Arma 3
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[COOP] Random Patrol Generator - Malden 2035
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: Malden 2035
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
1.609 MB
24 Jan, 2024 @ 9:32am
29 May @ 12:47am
17 Change Notes ( view )

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[COOP] Random Patrol Generator - Malden 2035

Description
RPG is a small project originally designed to be used on the server of the PataCompany, with the goal of offering a smooth and convenient COOP experience on ArmA3. It is an automated mission generator inspired by DynamicReconOps, TRGM2 and DirectAction, aiming to favor gameplay fluidity and semi-milsim fun.

This gamemode can be played with either one or two different player factions with joint objectives. Each mission will be different, from basic reconnaissance and information gathering, to urban conquest.





Main features include:
  • Varied objectives (VIP rescue, Ammo cache recovery, Defense, Take & Hold, HVT elimination, etc.),
  • Civilian interaction system,
  • Possibility for players to select a role (rifleman, grenadier, AT, pilot...) with subsequent impact on available equipment in the arsenal,
  • Custom respawn system,
  • Custom XP system (with cosmetic rank persisted between sessions),
  • Opfor reinforcements from both ground and air,
  • Opfor FOBs as optionnal objectives,
  • Intel management,
  • Support and vehicle shops for blufor,
  • Possibility to recruit civilians for the independent faction,
  • Potentially hostile civilians,
  • Blufor aircraft carrier,
  • Custom mission setup,
  • Custom scoreboard on mission's end,
  • Optional Ironman mode (persisted equipment between sessions with loss upon death).





(top secret IED feature included :p)


Supported factions:
  • Vanilla factions from the base game,
  • CUP,
  • UNSUNG,
  • IFA3,
  • RHS,
  • KORSAC,
  • AMF.

Additional maps have been ported and can be found on the following drive rather than on different workshop entries:
Maps[drive.google.com]






It is highly recommand to play with LAMBS_Danger , VCOM and ACE3 for optimal gameplay and enemy AI experience.

Missions are automatically generated and will be different every time.
Factions and equipment restrictions are manually implemented.

Initially designed for a more milsim-oriented experience, the respawn system is limited, with respawns on objective accomplishment and RTB. Meant to encourage players to take the game more seriously and not play recklessly, it remains possible to also set a respawn timer for a more casual experience (recommended respawn time for a semi-milsim setting is 10-20 minutes).


Github here :)[github.com]
Popular Discussions View All (2)
7
14 Dec, 2024 @ 4:22pm
Suggestions, bugs, questions
KersMaik (c) KT
3
12 Sep, 2024 @ 12:52pm
Suggestions
Patapignouf
119 Comments
Awesomichael 20 Jun @ 2:29am 
@Patapignouf that'd be nice
Patapignouf  [author] 18 Jun @ 12:43pm 
@SempeR, it's just very annoying to upload to the steam workshop. I cannot mass upload all scenarios.
SempeR 18 Jun @ 11:09am 
@Patapignouf but anyway why not to upload all this scenarios with other maps when they actually completed? It's a way convinient to install they here
SempeR 18 Jun @ 11:00am 
@Patapignouf thank you for this
Patapignouf  [author] 18 Jun @ 9:36am 
@Semper, you can download this scenario for almost all base game map. You can also download and install this scenario for most of the popular terrains with the google drive link in the description.
SempeR 18 Jun @ 8:52am 
@Patapignouf hello, i mean that make this for more maps
Patapignouf  [author] 18 Jun @ 4:05am 
@Awesomichael, sorry i don't speak russian at all. I can try to remove "kill" on english part to simplified translation and make shorter text.
@SempeR, what do you mean by "Adapter your scenario" ?
@D1G1TAL, if there is no admin logged in (self hosted server), it can be a side effect. I'll try to fix this on the next release. You can save loadout on death by clicking "Save Loadout" button on "Loadout" interface. It will apply the saved loadout on each respawn. There is no other option to keep loadout after death by now.
Add a loadout credit cost is an interesting idea, may be a future feature.

The code is open if you have dev skills :p
Github link is on the description.
D1G1TAL 17 Jun @ 10:15pm 
Hey there, Really enjoying the scenario so far. I ran it earlier with two friends and got them to select the other leader roles in BLUFOR, While I selected the Leader(Startup) role.

When the match loaded, All three of us had the option to set the mission parameters, Is that intended?

Also, Is there a way to have saved loadouts on death? I'm trying to setup a persistent campaign and when a player dies, He spawns with whatever faction loadout he had (This is with limited arsenal turned off)

Anyways, Amazing mod so far. I'm hoping this will be my group's main gamemode from here on out. My only suggestion is looking making credits needed for loadout items. Maybe a flat rate per item type (300 credits for assault rifles, 20 credits for throwables) so players using full arsenal will have to buy items to build up stronger kits for bigger missions.
SempeR 29 May @ 6:30am 
hello, can you please adapt your scenarios so you don't have to do it yourself?
Awesomichael 29 May @ 5:24am 
there is an issue on the custom scoreboard at mission end, if you play in Russian then some of the text is messy and is on top of each other, the English version of those texts that mess with each other are: Infantry kill, Vehicle kill, Death, Enemy suppress, IED Defuse, Intel collect