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it wont be hard to take control of floor 2 and 3 if t are in control of the ground floor, it requires plenty of mollys and maybe 1smoke? iguess. if 1-2t on the ground doing molly work and1-2t attacking the stairs,but wat about the ground floor?Its like the outside in nuke while theres SO MANY places for ct to hide. its so obvious when trying to take control of the high boxes places
Now im on wingman mode. Radars https://imgur.com/a/em8yzz4
And the wires on the ground floor idk what you mean. Screenshot and upload to imgur to see.
For now i cant compile the map, thank you valve to crash.
I know they have some errors, like cubemaps doesnt packed in the upload version and little things i noticed.
When i can, i solve this and create the 2vs2 Wingan map
Sometimes door doesnt close as well, its a problem from Engine itself, on Source 1 csgo this doesnt appear, like distance for open and sides when door is opened
Source 2 engine has an automatic PVS, so manually aeroportals is no more needed. Literally load all scenario map.
Wingman mode is not available yet, the engine doesnt have logic scripts like VScripts and Pulse released for the public.
I know this is not an AIM map, but maybe you wish to create one and need some help with it?
I've made a post about how to make basic aim maps, here on Steam Guides, it might help you!
- Guide
I try to map my self too,also I am running small community.On Discord, it would be amazing to see you there!
- Invite [discord.gg]
Stay safe and stay mapping,
#MRTRN