Victoria 3

Victoria 3

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E&F + Morgenröte ComPatch
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24 Jan, 2024 @ 7:16am
27 Jul @ 2:38am
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E&F + Morgenröte ComPatch

Description
🔧 E&F + Morgenröte Compatibility Patch for 1.9 🌍

This patch ensures full compatibility between Economic & Financial Overhaul (E&F) and Morgenröte, two major overhaul mods for Victoria 3, with minimal changes to original content.

☀️ Morgenröte
💰 Economic & Financial Overhaul (E&F)



💡 What's included
• 💎 Buy packages:
 Harmonized buy packages retaining E&F's economic balance while integrating MR's pop needs for luxury items, leisure, and entertainment
• 🧾 ​Journal entries​​:
 Includes compatibility for JE, such as the geology "find ore" project, enhancing E&F's new silver mines; and the engineering "improve construction sector" project, enhancing E&F's private construction sectors
• 📈 Inflation (E&F)📉:
 Updated with every new good from Morgenröte, based on their category and usage
• 🏭 Production method compatibility:
 Ensures all buildings from both mods use coherent production methods across the merged economic system



⚠️Requirements
 1. This mod requires the Community Mod Framework, as Morgenröte depends on it.
Localization conflicts between CMF and E&F have been addressed.
 2. E&F now also requires Expanded Topbar Framework to work, so it should be integrated in your game playset.

📦Load Order (Top to Bottom):
1. Community Mod Framework
2. Morgenröte
3. Economic & Financial Overhaul (E&F)
4. ✅ This Compatibility Patch



💬 Found a bug or have a suggestion?
Let me know in the comments — feedback is always welcome!
99 Comments
camillo.colombo  [author] 27 Jul @ 2:47am 
@hyperion, thanks for the suggestion. It should now be implemented in the new update.
Hyperion 19 Jul @ 12:07am 
Can you update some scripted triggers?

Add

is_building_type = building_ef_private_construction

to tesla_construction_sector_valid_for_improvement_trigger

And handle

is_building_group = bg_bank
is_building_group = bg_financial_centre
is_building_group = bg_national_stockpile
is_building_group = bg_ef_private_construction

in tesla_building_valid_for_mechanical_improvement_trigger

So my engineers would be able to upgrade private construction centre and wouldn't financial buildings from E&F
DrButtRavaged 17 Jul @ 10:06pm 
@BaronHarald if you open up the debug console, type in "fasthire" without quotation mark and run for 1 week, it will force the Stock Exchange to hire and start working again. Just turn off "fasthire" after 1 week. Seem to be a bug that a lot of people have
BaronHarald 7 Jul @ 11:37am 
Any idea why my stock exchange (shanghai) does not hire even though it is insanely profitable? There are enough workers and all but still only 8 work at the exchange
Jeff.Mathis.24 5 Jul @ 4:35pm 
@ Lord R thanks! <3 cant play victoria 3 without your mod!
hopefully paradox fixes it soon but in the mean time ill do the hotkey route.
Lord R  [author] 29 Jun @ 11:40pm 
@Jeff.Mathis.24: That is a known vanilla bug. Sometimes reloading works, especially if you load the game, wait in the start menu and then load after some time.

Otherwise you can use the keys "M", "Ctrl + A" and "Ctrl + S" to access the menus.
Jeff.Mathis.24 29 Jun @ 2:16pm 
for some reason even with this patch enabled i cant see the buttons for Morgenrote
camillo.colombo  [author] 23 Jun @ 11:52pm 
@satsuki that's strange it doesnt give this problme to me. are you using ani other mods? explain more the problem to me... are art studios and universities working as intended? cause im not sure it is a problem of conflicting pms for morgen
Satsuki Shizuka 五月靜 22 Jun @ 6:48pm 
For some reason, railways aren't generating stock. Just want to make sure Morgenrote's PMs didn't do something to block it?
Ngale 22 Jun @ 5:09am 
@camillo.colombo oh cool, didn't know there was a patch for all 3. will try that one. thanks!