Dominions 6

Dominions 6

MA Juro - Mirage of Titan
21 Comments
voronin_mike 23 Mar @ 8:21am 
Generally agree with Lich King - most troops are too good for a basline humans which have no background as "ultra-elite". Though probably not about Red Mages and Juro - as those are very situational as they stand and you probably need to hire loads of them to get those who are useful as more than just researchers. Not sure.
Also, the titan queen Pretender is lifeless for some reason, which makes her useless as an SC/expander. Similar with some other units which probably shouldn't be lifeless with the background text they have. Or some explanation in the flavor text should be present.
Lich King 26 Mar, 2024 @ 9:28am 
also make juro chosen 4 cost instead of 3 you can basically get one out every turn and they really dont have any economy problems they can expand really fast with little to no consaquinses making them very good on that front to
Lich King 26 Mar, 2024 @ 9:25am 
Red mages need the nerfs to turn 6 +300 rp shouldnt be a thing and it just keeps going from there. i would nerf their magic attune trait or get rid of it to make them balanced or increase their cost.

every unit besides the scout, black inquistor and zeolots all need cost increases. regular units have great armor overall like full plate. longbows do alot of dmg. i would remove zeolots invuniablity if anything. change juro chosen immortality to only domain immortality
Lich King 26 Mar, 2024 @ 9:11am 
Hey avatar i love juro but i think they need some nerfs overall Juro chosen needs a cost increase 500 gold for all that that while also being a good researcher.
Redmage same either remove the magic attuine or increase her cost is what i would do.
all their units are good comparable to ulm but being cheaper and less resource intensive zealots are really good trash unit while their standard units are really good transistion longbows are king.
Mirror shades are very good holy unit i would increase their cost.
Tre 17 Feb, 2024 @ 9:40pm 
Avater by chance are u going to add more Special Promotions?
Shapemyst 17 Feb, 2024 @ 12:08am 
Thank you for the fast fix!
Hide  [author] 16 Feb, 2024 @ 7:09pm 
The recent update modified #ammo command, perhaps this caused the problem.
Shapemyst 16 Feb, 2024 @ 2:32pm 
I got the same error message that UselessOkuu was getting, didnt try to fix it yet but i did trace it down to (probably) this mod
UselessOkuu 16 Feb, 2024 @ 8:55am 
Dunno if is only me, but I got a CTD with the error "w2352 has too much ammo"
I checked the .dm files of the mods I have and found this mod has a weapon with that id number (2352), I reduced the ammo from 50 to 10 and that fixed the crash.
Again, dunno if it was just me, but just reporting it just in case
Tre 26 Jan, 2024 @ 10:19am 
Ohhhhhhhhhhh, my mistake. I completely read that wrong. Okay, time to torture my neighbors in my playthrough.
Hide  [author] 26 Jan, 2024 @ 4:08am 
The same applies to other special promotions, such as Astral Corruption, which only requires Astral 1 and Blood 1. Higher Astral and Blood Paths will increase the chance.
Hide  [author] 26 Jan, 2024 @ 4:04am 
@Tre In fact promoting to Utterdark does not require death 9, only death 1 is needed to have the opportunity. And a higher death path will increase the chance. Perhaps the description of the Astral Beacon is not clear enough, I will go and modify it now.
Tre 26 Jan, 2024 @ 12:49am 
Maybe, add more options to have a pathway into "special" promoted Juro chosen, i.e kills, excessive amount of deaths, sacrificing chosen to boost other chosen. That, or come up with a way to make these special promoted juro chosen 'worth their price'. As in, if they come across a battlefield they will kill 100 units in one round.
Tre 26 Jan, 2024 @ 12:48am 
The other option (Astral ball I believe?), is not an option. Because, the Doom Horror, assassinates the new "special" Juro chosen' before you even have a chance to use them, and or equip them with items/bodyguards - to fight the doom horror.

That's just for Utterdark, and that's a relatively easy path. Astral Corruption requires 6 astral 6 blood. And these 'Chosen' aren't being produced with a rainbow of level 2+ magic paths. It's nearly better to apply an 'elementalist' promotion onto the chosen', or a priest promotion. And then start "boosting" from there.
Tre 26 Jan, 2024 @ 12:48am 
Just a little opinion, a mere statement. No offensive to you. But, I think that it takes 'too much' and too long to even create one "special promoted" 'Chosen'. It takes far too many turns, gems, and time to just get a relatively mediocre unit; for the price of pay.

For example; Utterdark requires lvl 9 death mage - But if the chosen is already promoted then it must die and come back 5 turns later; only to lose a path. This doesn't include how long it would take to get to the point a nation/yourself casts "Utterdark" - at least 60 turns if not more. This also doesn't include the amount of gems that you have "save to pour", into either hoarding equipment that boost death magic, and or outright empowering the 'chosen' - which also take many turns to save gems, make equipment, empower. It's basically a hassle. And there's pretty much only one option - Astral Beacon.
Hide  [author] 20 Jan, 2024 @ 6:59pm 
@Iustitia Only three at beginning of the game. But you can forge more.
Iustitia 20 Jan, 2024 @ 12:50pm 
Hey, is it on purpose that you only now have 3 Memory Crystal Balls instead of the previous 6/7 ?
Hide  [author] 19 Jan, 2024 @ 2:19am 
I think there are already enough units now, and more titan commanders will be added in the future.
Iustitia 18 Jan, 2024 @ 4:24pm 
Liking the mod, the summons are pretty awesome + good sprites. Any chance to expand on more units ?
Hide  [author] 18 Jan, 2024 @ 6:13am 
@Tacolisious I think this is a game bug, and currently I have found that some nations' slot scale will automatically change to 5 (mainly MA UW nation)
Tacolisious 18 Jan, 2024 @ 4:26am 
Is it intentional that Juro's dominion sets Sloth scale to 5 automatically?