Counter-Strike 2

Counter-Strike 2

IES Murgi
29 Comments
#!/bin/laden ✮ⓁⓞⓁⓂ③  [author] 6 Jul, 2024 @ 10:31am 
Play as real Navy Seal checking all angles
It's Neutron! 27 Jun, 2024 @ 3:14am 
yeah iknow that , im actually kinda interested in this structure. its just that i hope it can be more balanced, like have the top or 2nd floor a bit more capped or reduce obstacles or sth
#!/bin/laden ✮ⓁⓞⓁⓂ③  [author] 26 Jun, 2024 @ 9:34am 
The only reason why B is so have many floors, its because in the real life it was in building, and no have info how building be inside. So imagination and boring time does
It's Neutron! 25 Jun, 2024 @ 7:20am 
damn if ct get an awper b side upper floor then things fked up
It's Neutron! 25 Jun, 2024 @ 7:13am 
mannnn i still cant tell exactly cuz the strcture is so complex
It's Neutron! 25 Jun, 2024 @ 6:46am 
i hope there are some convience for t in Mid or A side or it would be a disaster(havent tried a attack b4,the b side is just so eye-catching hah)
It's Neutron! 25 Jun, 2024 @ 6:44am 
it totally fked up cuz if T want to take control of the current B ground floor it takes around 3 smokes
It's Neutron! 25 Jun, 2024 @ 6:38am 
while when getting to floor 2 and floor 3 u still need to take care of ct spawn cuz there make kills easily when focusing on going up unless the B-CT Wide Road is totally under control. the Mid-B short road can be totally the same
It's Neutron! 25 Jun, 2024 @ 6:35am 
ok the damn wires are fix but the gameplay is still EXTREMELY difficult for T in b at least
it wont be hard to take control of floor 2 and 3 if t are in control of the ground floor, it requires plenty of mollys and maybe 1smoke? iguess. if 1-2t on the ground doing molly work and1-2t attacking the stairs,but wat about the ground floor?Its like the outside in nuke while theres SO MANY places for ct to hide. its so obvious when trying to take control of the high boxes places
#!/bin/laden ✮ⓁⓞⓁⓂ③  [author] 24 Jun, 2024 @ 8:31pm 
Wingman B side radar https://imgur.com/a/mrpXi6j
#!/bin/laden ✮ⓁⓞⓁⓂ③  [author] 23 Jun, 2024 @ 8:06am 
This is the A side wingman first, at finish ill start only on b side. yeah 2 separated wingman maps with separated bombs.
#!/bin/laden ✮ⓁⓞⓁⓂ③  [author] 23 Jun, 2024 @ 8:02am 
Yep im working in, i compiled the main map to update the cubemaps and some textures and fixes.
Now im on wingman mode. Radars https://imgur.com/a/em8yzz4
It's Neutron! 23 Jun, 2024 @ 6:32am 
also the idea of the b side is nice.if its turning into a wingsman map block the whole a side and mid plz i want a battle in the 3-floor b side
It's Neutron! 23 Jun, 2024 @ 4:36am 
update update update update update update update update
#!/bin/laden ✮ⓁⓞⓁⓂ③  [author] 16 Jun, 2024 @ 12:49am 
@Byakko ground wires removed on b ground floor, sorry i didnt understand you first time.
#!/bin/laden ✮ⓁⓞⓁⓂ③  [author] 15 Jun, 2024 @ 11:05am 
I put more obstacles on mid because previosuly CTs can pick before T cross to B side. So i put more to hide how much Ts or if T team is crossing to B at round start.

And the wires on the ground floor idk what you mean. Screenshot and upload to imgur to see.

For now i cant compile the map, thank you valve to crash.
I know they have some errors, like cubemaps doesnt packed in the upload version and little things i noticed.

When i can, i solve this and create the 2vs2 Wingan map
It's Neutron! 9 Jun, 2024 @ 12:35am 
awp cant even hit through the wires one the ground floor while it allows cts to have their head outside for monitoring this is ball shit fix this and decrease some obstacles to make it a nice tactical 5v5 map when attacking mid and b side only (
#!/bin/laden ✮ⓁⓞⓁⓂ③  [author] 30 Apr, 2024 @ 3:25am 
I cannot work on 2vs2 mode and fix some ligthing, and with Amd GPUs raytracing crashing workshop tools if i try to bake and recompile lights
#!/bin/laden ✮ⓁⓞⓁⓂ③  [author] 6 Apr, 2024 @ 9:32am 
Next update fixed missing cubemaps, dark weapons and smokes, reflections still in latest version
#!/bin/laden ✮ⓁⓞⓁⓂ③  [author] 12 Feb, 2024 @ 11:37am 
Im working fixing and removing stuff, fog is removed for visibilty
bean. 9 Feb, 2024 @ 4:27pm 
framerate drops quite considerably in the fog/mist
#!/bin/laden ✮ⓁⓞⓁⓂ③  [author] 30 Jan, 2024 @ 2:36am 
And a bot spawn navigation its fixed for next released.

Sometimes door doesnt close as well, its a problem from Engine itself, on Source 1 csgo this doesnt appear, like distance for open and sides when door is opened
#!/bin/laden ✮ⓁⓞⓁⓂ③  [author] 30 Jan, 2024 @ 2:33am 
Im working to increase performance. Wait for next days. Im waiting for Engine scripting released to add Wingman mode
#!/bin/laden ✮ⓁⓞⓁⓂ③  [author] 28 Jan, 2024 @ 11:29pm 
Maybe yes, i have an RX 6900 XT and have medium of 250 fps. Ill try to reduce or remove all most dynamic ligths. The water has a lot of puddles animations, ill reduce them too.

Source 2 engine has an automatic PVS, so manually aeroportals is no more needed. Literally load all scenario map.
NakedAgent 28 Jan, 2024 @ 2:08pm 
I love large maps and this one is great because it's large. But am I the only one who has an fps problem? My fps are usually well over 100 on most maps. On this one I found spots where they drop below 20, esp. near water puddles.
#!/bin/laden ✮ⓁⓞⓁⓂ③  [author] 27 Jan, 2024 @ 11:15am 
And i tried myself to play with Friends on a lobby, but in cs2 workshop Maps on lobby joins doesnt work. Ill create a server
#!/bin/laden ✮ⓁⓞⓁⓂ③  [author] 27 Jan, 2024 @ 11:13am 
I missing add a entintie to navigation for Bots and Deatchmath is Broken, ill fix that on Next updates.

Wingman mode is not available yet, the engine doesnt have logic scripts like VScripts and Pulse released for the public.
Mr Magoo 27 Jan, 2024 @ 10:29am 
where are the bots
MRTRN18 25 Jan, 2024 @ 6:43am 
Hey bro,
I know this is not an AIM map, but maybe you wish to create one and need some help with it?

I've made a post about how to make basic aim maps, here on Steam Guides, it might help you!
- Guide

I try to map my self too,also I am running small community.On Discord, it would be amazing to see you there!
- Invite [discord.gg]

Stay safe and stay mapping,
#MRTRN
:gman: