Sid Meier's Civilization VI

Sid Meier's Civilization VI

Zolaar's Star Wars: The Gungans
29 kommentarer
willuwontu 15. nov. 2024 kl. 16:15 
The Naboo Flora makes my FPS die somehow.
Nahueformaline 10. sep. 2024 kl. 0:08 
Good mod :D. More Units! More Star Wars In Civilization VI :steamhappy: Very creative:steamhappy::steamhappy:
SergeantBlinky 8. sep. 2024 kl. 8:40 
Love the mods! One thing i found, the free settler you get from the religious settlements pantheon acts as a regular settler and must settle on land.
NHC 27. aug. 2024 kl. 1:11 
I have a bug with the Gungan's airport buildings somehow are somehow also in the city center. Also there are clone of the secret society buildings for the Gungans even when I have not selected them yet.
The Innkeeper 21. aug. 2024 kl. 22:33 
Hi there, was there an update for the frame rate issues? for now, I have done as you suggested and deleted features.ardef. without doing this, my warrior exploring for 4 turns is enough to render the framerate painfully slow (15-20 fps, low dips to 10). by turn 10 its unplayable. I have a 7800 XT and my cpu is a ryzen 5 5600. is there anyone who can currently run this mod without framerate issues? also wondering if there is any update on a lower res model
Quester 18. aug. 2024 kl. 17:11 
Hello ! Sorry but it's doesn't works ! I tried 3 times, any settlers had spawned :( very sad, this seems funny to play, can you fix it please ?
Boogietr0n 28. juni 2024 kl. 8:09 
Where do i find the mod files?
also, does the sacred place need to be built on land?
Zolaar  [ophavsmand] 25. juni 2024 kl. 14:05 
Minor fixes update released.

Lets address the frame rate issue. I can upload a low-res model, however, it would replace the current model completely. It would therefore hamper those who can utilize the current model. Otherwise, when I release a low-res model, that user would have to play their Civilization VI in lower graphics mode.

The third option, for those having issues, go into the mod files and delete the Features.ardef file.
Kilkakon 7. apr. 2024 kl. 1:56 
I echo the frame rate issues
Gyro 21. mar. 2024 kl. 12:12 
Not spawning with any settler when playing as this civ any tips?
CLAN CAMERON 17. mar. 2024 kl. 5:39 
any chance you've got an eta on the lower res flora? i love this mod but i cant play it long because i go from 60 fps reliable to like 20 fps as i pan across my screen constantly
Zolaar  [ophavsmand] 29. jan. 2024 kl. 3:17 
@scatological and @Swinky, I'll work on making a low res version. I hadn't thought about a fully revealed map :)

@ac unit, not sure what you mean 'land to coast' feature? The ability converts ocean to coast.

@swinky, check out my workshop. I have Jedi/Sith/Separatist/Mandalorian Civs. I do plan on re-doing those, but feel free to check them out. I'll also work on fixing the fishery issue
Swinky 28. jan. 2024 kl. 17:08 
when you build a fishery on naboo flora it makes it unworkable. And i would agree with @Zolarr with the fps tanking with all the flora spawning like crazy, over half of the ocean is covered with it.
ac unit 28. jan. 2024 kl. 16:53 
but i love the mod and also with animenties its hard to get with gungans so maybe like higher spawn rates for them possibly
ac unit 28. jan. 2024 kl. 16:52 
the land to coast feature doesn't work with the gungans was wondering when it would get fixed
Swinky 28. jan. 2024 kl. 13:54 
will you be doing a mandalorian or sith civ in the future?
Scatological 27. jan. 2024 kl. 16:48 
real awesome mod. any way to simplify/remove the models of the naboo flora feature? playing archipelago maps with high sea level and they're everywhere, making my FPS drop the more of the map i uncover
Zolaar  [ophavsmand] 27. jan. 2024 kl. 10:07 
@B.Carmine the artifact issue has been resolved. As well as compatibility with More Maritime: Seaside Sectors
B.Carmine 26. jan. 2024 kl. 19:50 
Cool I checked and can now build the worship buildings now and the religious units and archaeologists, however the archaeologists don't excavate artefacts properly. They remove them but don't add the artefact to your museums and die on excavation.
Zolaar  [ophavsmand] 25. jan. 2024 kl. 13:44 
@B.Carmine - Thanks for this! All the issues your reported are fixed.

I'm still researching the Maritime: Seaside Sectors
B.Carmine 24. jan. 2024 kl. 2:56 
Ah also forgot to mention, I couldn't build my building of worship (tier 3 holy site building)
Zolaar  [ophavsmand] 24. jan. 2024 kl. 2:10 
B.Carmine - Thanks for the feedback. I'll take a look at these issues to see if there is a fix.

I will take a look at the Maritime: Seaside Sectors to see what I can do.
B.Carmine 23. jan. 2024 kl. 23:10 
This was fun and interesting, however found some issues;
1. Can't buy any religious units (Missionary, Apostle or Guru)
2. Can't build or buy Archaeologists
Also due to the fact that ocean and coast tiles can't get Appeal, the vanilla Gungan Preserve feels kind of weak.
Another minor thing, but I think this is a limitation of the game was that melee land units couldn't attack opposing naval units (even though they would be stronger) or capture enemy civilian units on water.

I found this mod was incompatible with the More Maritime: Seaside Sectors mod (fyi for anyone else who couldn't launch a game with this mod).

Otherwise It was pretty fun. I haven't tried playing as regular civs yet with the new ocean and coastal effects, so I don't know how unbalanced it will affect them.
Strudeler of the Tart Society 23. jan. 2024 kl. 15:34 
This is super bombad!
Zolaar  [ophavsmand] 23. jan. 2024 kl. 12:59 
Thanks everyone for the support!

I do apologize for any saved games. I had to update some of the content and UI.

Please continue to enjoy
Lord_Weasel 23. jan. 2024 kl. 7:41 
Yousa in big doodoo this time!
黑光_G门 23. jan. 2024 kl. 5:49 
非常好模型,使我中文旋转
Kilkakon 23. jan. 2024 kl. 2:28 
This looks really impressive!
TheColdHands 22. jan. 2024 kl. 16:22 
Me liken disa