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God help us all....
10/10 with a splash of gorewine.
A "n\n\" instead of "\n\n" ;-)
And since no error or warning is being thrown (I checked that!) there is no log to check for. Apparently the game logic becomes confused which value to use in certain circumstances. Thus this thorough explanation.
Maybe you want to have a look at it.
Either way: really like your xenotype series! Fits in quite nicely. =)
From a quest I recieved a masterwork version (so far all is well). Item arriving is of "Masterwork" quality. Then a hauler picks it up and hauls it to a stockpile. Now the rifle changed to "Normal" quality. After a close inspection I realized that it has two distinct quality values. One is set to "Masterwork" and the other is set to "Normal". Apparently when the item gets moved around the "effective" (lacking a more apropriate word here) quality gets set to the second quality value (which is "Normal" in this case).
Wondering how it came to pass that it has two distinct quality values I checked the XML and found the culprit of the issue.
This child node of the "<comps>" node:
<li>
<compClass>CompQuality</compClass>
</li>
After removing the child node the item only has one quality value, which persists on moving the item around.
Is this the intended behavior?
Even if the pawn reaches a melee skill 20, even this is useless.
https://gist.github.com/HugsLibRecordKeeper/16d009da55abef0e3c239662ec8d1e8f
I got red errors from your mods, log ^