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Also, the titan queen Pretender is lifeless for some reason, which makes her useless as an SC/expander. Similar with some other units which probably shouldn't be lifeless with the background text they have. Or some explanation in the flavor text should be present.
every unit besides the scout, black inquistor and zeolots all need cost increases. regular units have great armor overall like full plate. longbows do alot of dmg. i would remove zeolots invuniablity if anything. change juro chosen immortality to only domain immortality
Redmage same either remove the magic attuine or increase her cost is what i would do.
all their units are good comparable to ulm but being cheaper and less resource intensive zealots are really good trash unit while their standard units are really good transistion longbows are king.
Mirror shades are very good holy unit i would increase their cost.
I checked the .dm files of the mods I have and found this mod has a weapon with that id number (2352), I reduced the ammo from 50 to 10 and that fixed the crash.
Again, dunno if it was just me, but just reporting it just in case
That's just for Utterdark, and that's a relatively easy path. Astral Corruption requires 6 astral 6 blood. And these 'Chosen' aren't being produced with a rainbow of level 2+ magic paths. It's nearly better to apply an 'elementalist' promotion onto the chosen', or a priest promotion. And then start "boosting" from there.
For example; Utterdark requires lvl 9 death mage - But if the chosen is already promoted then it must die and come back 5 turns later; only to lose a path. This doesn't include how long it would take to get to the point a nation/yourself casts "Utterdark" - at least 60 turns if not more. This also doesn't include the amount of gems that you have "save to pour", into either hoarding equipment that boost death magic, and or outright empowering the 'chosen' - which also take many turns to save gems, make equipment, empower. It's basically a hassle. And there's pretty much only one option - Astral Beacon.