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Thanks for the feedback. Unfortunately, I was unable to reproduce the issue. You can submit your 'logs' and/or 'crashes' directories/folders to idev.adm@proton.me. These can be found in /home/[USER]/.local/share/Paradox Interactive/Crusader Kings III/ on linux and ~Documents/Paradox Interactive/Crusader Kings III/ on windows. Thanks again and I hope the issues resolves soon!
Thanks for you comment. It has been significantly lessened. It is much more rare (about 7-10 years or so where the ai will consider stealing from you). Let me know if you would like it otherwise, I can tell you which things to change or such.
There is a character flag added in the ai_option scripted effect that expires after seven years -- this flag prevents different ai targeting you back-to-back (you can change the amount of years to your satisfaction). This is within the first few lines of the 'mt_ai_action_effect' within 'mt_event_effects.txt.'
In the actually interaction (character_interactions folder), ai values have been scaled down, so the ai will typically need more of a personality / reason to wish to do it.
If you feel comfortable, you can change some of these things to suit your preference. I just felt like the interaction should be more rare -- it was popping up much more frequently than intended.
Please let me know your thoughts and such!
I appreciate your taking the time to write a comment!
Kindly,
idev
I can understand your grievance. I will upload a version with the AI off -- very shortly. I will also be trying to find new balance for the prevalence of the AI. It is intended to happen every so often, but it seems the AI reasoning happens a little more frequently than I expected. I appreciate the feedback and be on the lookout for the non-AI version if you should want it. Thank you!
Kindly,
idev
I'm sorry to hear your disappointment. I would say to try out the updated version as it adds quite a bit to the mod. However, it is still skill 'duel' based in it's execution.
The reason it was open for you to embezzle from anyone is that I like to get community feedback and update the mod as needed. In the meantime, I would rather err on the side of letting players do as they wish, rather than restricting them. I would rather an unhappy person for being allowed to do too much, than a person frustrated from restriction. In this case, the mod has seen, essentially, an overhaul as it seemed people were wanting it to have some more depth. There is probably still some things needed in regards to balancing such as the values, how long cooldown should be, how often ai should steal, etc.
I would greatly appreciate your feedback regarding balance and / or what would make it feel less like a 'give money' button. Thank you!
I appreciate the ideas! As of it's recent update, there can be consequences if you fail. I don't wish to spoil all of them here, but things like war can break out. It is also hidden so you'll not know the consequence before going through with the interaction. If you try the new version, let me know if it is close to something you're imagining. Also, feedback would be greatly appreciated too, especially in regards to balancing! Careful thieving!
As of the new update, yes! the ai will use it and you will get events! Though it is not meant to be terribly prominent (ai checks every 40 months and they have to have reasoning for it --many factors ). It is meant to feel more like special events than a new prominent mechanic throughout the game. The AI will also decide what they want to steal and how they want to reciprocate against you based on their personalities.
I may also add more limitations to this mod and make a separate and more robust scheme system in thievery -- or I may simply add some thievery schemes to this mod. I'm still undecided. Let me know your thoughts if you wish!
I appreciate your thoughts on the matter!
Kindly,
idev
I appreciate the feedback! I agree on the minimum intrigue requirement, I think it is necessary and will be put in the next update -- I'm thinking at around 10 - 12.
As to the scheme, it was originally going to be one with more chances to steal more, forcing it through and creating a rivalry, war, etc -- but I decided not to because it would use up a hostile scheme slot -- and you can only have a maximum of two -- so I wanted to make it more accessible without having to decide on whether or not to murder / abduct and other hostile schemes.
I may rethink it, make it a scheme and allow you to try and take other resources like piety, prestige, and unique character / county modifiers such as stealing a piece of art from a rival kingdom's common-folk.
Thank you for adding your thoughts in. I will be implementing AI it in the next update.
I appreciate the feedback. It is helpful to know what aspects people like most, so I can be sure to include them in future mods and updates of the existing ones! I always question whether the player will notice the ai actions and if it is impactful enough to justify the additional resources and ai checks. I like your changes, if I get the general sense people want more restrictions and ai participation, I may well implement it in a future update. I also appreciate you linking your mod for me to check out! All the best!
Kindly,
idev
I have included the option that if you are caught stealing, the "thief" trait that I created in this mod is added: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3002097496
I have also included that it is only possible to do the robbery if you have more than 25 intrigue.
As an action against the thief, some duel event could be added, and some type of cooldown would be good so as not to abuse it.
It is a good addition to the game, it should be in the base game.
Regards and ty for your mod.
The ai doesn't use the mod as I wasn't sure if people prefer AI to use it or not. Especially if it came to the AI stealing from the player as currently, there is no real way the player could seek retribution. Though I wrote it so that I can easily add it in (will never bankrupt target) should people prefer it. And I could add an event to allow the player to take action (should the player catch them). I hope you're enjoying it, and feel free to let me know your thoughts in regards to if you prefer AIs using it as well -- running question I have about all my mods.
Kindly,
idev
One question:AI use this mechanic?!
Regards.
I appreciate the feedback and let me know if you end up publishing it or what-not. I always like seeing the variants. Put some ifs and else's along with some new localization and I think you have what you're looking for! Thanks Again!
@ Гвинтівка
It is always great to hear back from the community, even better when it is positive! Thanks for trying out the mod and I hope it gives you some joy!
I would adapt this to "Request Gold", applying only to vassals, as i think it makes more sense that a Liege may want to extort some extra gold from vassals in times of need.
I may actually do this on my mod, taking your mod as a frame.
Thanks!