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@SempeR, what do you mean by "Adapter your scenario" ?
@D1G1TAL, if there is no admin logged in (self hosted server), it can be a side effect. I'll try to fix this on the next release. You can save loadout on death by clicking "Save Loadout" button on "Loadout" interface. It will apply the saved loadout on each respawn. There is no other option to keep loadout after death by now.
Add a loadout credit cost is an interesting idea, may be a future feature.
The code is open if you have dev skills :p
Github link is on the description.
When the match loaded, All three of us had the option to set the mission parameters, Is that intended?
Also, Is there a way to have saved loadouts on death? I'm trying to setup a persistent campaign and when a player dies, He spawns with whatever faction loadout he had (This is with limited arsenal turned off)
Anyways, Amazing mod so far. I'm hoping this will be my group's main gamemode from here on out. My only suggestion is looking making credits needed for loadout items. Maybe a flat rate per item type (300 credits for assault rifles, 20 credits for throwables) so players using full arsenal will have to buy items to build up stronger kits for bigger missions.