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Thank you for your great mod!
As for the update, it's on hold for now as I work on my Operation Anvil scenario. I'm learning a lot of things in the process and will be able to come back to this with a fresh set of eyes.
Technically no cargo ship mods work with planets atm, since Keen has disabled them.
The problem with cargo ships atm is that they have no flight AI and would just crash into planets if they spawned using the system that is in place right now. I'll be updating this mod as soon as I know what Keen does about this...
it is near impossible for someone to capture one of your ships on there own without
A. useing a broken mod,
B. Resetting ownership,
or C. blasting the ship you are trying to capture to the moon, or being blasted by it.
the ships are fine how they are built but they have too much ammo. im not talking about taking away all the ammo, but come on, i fought a ship for about half an hour and all i had to show for it was 2 hulking masses of iron( most of that iron was the scrap metal melted down) is there any way you can add a diffrent relase for your mod that would have reasonable ammo for a single player world?
I'll see about getting screenshots...it's just that there is a ton of ships and variations its hard to capture in a reasonable few pics. Also, the packs included + linked have screens of the ships included here.
Shit I'm sorry guys. That was my testing spawn speed. I should have double checked that but I went to sleep right after putting the update out. It's all good now. Again, sorry for the inconvenience this caused anyone.
I haven't updated the Endless Factions ships directly from the pack on the workshop for a while, since I do my own modifications to the ship designs. So if he added encounters to the pack, they should be safe to load after this mod if you want them.
How does this mod, or the +encounters version, interact with exploration-spawn mods, such as Endless Factions Exploration Mod? If I wanted to make sure that my server is getting cargo ships from RST and exploration finds from Endless Factions, is there a specific order I would want to load them in (RST before Endless or visa-versa)?
Thank you!
Thanks for putting this together.
Do you have a recommendation of which is working better, Invaders or Cargo Ships Fight Back ?
Careful though, things might just be a lot more dangerous than before...
Im guessing that this is that not right and you have build the ships into your mod?
The ships are all included from the listed mods. I should clarify that :)
Also i dont know if this is an issue with the lastet update/this mod or one of the ship packs but i server has been crashing due to (i think) LSF Cargo Ships pack. <- will double check this is correct.
If i remove this from the mod list the game stops crashing.
I have the log if it helps
BTW, update will be out soon. It'll be filled with good stuff XD
Is there a way to adjust ship spawn rate and the number of ships that spawn at once?
The old derelicts I'm leaving in to be very rare salvage loot, again its about spawn rates. As for small fighters....they simply have no means to defend themselves period, at least without mods (of which there are no great ones yet for small AI turrets).
Sorry about the delay in response. I've been dancing around other things as school/work has kicked me in the rear (and term finals are next week!). So that's where I've been. I know I said about a month ago I would update soon and I will, but probably after finals. I promise XD.