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I'll see if I can work something out. I don't have really time to get back to this project right now, though.
1. setting to toggle off gold rewards (useless after a few biomes)
2. setting to link multi-perk rewards like holy mountains (so it gives you 3 but you can only take 1, affected by perk lottery, etc.)
3. setting to link multi-wand rewards like The Tower reward wands (so it gives you 3 but you can only take 1)
4. setting to cap how many active bounties you can have at once (i had like 80 active with default settings, very broken and was causing some performance issues).
Would it be possible to get a keyboard shortcut to toggle the bounty board menu? Having to find the open/close buttons with the mouse can be difficult during stressful situations.
I just had to sit still for 100 seconds not using my jet ability... watching enemies make their way to me... panicking.
then there was one that said only 15 seconds in 200 second period. I tried conserving it but then ran into enemies and failed trying to nope away.
the times feel right.
However, I AM seeing that some of these quests are duplicating. which can be a REAL problem with black skull quests.
Alright, I guess I'm not moving for five minutes.
"Don't cast spells for 300 seconds."
I... guess I'm being rewarded for not playing the game. Cool.
Am I missing something? Some of these bounties are mildly creative and actually make the game more fun, but then I get garbage like these.
When use this mod with the 'random starting item 'mod by piratesee, the empty potion option doesn't work correctly.
I have already reported the issue on their page, but they have not responded yet, so I'm posting it here too.
In case somebody else has the same problem, I hope you don't mind.
I think it's bug
As it is, these bounties are basically an auto ignore, or go make a sandwich since you can't get through a level, much less deal with foes with only 15s of total levitation done.
Anyways, I've noticed bounties will announce as failed after I've completed them, like take no damage for better rewards quest will call when i get hit, after I've collected.
As for a quality request, is it possible to set a keybind for showing bounties? I keep wanting to press tab to close my bounty list.
OH, and the "Walk on solid ground" bounty is bugged. I tried to even go to the surface to see if i needed to walk on soil, and the timer didn't proc. Also, maybe a "Walk on a certain material" bounty? Kinda like the Drink X, it would be like a scavenger hunt, and when you are stood on the material, bounty complete!
I would decrease the font of the bounty pickup, it's really huge and increases the time it takes to get what bounty you just got.
Could you hit me up on the Discord server so that I can try to help you better?
Fixes, as well as the UI revamp you asked for, will be available in the next update I'll be pushing soon, this week probably.
Also, I think this is caused by damage bounties as well, but things like crystal acquire missions can glitch out if you take damage and there-fore fail causing enemies to drop crystals for a while.
Additionally, a lot of damage and death bounties seem to suggest a bonus reward for not taking damage, but often don't have thresholds and are immediately failed if you take damage.