 12:28pm 
There's no actual changes in the mod since the patch 5.1.3 ! I think you can use the latest one without issues. Tell me if you need help.