Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Looks like something deprecated. Sometime they refactor some variations of lords in one more generic. Sometime it's a quest spawned lord that is changed.
But as long as it break nothing I rather let it be.
wh2_dlc12_skill_node_lzd_skink_chief_legendary_army_12 wh2_dlc12_skill_node_lzd_skink_chief_legendary_army_07
This doesn't seem to exist in the original game, and I don't think it does anything. It also doesn't seem to cause any issues, but I'm mentioning it in case you want to review it. Thanks for updating the mod, it's one I always keep on my radar.
Made an SFO version for just the extra lords if anyone is interested.