Total War: WARHAMMER III

Total War: WARHAMMER III

Victory Conditions Overhaul
1,326 Comments
Cultist of Tzeentch 12 Jul @ 5:22pm 
Are there any plans to rework some of the more relatively tame ones? like Grombrindal's Oathgold and Trade victory reward?

Best regards
Arcamic 12 Jul @ 6:35am 
Hello playing Wulfhart, i completed the 3rd victory conditions and choose the carnosaur exhibit during the choice but the modification of projectiles of characters don't change on the cards on campaign.
Rabbi Crypto 11 Jul @ 6:54am 
And on the flipside, Tyrions Route 1 is probably shorter than his vanilla short victory condition.
Rabbi Crypto 11 Jul @ 6:49am 
Can I check, is each route meant to be a substitute for a Long Victory? For example, Temurkhan's Route 1 involves conquering parts of Cathay which is very far from his starting settlement. I was also wondering if there was a lore reason for that Route as it seems a bit odd compared to his probably more thematic vanilla victory conditions.
K4PIX 10 Jul @ 9:28am 
Hey, I think that orthodoxy flagellant for kostaltyn should be unlocked faster maybe on route 1?
Or first route victory you achieved if it is possible to code. On the side condition to tear down empire is to craazy even for the crazy monk but I dont know if changes to the factions already covered are an option.
Just switching rewords will be enough.
Anyway amazing essential tier mod. Thanks for your work.
Golden 8 Jul @ 7:17pm 
Thanks, I'll try troubleshooting a bit more
Oh_Man[TFE]  [author] 8 Jul @ 3:44pm 
I can.
Golden 8 Jul @ 11:16am 
Can anyone confirm if assault on black skull mountain works for them? I keep crashing when trying to load in.
herobrinethief 7 Jul @ 10:53am 
Is there a patch for TOW?
We're only here once 4 Jul @ 1:09pm 
battle of eternal tides bugs out on reinforcements
Loyd88 30 Jun @ 8:09am 
Helman Ghorst's reward from Route I (Necrotic Surge) that buffs zombies, doesn't work. The buff is added at top screen but doesn't show in the stats.
playboi14 28 Jun @ 12:22am 
@deltarno I couldnt get mine to work either, I had to delete all my mods (even though I only had VCO installed and running) and then it worked.
Deltarno 27 Jun @ 9:22pm 
First, Love this mod. Second, quick question: Does it work with ogres? They list says it does, but when I loaded up first a gorefug and then a coppertooth campaign it listed the generic victory conditions. Do I need to change it's place in the load order? I'm trying to get all the achievements, and I've been burned before.
Axios2002 26 Jun @ 5:40pm 
You finally getting around to do season of revelation? FUCK YEAH!!! You don´t know how long I´ve been waiting for my gal Drycha and ma boy Morghur
Kriega1 26 Jun @ 4:55pm 
@NikoCico99 , Mousillon did get one
Ītzpāpālōtl 25 Jun @ 9:29pm 
is Kholek supposed have NO victory conditions?
Dragon32 25 Jun @ 12:29pm 
@Falx
No, he's not. There's a link to a Discussion listing all the completed Lords in the Description, fyi.
Falx 25 Jun @ 12:02pm 
Lokhir's not done yet, right? I see no change for him in game and oh boy he could use one. Going back to Ulthuan when you've been raiding the east for a while is so pace-breaking.
NikoCico99 25 Jun @ 6:44am 
Are there any plans to add victory conditions to the factions unlocked with the Mixu's Unlocker mod in the RoC campaign?
The Mixu mod unlocks all the factions playable, but they all have the same victory conditions, which involve either dominating the campaign, with the destruction of all the other factions, or winning the chaos realms, which without other mods cannot be done for the factions that are not the basic playable ones (by default, only the main legendary lords of WH3 base can access the chaos realms). Is there a way to add basic victory conditions, for that campaign, for the other factions? (example: if I want to play with Karl Franz, or Imrik, instead of conquering 50 provinces and destroying most of the main factions or winning the chaos realms and defeating Be'lakor, I simply had victory conditions more similar to those of the IE campaign)

P.s. Sorry for any grammatical errors. I'm Italian, and I'm using Google Translate
Serious Lee 24 Jun @ 10:44am 
Kudos to whoever designed the battle of Nuln. One of the most enjoyable sieges I ever played. Bruckner even had to hold a gate vs Tarmukan and died to Tarmus death effect. Just like in the book. No idea if that was intentional but it was great. Also my ally was actually USEFUL in this battle reinforcing me where I needed him. Whatever dark magic you worked there, fantastic job
Kei 23 Jun @ 12:39pm 
best mod :steamthumbsup:
Branpanman 23 Jun @ 6:03am 
Thousands of hours in Total Warhammer and I can't believe I slept on this mod for so long... I will never again be able to live without it. Thank you for breathing so much life into the game!
brenden.yarbrough101 20 Jun @ 6:32pm 
Cause I can see them in the character choice screen but when I enter the campaign map it just shows the regular
brenden.yarbrough101 20 Jun @ 6:31pm 
Do I have to wait for 6.2 to reach Mac to have VCO work again?
boonie.pt 20 Jun @ 5:59am 
The best moddddddddddddd! Can't wait for teclis.
HollowBat 18 Jun @ 11:13am 
I honestly can't wait for Kroq-Gar to get his victory conditions overhaul turn. He's my favorite Lizardman LL-
Thelonious 18 Jun @ 7:34am 
Problem is as Katarin for example you want Kostaltyn to live. Otherwise it is almost impossible to balance the Court and Orthodoxy mechanic and when it isn't balanced negative effects pile up. So you don't want to destroy them or have someone else destroy them or even confederate them.
Tanik Deadlight 18 Jun @ 2:54am 
I also suppose that confederation counts as destruction too
HotPizza87 18 Jun @ 1:52am 
Thelonius when victory conditions say destroy x faction, it is not necessary that YOU destroy them - only that they are destroyed.
Thelonious 17 Jun @ 10:02am 
Could you change the Victory Condition Route 1 for Katarin and Kostaltyn please. Currently Route 1 requires that they destroy each other but destroying the other really messes up the new Court and Orhodoxy mechanic for them.
Ravelord Neato 17 Jun @ 7:12am 
Awesome news! I've been waiting on new campaigns with those two for just this reason. Easily my favorite TWW3 mod, and it's not even close.
Oh_Man[TFE]  [author] 17 Jun @ 5:56am 
New victory conditions are now live for Orion and Morghur.

If you can't see them this means you haven't updated properly. Delete the victory_conditions_overhaul.pack file located here: C:\Program Files (x86)\Steam\steamapps\workshop which forces Steam to download the latest update.
Arny 16 Jun @ 9:14am 
When the next factions? :)
gabriel_knite 16 Jun @ 6:57am 
@glospey:i turned off the mod and unsub and start a new game but it did not return to the original vanilla victory conditions :(
glospey 15 Jun @ 6:34am 
I don't know. I don't generally sack settlements and I rarely play greenskins . . .
Tanik Deadlight 15 Jun @ 1:16am 
@glospey: I know, but i sacked like 20 settlements to do so and none vandalization buildings were created :(
Are there any special requirements for them to be constructed or i'm just unlucky?
glospey 14 Jun @ 12:43pm 
@Tanik Deadlight: Don't Greenskins build those by sacking settlements?
Tanik Deadlight 14 Jun @ 11:57am 
Could someone please tell me how and where to build pillars of poo in the Skarsnik's campaign?
glospey 14 Jun @ 9:42am 
@Gabriel: Turn off the mod and start a new campaign.
Mike 14 Jun @ 7:47am 
Unselecting the mod should do the trick, if not unsub from it.
gabriel_knite 14 Jun @ 1:56am 
great mod :) but if i tried to go back to vanilla it doesnt can someone please teach me how to return my game to vanilla
Dead_Man115 11 Jun @ 5:39am 
best mod
glospey 9 Jun @ 7:05am 
@GeeCee, the author commented on that forever ago (good luck finding it in 129 pages of comments). If I remember correctly, they can't be disabled, only hidden.
Democracy Officer Gehenna 8 Jun @ 9:19pm 
Something I would like to see, but which would likely be outside what you wish to do, is if you confederate one of the other factions with a VCO overhaul you could get a mission to do their core/main VC for a permanent buff.
GeeCeeJr 8 Jun @ 8:50pm 
Does this mod disable the original victory conditions? I still triggered the default short victory even with this mod on, which makes me feel weird
ccynq 8 Jun @ 3:06pm 
what are peoples favorite campaigns
Silly Goobau 7 Jun @ 10:03pm 
You receive: Tides of Torment when it drops. I receive: reworked Gelt victory condition 2 or 3 for a return to the Empire playthrough.
TacticalKnight 7 Jun @ 2:52am 
So, I'm not sure if this is a known thing or not. But if you select player reinforcements in added quest battles to be controlled by AI, it breaks the battle (at least on the Vampire Coast final battle, where no new armies were spawned in. Though this happened just because I kinda stupidly set my reinforcement army to AI control).
Allegedly Straight 4 Jun @ 7:35pm 
When playing Kizlev's Ice Court I achieved the Route III victory condition and chose Shipments from Nuln as my victory reward. It seems like it's removed my ability to hire RoR units and can only get empire cannons now.