tModLoader

tModLoader

Reloadable Guns Revitalized
107 Comments
Angel_Enriq 30 May @ 8:09pm 
Estaria muy piola que los lanzallamas recargen / It would be really cool if the flamethrowers could reload. :GDNormal::pickax:
Angel_Enriq 27 Jan @ 5:03pm 
se puede hacer que armas que ocupen otras cosas que osean por ejemplo armas que necesitan slime, tengan la mecánica de recargar?
Mateus 21 Jan @ 1:09pm 
Would be nice if we had more options to balance it other than the 15% damage bonus, something like a velocity buff, the default velocity just feels like im playing with toys.
Angel_Enriq 8 Jan @ 6:39pm 
seria bastante interesante que agregaras esas mecanicas, apesar de que no usen municion
Rockman Zeta  [author] 4 Jan @ 7:58pm 
Yeah
100%Gamer 4 Jan @ 7:54pm 
Love the mod so far. Do you think you could make it so the mod also affects the dart pistol/rifle and or other guns that don't use bullets?
War_42 3 Jan @ 10:04am 
i love this mod, but i'd like to have an option to see the ammo count on the bottom left corner instead of in the info tab, so that is's easier to pick it out from all the text. could that be an option? i think that the calamity overhaul mod does it, but it breaks the terraria overhaul mod's weapon mechanics, wich is why in prefer yours. plus the reload buff is awesome. keep up the good work, you got my like
Rockman Zeta  [author] 29 Dec, 2024 @ 5:41pm 
I can add a way to force the reload mechanic on certain items later.
Rockman Zeta  [author] 29 Dec, 2024 @ 5:40pm 
The mod isn't going to affect weapons that don't use bullets or rockets, so no.
Angel_Enriq 29 Dec, 2024 @ 4:39pm 
prodrian hacer que afectar a las armas de TerRoguelike? / could make it affect TerRoguelike weapons?
my profile name 19 Dec, 2024 @ 8:57am 
I appreciate that this mod makes guns more satisfying to use, and it's really easy to make modded guns work with it. I'll note that:
1. at high enough reload speeds rocket launchers reload all of their ammo instantly for some reason (revolver reloading will just break at really high reload speeds, but this is fixed by having the speed loader accessory)
2. the mag potions only stack to 30, whereas vanilla potions stack to 9999
24 Nov, 2024 @ 12:21pm 
idea: instead of having ammo, reloading switches what ammo ur using so it's more useful
NapsNaps_ 23 Nov, 2024 @ 7:13pm 
thx man
Rockman Zeta  [author] 23 Nov, 2024 @ 7:02pm 
Arms dealer after skeletron
NapsNaps_ 23 Nov, 2024 @ 6:54pm 
where can i find the 'Spare Ammo' accesorie? pls help :torielsad:
Alpha-Echo 35 21 Sep, 2024 @ 3:54pm 
thx
Rockman Zeta  [author] 21 Sep, 2024 @ 2:55pm 
It's fixed, will push the update now.
Alpha-Echo 35 21 Sep, 2024 @ 1:18pm 
I'm not sure if its just me or option to turn off the reload animation doesn't work.
Rockman Zeta  [author] 15 Sep, 2024 @ 8:41pm 
I've fixed the multiplayer issue already
Aegis270 15 Sep, 2024 @ 7:48pm 
Further on the issue of this being autodisabled in multiplayer, I've taken a screenshot of the issue and posted it here: https://imgur.com/a/qWQrsfY .

Seems that it's being flagged as being built for an earlier form of Tmodloader, and is throwing an issue with the AmmoCountUISystem. I sadly do not know more to help diagnose, but happy to provide more information if that would be useful.

Very interested in adding this mod to my server to play around with, so hope this helps.
Returner Returned 14 Sep, 2024 @ 8:33pm 
what a cool mod, shame its disabled for multiplayer :(
Zero Ares IV 17 Aug, 2024 @ 2:41am 
i mean, as of now if you try to open a server with the mod installed it forces you to disable it. I assumed when you meant "multiplayer is untested" you meant that as a reason to why its currently disabled. I do apologize for any misinterpretation, as English is not my first language.
Rockman Zeta  [author] 16 Aug, 2024 @ 9:56pm 
Okay sure, I fixed it but it would've been nice if you told me upfront instead of just saying it doesn't work.
Rockman Zeta  [author] 16 Aug, 2024 @ 9:32pm 
there's... nothing stopping anyone from trying to play multiplayer with the mod
Zero Ares IV 16 Aug, 2024 @ 9:30pm 
Wouldn't it make sense to open up multiplayer for people to find and report bugs?
You can always add in the description that multiplayer is experimental
Rockman Zeta  [author] 16 Aug, 2024 @ 4:27pm 
Multiplayer is untested.
Also, I cant fix any issues if I don't know what they are.
Zero Ares IV 16 Aug, 2024 @ 3:26pm 
also, why is this mod incompatible with multiplayer?
Rockman Zeta  [author] 16 Aug, 2024 @ 12:38am 
Weapon categories will work for modded items, smg sounds are just not implemented.
Zero Ares IV 16 Aug, 2024 @ 12:20am 
you should let the config also apply sound effects and reload types to modded weapons. I tried adding some of the thorium SMGS under the uzi and they are just a blank reload with no sfx
Rockman Zeta  [author] 9 Aug, 2024 @ 9:17pm 
nevermind
Rockman Zeta  [author] 9 Aug, 2024 @ 9:14pm 
@Director Matchkin, the Imprinter, could you, in detail, explain the reload cheese? I seem to be unable to recreate it.
Rockman Zeta  [author] 9 Aug, 2024 @ 5:28am 
M1911 category is not implemented and will be removed in the next update
he/him lesbian timoris truther 9 Aug, 2024 @ 3:46am 
I'm working on a config to make this mod compatible with Kryuger Collision, and I have to ask, what is the difference between the 'm1911 whitelist' and the 'pistol whitelist' in the configs?
Director Matchkin, the Imprinter 30 Jul, 2024 @ 4:30pm 
- Addendum to the partially empty boomstick-type weapon spawning musket balls: This actually happens with any weapon that is loaded with ammo from the Endless Musket Pouch, when you unload the gun. This does not happen with other sources of non-consumable bullets, like Fargowiltas' other various endless ammo pouches.
Director Matchkin, the Imprinter 30 Jul, 2024 @ 3:23pm 
- Unloading a boomstick-type weapon gives you the ammo it had twice.
Rockman Zeta  [author] 30 Jul, 2024 @ 1:45pm 
- Not working reload animations/sounds: those are currently not implemented. Revolver and musket sounds/animation will come next update.

- Might be an ammo system bug, go into the config to disable it.

- Interruptable shotgun/boomstick/rocket reloads: You can just switch weapons. See point below.

- Reload Cheese: I'll fix that next update.

- Vortex Beater/Celebration MKII bug: There's nothing I can do about that at the moment, since the those spawn a projectile to do the shooting and animate the gun. *Without IL editing, which I have no idea how to do.

- Known ammo system bug, will fix next update. Disable it in the meantime.
Director Matchkin, the Imprinter 30 Jul, 2024 @ 1:29pm 
- Revolver reload sounds/animations don't work.

- Grenade Launcher reload sounds/animations don't work

- Grenade Launchers and Rocket Launchers don't shoot out any projectiles (except Celebration)

-Suggestion: Interruptable shotgun/boomstick/rocket launcher reloads? If you have a lot of ammo in any of these weapons then you're locked into a very, very long reload.

- Addendum to the above: If you switch weapons while reloading, you can cheese this and instantly reload the switched weapon.

- SMG reload sounds/animations don't work

- Musket/Lever Action reload animations don't work

- Celebration Mk. 2/Vortex Beater doesn't use ammo correctly when auto-firing

- Reloading a partially empty boomstick-type weapon that was loaded with musket balls from an endless musket pouch will cause additional musket balls to spawn.
Rockman Zeta  [author] 25 Jul, 2024 @ 3:45pm 
Aside from that, it should be working fine. If not, you can blacklist weapons.
Rockman Zeta  [author] 25 Jul, 2024 @ 3:42pm 
No modded weapons have been added to lists, you'd have to do it manually.
Green_sentinal2255 25 Jul, 2024 @ 3:34pm 
@aequus is this mod compatible with most of calamity already?
Rockman Zeta  [author] 26 Jun, 2024 @ 8:58am 
At the moment, there's no way to prevent ammo being consumed from the clip.

That would be correct. (You can also do this in-game through the mod config UI.)
Dima 🥔 26 Jun, 2024 @ 3:24am 
Hi!
Is it possible to make guns to not necessarily consume ammo from clip on RMB click? I have encountered that cool modded Midas Prime gun from Calamity which is able to toss coins into air (RMB) and then shoot them (LMB). An the thing is it spends bullets from clip when tossing coins which feels kinda wrong.

Also, do I understand it right that for now for mod to recognize different guns correctly and assign corresponding sounds to them I have to manually add every gun I want to specific whitelisted category (ModConfigs/ReloadableGunsRevitalized_ReloadableGunsRevitalizedConfigLists.json)?
Pokked! 18 Jun, 2024 @ 7:11am 
Aight. Looking forward to it!
Rockman Zeta  [author] 17 Jun, 2024 @ 6:53pm 
yup

I've already added revolver sounds.
Pokked! 17 Jun, 2024 @ 10:37am 
Can confirm the animation overlap with Overhaul Gun Animations mod.

I'm guessing that this is because this mod adds an invisible character model to hold the gun downward while loading/unloading, and Overhaul Gun Animations forces player character(s) to hold certain weapons out and point them to the cursor no matter what, and that somehow also includes the ghost model, too, thus triple the gun count with two of them pointing to the cursor, one at an odd offset, and one fixed at an angle.

Now that's out of the way, I feel like revolvers category should reload one round at a time, but slightly slower than shotgun and make different sound like short clicks for each round instead. I moved them to boomstick category and they do feel a lot better there, dumping entire cylinder out with each reload and all, just need different loading sound.
Rockman Zeta  [author] 30 May, 2024 @ 3:11pm 
I think I may have already fixed the ammo problem, just not released the patch.
Rockman Zeta  [author] 30 May, 2024 @ 3:08pm 
that shouldn't be happening I'll sort something out.
Tasty Roo 30 May, 2024 @ 3:06pm 
Sorry for the delay, new to steam and forgot to come back and check. The other mod is Overhaul Gun Animations. I've also noticed that the Clentaminator doesn't use any solution when this mod is enabled.
Rockman Zeta  [author] 25 May, 2024 @ 12:19pm 
There is no config
what is the other mod
Tasty Roo 25 May, 2024 @ 11:09am 
There's a conflict with another mod that causes a visual bug when reloading. Is there a way to disable the reload animation but keep the mod?