Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Aside from consumable weapons (Which is pretty similar to Ranger's ammo situation), Thrower doesn't really have a 'gimmick' normally, so I can understand the design choice, even if it does ride the line between what is and isn't 'vanilla+'.
Since there is no such thing as Thrower in vanilla any longer, adding thrower content to a mod isn't technically 'vanilla+' to begin with. I would guess the Thorium devs took that as a cue to implement some more unique mechanics for the class.
In fact, the Thorium update that overhauled thrower was actually released shortly after Re-Logic announced that they were removing Thrower.
That said, there was only 2 weeks between that announcement and the Thorium update so it's more likely to be a coincidence (The update was too big to only take 2 weeks to make).
"Since both this and Thorium use the tML provided Thrower class, they are compatible.
However, I'm not confident the two blend very well with regard to balancing.
For example, Thorium's stat boosts on its armor sets are generally much stronger than this mod's armors; thus you could probably make some OP builds by mixing Thorium armor with this mod's weapons.
Thorium also has its Exhaustion and Technique mechanics whereas this mod doesn't add any new mechanics. Furthermore, non-consumable weapons in this mod will not inherit Exhaustion mechanics."
The Ninja fucking quotes Minos Prime.
Peak.
The last weapon, the Kohga rocket, finally dropped at the 40th person to complete the weapons collection.
Thanks for making this mod, I enjoyed it a lot!
Glad you're enjoying the mod!
In anycase, I'm greatly enjoying the mod. It's very fun and feels very true to vanilla Terraria. I wasn't a big fan of the gimmicks some other throwing mods had and this is the perfect amount of simplicity I've wanted.The armor progression guide helps a lot. I was a bit confused on how I should progression weaponry but I managed to figure it out. Going to make the throwing equivalent of Tera Blade.
"Since both this and Thorium use the tML provided Thrower class, they are compatible.
However, I'm not confident the two blend very well with regard to balancing.
For example, Thorium's stat boosts on its armor sets are generally much stronger than this mod's armors; thus you could probably make some OP builds by mixing Thorium armor with this mod's weapons.
Thorium also has its Exhaustion and Technique mechanics whereas this mod doesn't add any new mechanics. Furthermore, non-consumable weapons in this mod will not inherit Exhaustion mechanics."
Sometime I'll make a small patch that gives the Slimed Ninja DR against blue/spiked slimes so he isn't so easily killed by all the slimes dropped by the King on-death.
Typically I don't add content to the DD2 & DST stuff because I've not played those games firsthand and wouldn't know what to add.
This mod in particular is an exception since the Etherian Javelin exists in vanilla as an unimplemented item, and I decided this was a good opportunity to (unofficially) implement it since javelins are typically thrown weapons.
I also have a still-WIP add-on for Artificer's Accessories that is Paper Mario themed, but I'm waiting for the release of Thousand Year Door 2024 to finish the content from that game.
I also have a roadmap and related info on my mods thread in the Terraria Community Forums [forums.terraria.org], which has more details on my modding plans going forward.
I'll consider adding an alternative source, though. Maybe make the Ninja sell it post-Queen Slime or smth.
- x15 Stingers
- x12 Jungle Spores
- x2 Vine
- x5 Rich Mahogany (Jungle wood)
at an anvil
For future reference I highly recommend using the Recipe Browser mod, it helps alot with finding items in my mods since I don't have wikis
"Since both this and Thorium use the tML provided Thrower class, they are compatible.
However, I'm not confident the two blend very well with regard to balancing.
For example, Thorium's stat boosts on its armor sets are generally much stronger than this mod's armors; thus you could probably make some OP builds by mixing Thorium armor with this mod's weapons.
Thorium also has its Exhaustion and Technique mechanics whereas this mod doesn't add any new mechanics. Furthermore, non-consumable weapons in this mod will not inherit Exhaustion mechanics."
And of course, Calamity follows its own balancing (Whereas this mod is balanced around vanilla) so there will be some power discrepancies.
Magic weapons still costing mana weapons could be patched but simpily removing mana with no counterbalance would have balancing implications (Though that's not a huge deal since the change would be made at the user's own discretion).
Players would also have to whitelist each weapon's projectiles, which also carry an internal damage type. Most of the time this is simple, but it would become confusing once you start dealing with weapons that spawn multiple types of projectiles or have secondary projectiles.
Armor is entirely unfeasible, unfortunately, as there is no efficient way to convert every stat bonus on an armor set at once. For example, for the armors I added toggles for, I had to manually cancel every stat boost with an inverted version of it, and then replace it with the thrower stats I wanted.
armor and accessories on the whitelist would be awesome too but that just sounds impossible
if you can somehow figure out how to make any of that, that'd be heat
could make one medium-ish sized mod just from using all your previous work lol.