RimWorld
SGG1's Retexture : Revia Race
62 comentarios
RAD EMERALD hace 17 horas 
bro 1.6.... I'm still waiting:steamsad:
RAD EMERALD 21 JUN a las 10:23 
ah okay
Foxy Joshy TTV 21 JUN a las 9:18 
@RAD EMERALD This mod is currently working on the 1.6 update, I can't imagine there's going to be any changes that break it between now and release.
RAD EMERALD 12 JUN a las 1:49 
pls update 1.6?
Huge Alpaca 13 MAY a las 3:16 
AWARD
Combine Elite 22 FEB a las 10:46 
@KnightedWarrior of course it is, why wouldnt it be?
麦当劳恶魔 26 OCT 2024 a las 0:26 
@festivneer
I also have this problem, have you solved it?
KnightedWarrior 9 OCT 2024 a las 19:36 
Is this compatible with melee animations?
Cebrian☭ 29 JUL 2024 a las 1:32 
we need more
Lekoda 14 JUL 2024 a las 6:46 
what happened to the old mod cover art?
spoogz 26 JUN 2024 a las 5:37 
loving this retexture. out of curiosity, do you have plans to do other race mods as well, like the ratkins for instance?
Dr. Nolegs 5 JUN 2024 a las 18:05 
@velvet They did that one their own, about 6 days after you posted this IIRC.
festivneer 5 JUN 2024 a las 15:23 
so there's a 1.5-compat branch on HAR revia's github.
as far as i can tell its perfectly functional with the exception of
- ear render doesnt work
- with this mod the tails are a bit displaced
would it be possible to fix both of these with this mod, or is that outside of its scope?
Velvet 17 MAY 2024 a las 23:38 
Any chance you'd be willing to set up this retexture to work with Melee Animations? I know the base mods are compatible, but due to the way Melee Animations works retextures do need to be made compatible separately. I'll also make a comment about this on Melee Animations itself since I know the author patches mods themself as well.

On a side note, this is purely my own opinion, but I think the Red Inquisitor's hilt looks too short for the length of its blade, giving it a somewhat disproportionate look. Such a long single edged blade would probably look better with a slight curve to it, and since the scourge also has a slight curve I think it would give the weapons a more unified style as well.

Really great job with the retexture, though, its nice to finally be able to use Revian gear (or see it in Revian raids) and not have it look completely out of place in the base game. I wasn't sure how I felt about the fluffiness of the tail texture at first, but it really grew on me
Aryaltel 17 MAY 2024 a las 23:30 
Great retexture! Looks like South-facing single tail might be missing the white tip mask, though. Everything else is looking stellar! :steamthumbsup:
Шашлычник ;р 17 MAY 2024 a las 5:38 
I'd like to have old ears, can I get them? Thanks :)
Шашлычник ;р 17 MAY 2024 a las 5:14 
This new update is amazing:luv:
Selen 17 MAY 2024 a las 1:41 
I love Revias. Thank you very much.
soldiermn  [autor] 14 MAY 2024 a las 19:29 
@EnhancedTwilight @destructomac i am guessing the error is on 1.4 , added the patch. should be fixed.
EnhancedTwilight 14 MAY 2024 a las 11:37 
Bloodstone and Palestone errors :(((
destructomac 13 MAY 2024 a las 22:30 
seems to be an error with bloodstones since the update, they do not render and throw a massive amount of red errors
Macropod 13 MAY 2024 a las 0:33 
"added a ideo icon for skarnite"
Nice flag!
Mad Catter 12 MAY 2024 a las 8:49 
Forgot to mention the ears only float above head when used with NL Facial Animation, but it wasnt like that before today's update.
Mad Catter 12 MAY 2024 a las 8:31 
New ears look worse imo. It also floats above the head for Biotech version.
soldiermn  [autor] 12 MAY 2024 a las 6:15 
@macropod i'll see what i can do
Macropod 12 MAY 2024 a las 5:16 
It would be nice to change the Skarnism meme icon in ideology. So far, it is no different from the meme symbol for ordinary robbers and pirates.
danime91 3 MAY 2024 a las 22:59 
So it turns out that the tail position adjustment patch doesn't do anything. According to the mod author of Better Gene Graphics Framework, the way the Revia tails are implemented doesn't rely on GeneDefs, but hediff files instead. So it will take the values from the Soulreap Tier1, 2, 3, etc files rather than GeneDefs_Revia.xml. This is an issue because the hediff files only have one offset value for north, south, east, meaning no finetuning for different body types.
danime91 2 MAY 2024 a las 20:17 
Also after playing around in Character Editor a bit it seems like the tail position for 1-5 tails is off-center.
danime91 30 ABR 2024 a las 23:39 
I noticed that the patch to fix the body addon offsets wasn't loading. It has to be put in a Patches folder inside the Biotech folder. However, I keep getting a patch operation fail error whenever I load up the game.
Lama man 30 ABR 2024 a las 12:22 
this is my expearience on the Biotech version
Lama man 30 ABR 2024 a las 12:20 
works but seems the Tale gets displaced down on the west and east Sprites
lechkingofdead 16 ABR 2024 a las 0:24 
NOTICE! for thoes wondering if they will update. as far as i know the mod works as intended. no errors with the biotech version of revians and the visuals. it only screams at ya about version miss match thats all. its a texture mod after all. as long as its bases are combatable with anom so too is it
Cat-Lunatic 12 ABR 2024 a las 11:18 
Hope this updates
KingsMan_ 24 MAR 2024 a las 8:42 
nice
545748190 16 MAR 2024 a las 0:15 
OMG why didn't I find this until now?! I must subscribe it! And hope it won't go wrong in 1.5.
INk 3 MAR 2024 a las 9:07 
the position of the tails looks strange with a Compatible Body 2, could this be fixed?
ZZZMETA 6 FEB 2024 a las 18:52 
Oh my god how am I discovering this now!? You just made the Revia Arsenal look way more cooler than it originally was!
Aschevacuum 25 ENE 2024 a las 14:33 
i love this
Doomchibi 24 ENE 2024 a las 21:23 
Would it be possible to have the pawn retexture and weapons / item retextures separate, or would I need to figure out how to separate them on my end? Personally I'm rather fond of the simple tail style and would like to keep that, but I love the retextures for the other things!
Flann Feorna 23 ENE 2024 a las 10:55 
I think those ears may be getting a bit too large for pawn heads overall, not just the ear hair, but that's a slight issue with base Revia too IMO. Thankfully it is more of a personal nitpick as they look pretty damn great in the actual game anyway. It's amazing to see a retexture for the entire mod. I didn't even think of looking for a retexture for their unique weapons and items before, but admittedly some of the original designs looked more like a... placeholder to say the least. Thank you for your work.
Archy 22 ENE 2024 a las 19:03 
ear hair is too much, it overpowered the ear itself
Doge 21 ENE 2024 a las 14:20 
Sick work!
Шашлычник ;р 21 ENE 2024 a las 5:13 
Hey, looks awesome! I linked it for Biotech version.
To avoid tail cut (such as at preview screen) use Vanilla Expanded Framework or Camera+
Dr. Nolegs 20 ENE 2024 a las 18:52 
Skarne approves of this sacrifice!
Airo 19 ENE 2024 a las 14:34 
flooftastic :steamhappy:
Tcgirl8 19 ENE 2024 a las 8:34 
swanky
Torpedo Strawberry 19 ENE 2024 a las 6:54 
Amazing
铁绀 19 ENE 2024 a las 4:18 
WOW
Fox with a Shotgun 19 ENE 2024 a las 3:37 
That's a lot of floof!
Lowrider3004 19 ENE 2024 a las 3:20 
Can this be added mid save?