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Add
is_building_type = building_ef_private_construction
to tesla_construction_sector_valid_for_improvement_trigger
And handle
is_building_group = bg_bank
is_building_group = bg_financial_centre
is_building_group = bg_national_stockpile
is_building_group = bg_ef_private_construction
in tesla_building_valid_for_mechanical_improvement_trigger
So my engineers would be able to upgrade private construction centre and wouldn't financial buildings from E&F
hopefully paradox fixes it soon but in the mean time ill do the hotkey route.
Otherwise you can use the keys "M", "Ctrl + A" and "Ctrl + S" to access the menus.
Love your work with Morgenrote.
"if the variables return to 0 it is because the event: 101_ef_on_create_market_variables_economy_event
101_ef_on_create_market_variables_financial_event
101_ef_on_create_market_variables_stockpile_event
102_ef_on_create_market_variables_state_event
trigger in an unwanted manner due to compatibility issue."
according to mod creator of E&F when using E&F and Morgenrote
Fortunately the dev fixed that one immediately. Hopefully he'll fix the one I mentioned below, too, so that there's no need to change this mod at all.
It's a bug with the base mod, but seems to only show up when other mods are loaded as well. I'll bother the dev of E&F to see if they can add it to the mod so that this isn't an issue in the future.
It looks like everyone's gold reserves are getting wiped out, making their national currencies worthless. It looks like a variable is being overwritten, maybe? The gold reserves aren't being depleted; just wiped out entirely.
Just generally try to unsubscribe and resubscribe to the three mods and make sure that the load order is correct. If all of that is the case and it still happens, I will look into it more.
Simply start a new game as anyone (I've been trying Great Britain), do nothing, and watch the import trade route menu. Within a few months every single import trade route option will disappear, and any that you had will become inactive.