RimWorld
SGG1's Retexture : Revia Race
61 則留言
RAD EMERALD 6 月 21 日 上午 10:23 
ah okay
Foxy Joshy TTV 6 月 21 日 上午 9:18 
@RAD EMERALD This mod is currently working on the 1.6 update, I can't imagine there's going to be any changes that break it between now and release.
RAD EMERALD 6 月 12 日 上午 1:49 
pls update 1.6?
Huge Alpaca 5 月 13 日 上午 3:16 
AWARD
Combine Elite 2 月 22 日 上午 10:46 
@KnightedWarrior of course it is, why wouldnt it be?
麦当劳恶魔 2024 年 10 月 26 日 上午 12:26 
@festivneer
I also have this problem, have you solved it?
KnightedWarrior 2024 年 10 月 9 日 下午 7:36 
Is this compatible with melee animations?
Cebrian☭ 2024 年 7 月 29 日 上午 1:32 
we need more
Lekoda 2024 年 7 月 14 日 上午 6:46 
what happened to the old mod cover art?
spoogz 2024 年 6 月 26 日 上午 5:37 
loving this retexture. out of curiosity, do you have plans to do other race mods as well, like the ratkins for instance?
Dr. Nolegs 2024 年 6 月 5 日 下午 6:05 
@velvet They did that one their own, about 6 days after you posted this IIRC.
festivneer 2024 年 6 月 5 日 下午 3:23 
so there's a 1.5-compat branch on HAR revia's github.
as far as i can tell its perfectly functional with the exception of
- ear render doesnt work
- with this mod the tails are a bit displaced
would it be possible to fix both of these with this mod, or is that outside of its scope?
Velvet 2024 年 5 月 17 日 下午 11:38 
Any chance you'd be willing to set up this retexture to work with Melee Animations? I know the base mods are compatible, but due to the way Melee Animations works retextures do need to be made compatible separately. I'll also make a comment about this on Melee Animations itself since I know the author patches mods themself as well.

On a side note, this is purely my own opinion, but I think the Red Inquisitor's hilt looks too short for the length of its blade, giving it a somewhat disproportionate look. Such a long single edged blade would probably look better with a slight curve to it, and since the scourge also has a slight curve I think it would give the weapons a more unified style as well.

Really great job with the retexture, though, its nice to finally be able to use Revian gear (or see it in Revian raids) and not have it look completely out of place in the base game. I wasn't sure how I felt about the fluffiness of the tail texture at first, but it really grew on me
Aryaltel 2024 年 5 月 17 日 下午 11:30 
Great retexture! Looks like South-facing single tail might be missing the white tip mask, though. Everything else is looking stellar! :steamthumbsup:
Шашлычник ;р 2024 年 5 月 17 日 上午 5:38 
I'd like to have old ears, can I get them? Thanks :)
Шашлычник ;р 2024 年 5 月 17 日 上午 5:14 
This new update is amazing:luv:
Selen 2024 年 5 月 17 日 上午 1:41 
I love Revias. Thank you very much.
soldiermn  [作者] 2024 年 5 月 14 日 下午 7:29 
@EnhancedTwilight @destructomac i am guessing the error is on 1.4 , added the patch. should be fixed.
EnhancedTwilight 2024 年 5 月 14 日 上午 11:37 
Bloodstone and Palestone errors :(((
destructomac 2024 年 5 月 13 日 下午 10:30 
seems to be an error with bloodstones since the update, they do not render and throw a massive amount of red errors
Macropod 2024 年 5 月 13 日 上午 12:33 
"added a ideo icon for skarnite"
Nice flag!
Mad Catter 2024 年 5 月 12 日 上午 8:49 
Forgot to mention the ears only float above head when used with NL Facial Animation, but it wasnt like that before today's update.
Mad Catter 2024 年 5 月 12 日 上午 8:31 
New ears look worse imo. It also floats above the head for Biotech version.
soldiermn  [作者] 2024 年 5 月 12 日 上午 6:15 
@macropod i'll see what i can do
Macropod 2024 年 5 月 12 日 上午 5:16 
It would be nice to change the Skarnism meme icon in ideology. So far, it is no different from the meme symbol for ordinary robbers and pirates.
danime91 2024 年 5 月 3 日 下午 10:59 
So it turns out that the tail position adjustment patch doesn't do anything. According to the mod author of Better Gene Graphics Framework, the way the Revia tails are implemented doesn't rely on GeneDefs, but hediff files instead. So it will take the values from the Soulreap Tier1, 2, 3, etc files rather than GeneDefs_Revia.xml. This is an issue because the hediff files only have one offset value for north, south, east, meaning no finetuning for different body types.
danime91 2024 年 5 月 2 日 下午 8:17 
Also after playing around in Character Editor a bit it seems like the tail position for 1-5 tails is off-center.
danime91 2024 年 4 月 30 日 下午 11:39 
I noticed that the patch to fix the body addon offsets wasn't loading. It has to be put in a Patches folder inside the Biotech folder. However, I keep getting a patch operation fail error whenever I load up the game.
Lama man 2024 年 4 月 30 日 下午 12:22 
this is my expearience on the Biotech version
Lama man 2024 年 4 月 30 日 下午 12:20 
works but seems the Tale gets displaced down on the west and east Sprites
lechkingofdead 2024 年 4 月 16 日 上午 12:24 
NOTICE! for thoes wondering if they will update. as far as i know the mod works as intended. no errors with the biotech version of revians and the visuals. it only screams at ya about version miss match thats all. its a texture mod after all. as long as its bases are combatable with anom so too is it
Cat-Lunatic 2024 年 4 月 12 日 上午 11:18 
Hope this updates
KingsMan_ 2024 年 3 月 24 日 上午 8:42 
nice
545748190 2024 年 3 月 16 日 上午 12:15 
OMG why didn't I find this until now?! I must subscribe it! And hope it won't go wrong in 1.5.
INk 2024 年 3 月 3 日 上午 9:07 
the position of the tails looks strange with a Compatible Body 2, could this be fixed?
ZZZMETA 2024 年 2 月 6 日 下午 6:52 
Oh my god how am I discovering this now!? You just made the Revia Arsenal look way more cooler than it originally was!
Aschevacuum 2024 年 1 月 25 日 下午 2:33 
i love this
Doomchibi 2024 年 1 月 24 日 下午 9:23 
Would it be possible to have the pawn retexture and weapons / item retextures separate, or would I need to figure out how to separate them on my end? Personally I'm rather fond of the simple tail style and would like to keep that, but I love the retextures for the other things!
Flann Feorna 2024 年 1 月 23 日 上午 10:55 
I think those ears may be getting a bit too large for pawn heads overall, not just the ear hair, but that's a slight issue with base Revia too IMO. Thankfully it is more of a personal nitpick as they look pretty damn great in the actual game anyway. It's amazing to see a retexture for the entire mod. I didn't even think of looking for a retexture for their unique weapons and items before, but admittedly some of the original designs looked more like a... placeholder to say the least. Thank you for your work.
Archy 2024 年 1 月 22 日 下午 7:03 
ear hair is too much, it overpowered the ear itself
Doge 2024 年 1 月 21 日 下午 2:20 
Sick work!
Шашлычник ;р 2024 年 1 月 21 日 上午 5:13 
Hey, looks awesome! I linked it for Biotech version.
To avoid tail cut (such as at preview screen) use Vanilla Expanded Framework or Camera+
Dr. Nolegs 2024 年 1 月 20 日 下午 6:52 
Skarne approves of this sacrifice!
Airo 2024 年 1 月 19 日 下午 2:34 
flooftastic :steamhappy:
Tcgirl8 2024 年 1 月 19 日 上午 8:34 
swanky
Torpedo Strawberry 2024 年 1 月 19 日 上午 6:54 
Amazing
铁绀 2024 年 1 月 19 日 上午 4:18 
WOW
Fox with a Shotgun 2024 年 1 月 19 日 上午 3:37 
That's a lot of floof!
Lowrider3004 2024 年 1 月 19 日 上午 3:20 
Can this be added mid save?
Pink Lion Gaming 2024 年 1 月 19 日 上午 2:58 
Does the Red Haze still look like Yayo?