Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Double unit size and rank (DEI)
13 Comments
Aech 17 Jul @ 1:54pm 
i don't seem to see this mod working, at least not in divided empire.
Mythic Lore 22 Sep, 2024 @ 5:30pm 
Yeah, pathing is screwed up even normally. It's weird that this was never fixed, along with a slew of other issues.
biasion099  [author] 14 Sep, 2024 @ 3:23pm 
@Sacred Enjoyer unfortunately for double efficiently the size in the campaign, the thinks became more complex to be made. The only way to do this is to use an application called Save pearser. You have only to type on YouTube how to double the unit size and find a video or tutorial explaining this. It's easy trust me.
For experience, a campaign became quite bugged with a X2 size. The siege are completely broken 80% of the times because unit are not able to find a correct disposition to pass the doors, occupy the wall and so and so. I try a good substitution to that: 40 stack unit allowed with a half cost of unit. So you have doubled the man's, but gre units are flexibles in sieges and AI action.
JesusChristIsLord 9 Sep, 2024 @ 6:14pm 
any plans to make it campaign offical?
Mythic Lore 9 Aug, 2024 @ 4:30am 
"can you do a x3 unit size? for the funnies"

What ^they^ said.
SocksAreHandGloves 27 Jan, 2024 @ 4:46pm 
can you do a x3 unit size? for the funnies
Haelstrum556 26 Jan, 2024 @ 9:26pm 
@biasion099, np thanks for the pointer though
biasion099  [author] 26 Jan, 2024 @ 10:09am 
@Haelstrum556, i write what to do for the campaign in the description. I play all my campaigns using Savepearser, m mainly to increase the army size. sorry but this can't be done by a mod in the workshop, because it is neccesssary a saved game.:steamsad:
Haelstrum556 25 Jan, 2024 @ 7:23pm 
also garrison units are not affected, i'm afraid.
Haelstrum556 25 Jan, 2024 @ 6:33pm 
the units you start with in campaign is not affected by the mod
biasion099  [author] 21 Jan, 2024 @ 6:40am 
@Kilo11 Ok i tested something that can cause the problem. example, if you use an overhaul graphical mod, the horses are the same but the man remain doubled. So load order is crucial
biasion099  [author] 21 Jan, 2024 @ 1:20am 
@Kilo11
Yeah sometimes It can happen. I notes that if you activate another mod that edit the 'land_unit_table', the the multiplicati in of the Number of Animals Is resetted back. Try i test, deactivare all the mods appart DEI and this, and if the problem persits i try tò fix It.
G-011 20 Jan, 2024 @ 3:13pm 
The cavalry units are doubled but visually are meshed together to have two cav units combined