Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

NORUNNNING_DEI
9 Comments
Vers 6 Jul, 2024 @ 1:14pm 
Love this! :steamthumbsup:
biasion099  [author] 16 Feb, 2024 @ 2:58am 
@ExPR that mode introduce also walking and running Speed, so It's not mpatibile. But if you are interested only in the animation, try to load in order: no run/alternative pike/DEI. In this way i think It's possibile.
ExPR 14 Feb, 2024 @ 1:25am 
compatible with alternate phalanx submod?
biasion099  [author] 3 Feb, 2024 @ 4:46am 
@kam2150 Yeah it's true, it's a negative aspect
kam2150 2 Feb, 2024 @ 2:23am 
Removing running without touching cavalry is huge nerf to how AI performs.
As AI usually does not wait for infantry to reach player line, it means it will just follow its scripted orders and jus die long before infantry lines collide. Similar thing applies to skirmishers and shock units, losing their balancing purpose from speed.
This is something we tried in DeI in the past but it simply does not work well and creates more issues, as well as making battles a lot easier.
biasion099  [author] 30 Jan, 2024 @ 1:59pm 
@Count D'Cinamon yeah the problem Is that is impossible to mod the AI Logic, you can only mod the deployment formation or priority Ai take tò choose a formation. I have to say that appart for the "boring" part of army only walking, i didn't notice any problem. Did you find any bug or other problem? Leat me know.
Count D'Cinamon 29 Jan, 2024 @ 7:56pm 
pretty ok attempt. i think if we can somehow make the ai logic to not be too eager to charge from across the map that would be neat. But i think this mod introduce more problem than it solve as it currently stand. also i think an army running / charging from longer distance can happen although not the norm and ideal most of the time.

Keep up the effort and goodluck!
biasion099  [author] 27 Jan, 2024 @ 10:11am 
@Mortarch Of Blood: The keep walking
Ciaphas Cain 27 Jan, 2024 @ 8:51am 
What about when a unit routs? Can they still run then or do they walk?