Arma 3
[COOP] Random Patrol Generator - Malden 2035
119 Comments
Awesomichael 20 Jun @ 2:29am 
@Patapignouf that'd be nice
Patapignouf  [author] 18 Jun @ 12:43pm 
@SempeR, it's just very annoying to upload to the steam workshop. I cannot mass upload all scenarios.
SempeR 18 Jun @ 11:09am 
@Patapignouf but anyway why not to upload all this scenarios with other maps when they actually completed? It's a way convinient to install they here
SempeR 18 Jun @ 11:00am 
@Patapignouf thank you for this
Patapignouf  [author] 18 Jun @ 9:36am 
@Semper, you can download this scenario for almost all base game map. You can also download and install this scenario for most of the popular terrains with the google drive link in the description.
SempeR 18 Jun @ 8:52am 
@Patapignouf hello, i mean that make this for more maps
Patapignouf  [author] 18 Jun @ 4:05am 
@Awesomichael, sorry i don't speak russian at all. I can try to remove "kill" on english part to simplified translation and make shorter text.
@SempeR, what do you mean by "Adapter your scenario" ?
@D1G1TAL, if there is no admin logged in (self hosted server), it can be a side effect. I'll try to fix this on the next release. You can save loadout on death by clicking "Save Loadout" button on "Loadout" interface. It will apply the saved loadout on each respawn. There is no other option to keep loadout after death by now.
Add a loadout credit cost is an interesting idea, may be a future feature.

The code is open if you have dev skills :p
Github link is on the description.
D1G1TAL 17 Jun @ 10:15pm 
Hey there, Really enjoying the scenario so far. I ran it earlier with two friends and got them to select the other leader roles in BLUFOR, While I selected the Leader(Startup) role.

When the match loaded, All three of us had the option to set the mission parameters, Is that intended?

Also, Is there a way to have saved loadouts on death? I'm trying to setup a persistent campaign and when a player dies, He spawns with whatever faction loadout he had (This is with limited arsenal turned off)

Anyways, Amazing mod so far. I'm hoping this will be my group's main gamemode from here on out. My only suggestion is looking making credits needed for loadout items. Maybe a flat rate per item type (300 credits for assault rifles, 20 credits for throwables) so players using full arsenal will have to buy items to build up stronger kits for bigger missions.
SempeR 29 May @ 6:30am 
hello, can you please adapt your scenarios so you don't have to do it yourself?
Awesomichael 29 May @ 5:24am 
there is an issue on the custom scoreboard at mission end, if you play in Russian then some of the text is messy and is on top of each other, the English version of those texts that mess with each other are: Infantry kill, Vehicle kill, Death, Enemy suppress, IED Defuse, Intel collect
Patapignouf  [author] 19 May @ 9:52am 
Hello you can put missions files here :
steam>\SteamApps\common\Arma 3\MPMissions
jellybean627 13 May @ 6:46pm 
hello, where do i put the file if i want to play the other maps
Patapignouf  [author] 27 Mar @ 3:04pm 
@Kodiak, it's a known issue. For the moment there is no variation in enemy AT, only one type per faction. Adding more type of AT will be a future improvement.
Kodiak 27 Mar @ 2:36pm 
Side note, i've noticed that no one ever has anything bigger than those rpg-18's, no rpg-7s or metis launchers or even AA launchers
Kodiak 27 Mar @ 2:31pm 
It seems that its more of a faction thing like you said. Guess we just never ran into them until now when we did the AUTO's. We did the AFRF cup faction and yeah they had RPG-18s. We had an idea that it might be a squad formatting issue for the other factions? The takistani faction has never had AA or AT launchers despite having squads in the editor using them and us fighting them quite often.
Patapignouf  [author] 27 Mar @ 11:16am 
@Kodiak just tried today against the "Armed forced of the russian federation" and there are 1/15 guys with an RPG-18 in the back. What is your current OPFOR faction ?
Kodiak 17 Mar @ 5:42pm 
It seems for us CUP factions just don't get Anti tank units even the [AUTO] ones don't seem to work but RHS factions and vanilla arma factions do.
Patapignouf  [author] 16 Mar @ 12:07pm 
You have an advanced setting to enable free arsenal, you don't need to add a custom box in editor.
No way to customize opfor faction except by contributing as a developper.
Hawkeye 16 Mar @ 11:13am 
I edited the mission by adding my own arsenal box but everytime player died and respawn the gear from that box doesn't save is there a way to force gear save? and is there a way to custom enemy faction?
Patapignouf  [author] 12 Mar @ 4:54am 
@Ksnas You can play with Arsenal Search or juste ACE to have an enhanced version of the "armory".
Ksnas 11 Mar @ 9:19pm 
What is the mod for sorting in the armory? That allows me to sort by weight, load, etc.? I've been searching for it like crazy and can't find it.
Patapignouf  [author] 9 Mar @ 1:02pm 
@KersMaik (c) KT, for now it's only available on player side. You have to play as UAV operator to unlock FPV drone on the arsenal.
KersMaik (c) KT 9 Mar @ 6:42am 
- Add support for Crocus FPV
For enemy or players?
Patapignouf  [author] 9 Mar @ 3:39am 
Hello @Kodiak,
[CUP] factions are a little bit old, try CUP [AUTO] factions.
Tell me if it works.
Kodiak 9 Mar @ 12:53am 
Hey my friends and I are loving this but we have noticed there is zero AT on the OPFOR factions even with normal CUP factions. is this a bug?
Patapignouf  [author] 8 Mar @ 3:32am 
@ᴀʙᴄᴛᴘᴀ can you send me your dedicated server logs (*.rpt files) to patapignouf@gmail.com
Patapignouf  [author] 8 Mar @ 3:15am 
@ᴀʙᴄᴛᴘᴀ i will try with 3CB Factions next week. Never play with this mod.
Hope you can enjoy the mission with RHS and ACE :p
ᴀʙᴄᴛᴘᴀ 8 Mar @ 3:10am 
Patapignouf Yeah, I tried without mods - fine. Then I added mods one by one, a-a-a-and that's 3CB Factions . Only them, ace and RHS , nothing else.
I thought maybe I should wait for the script, factions discover script, maybe it just loading, but I left computer for ~ 40 minutes and nothing happened. I'm spawn in air and wait for nothing.

Problem only appears on dedicated server. On LAN host - all fine.
Patapignouf  [author] 7 Mar @ 3:04pm 
@ᴀʙᴄᴛᴘᴀ strange behaviour,
I only play on dedicated server with this game mod without problem.
Can you try to play on dedicated server without mod ?
How many mod do you use ?
ᴀʙᴄᴛᴘᴀ 7 Mar @ 11:10am 
After the update, I don't know which one, scenario doesn't work on dedicated server, now you spawn in the air and settings menu doesn't appears. You need to forcefully respawn to get access for settings menu, and then you respawn in the ocean, and you respawn with Opfor soldier with you in the ocean and hahaha I don't know.

On LAN host - menu appears on the start of scenario. Mods on LAN and Dedicated are identical.

Previously play on september update of scenario, all been perfectly.
kkuy678 13 Jan @ 12:17am 
That's awesome!
Patapignouf  [author] 11 Jan @ 2:00am 
@kkuy678 with the last update you can now play with every factions of the game :)
Patapignouf  [author] 15 Dec, 2024 @ 7:40am 
USSR is not a playable faction (with the CUP mod). But you can play as Russian with almost all other war era.
kkuy678 15 Dec, 2024 @ 7:29am 
Can't select USSR as Player's faction?
Patapignouf  [author] 10 Dec, 2024 @ 8:22am 
@Axebeard you can also enable the exact task location pin, there is a setting for this.
Axebeard 10 Dec, 2024 @ 7:57am 
Gotcha, I just don't know where some of these locations are and it's hard scanning the map for one of 70 possible town names. I'll try it again on a smaller map.
Patapignouf  [author] 10 Dec, 2024 @ 2:44am 
@Axebeard in the current version there is no marker for the task location. You have to read the task description in the task tab on map or press key J. The description will give you the location. If you start with "Contact Civilian objective" then you have to find task location by talking with civilian in the civilian City.
If it doesn't help you, please open a thread about it with [BUG] Tag :).
Axebeard 9 Dec, 2024 @ 3:49pm 
That's the thing, I did start the mission with the "skip civilian task" thing checked, and get no map markers other than "Boats" at a port.
Patapignouf  [author] 9 Dec, 2024 @ 2:56pm 
Yes, every friendly civilian of the map can give you a task when it's available.
You can also select a specific option to start the mission with the task.
It will be more simple in the next update.
Axebeard 9 Dec, 2024 @ 11:12am 
Okay, so hunt down random civvies?
Patapignouf  [author] 9 Dec, 2024 @ 10:48am 
@Axebeard you have to talk with civilians around the area to get tasks locations.
Axebeard 8 Dec, 2024 @ 4:29pm 
I never see a mission objective located on the map, even after turning off "contact civilians".
Campbell 11 Sep, 2024 @ 9:18am 
Thank you @Patapignouf, the work around seems to help so far. I also had to disable AI unconsciousness.

That said, to add further details. Any time that the server admin/leader dies, the "admin menu" disappears from the list of options upon respawning, and when the leader the "Survive" task will always be a failure, regardless of whether persistence mode is enabled or not.
KersMaik (c) KT 11 Sep, 2024 @ 6:27am 
@Patapignouf, thanks!
Patapignouf  [author] 11 Sep, 2024 @ 12:46am 
@KersMaik (c) KT, to know what you have to do, just open your map and look at the "tasks" section. If you don't want to do the "Contact civilian" first objective you can skip it with a setting on the setup GUI.
There is a setting in the mission "parameters" to disable arsenal restrictions.
Patapignouf  [author] 11 Sep, 2024 @ 12:43am 
Thanks @Campbell & @Watchful for the report.
We didn't experience that bug on my server. I will release the next update in few days. Hope it will fix this for you.
Do you play with RHS ? There is a known issue for this mod with ACE. The protection level of the mod can make enemies really hard to beat. You have to decrease enemies health in order to enjoy PvE with RHS.
Campbell 10 Sep, 2024 @ 8:40pm 
@Patapignouf I also would like to report the same problem that was just mentioned by Watchful. Enemies would go unconscious but immediately get back up, and it appears that the server admin/leader will always die instantly if they suffer sufficient trauma instead of going unconscious like the rest of the members which they do so normally. Of course, this is while we are using the ACE medical mod, in which we tried a combination of removing KAT/ACM mods, for which the issue still occurs.
Watchful 10 Sep, 2024 @ 6:33pm 
@Patapignouf I did, also we've noticed another issue. The enemies take way too long to die and when the leader gets shot, they just die instantly, while all the other team members just go down like normal
KersMaik (c) KT 10 Sep, 2024 @ 4:41pm 
How do you figure out where to go and what to do? Everything seems to be working but I just don't see any markers or anything like that. Also would be nice to turn off the arsenal restrictions (it keeps removing the bandage pack from the PIR mod).
Patapignouf  [author] 5 Sep, 2024 @ 3:03pm 
@watchful did you try the mission without your modifications ?