Arma 3
Solar Auxilia
66 Comments
Avibird 16 Apr @ 8:32am 
@webknight just curious why do you need a different mod to use the flamethrower that is with this mod. Why can't you get the AI to use it when the AI can use other flamethrowers ?
Korthos 3 Apr @ 3:15pm 
is this god tier mod still getting updates???
WebKnight  [author] 17 Jan @ 1:19pm 
@Avibird you need to enable it as a mod, its not a setting
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2915485125
Avibird 17 Jan @ 1:05pm 
Can't find this option to turn it on. Where is it located
Avibird 5 Jan @ 6:00pm 
Really !!! I need to turn it on from CBA options. Lol. SMH my bad!!!
WebKnight  [author] 5 Jan @ 11:03am 
@Avibird maybe because you didnt enabled Burn Em?
Avibird 5 Jan @ 9:33am 
hey I don't know if you check up on this thread or still working on this but the flamethrower is not working no flame can't use it with no fire lol. Avibird
Ali 11 Nov, 2024 @ 5:18am 
Dude this is fucking AWESOME HOLY SHIT
j.yellow28 26 Oct, 2024 @ 6:40pm 
thats interesting @Divine. I run on dedicated server with ace and i dont get a error for it.
Divine 23 Oct, 2024 @ 1:35am 
thank you for your help, I am running CBA with ace, want to make a mission but I want to have ACE. I guess there is no fix for that
WebKnight  [author] 18 Oct, 2024 @ 2:22pm 
@Divine you running cba?
Try repairing the mod and then play it with only required mods, i dont get any error messages on my end.
Divine 18 Oct, 2024 @ 1:33pm 
Volkite and Flamethrower are not working and I am getting script errors while using it
Trauma 11 Oct, 2024 @ 2:13pm 
@The Exile necro on that issue, but confirmed there is a load order issue with TIOW and this mod. Solar Auxilia needs loaded before TIOW or else TIOW will spark that no entry error. Hope this helps anyone else who is running into this.
Jacob Estacado 16 Jul, 2024 @ 11:13pm 
@Webknight hello, i like this mod very much, and i want to ask for permission to import part of armor to garry's mod (i want make a 30k project)
Здраствуй, мне твой мод понравилися, по этому я хочу попросить вашего разрешение на то что часть брони импортировать в garry's mod (я хочу сделать 30к проэкт).
FutureWinter777 24 May, 2024 @ 9:26pm 
Any way to make the lights on the packs turn on at night for AI units?
RevampedGrunt 2 May, 2024 @ 1:56pm 
Awesome!
WebKnight  [author] 2 May, 2024 @ 12:42pm 
@RevampedGrunt we are working on it
RevampedGrunt 1 May, 2024 @ 4:48pm 
The only other thing that I can imagine being needed for these guys would be emission for the visors. It'd be great if they matched up with SM to glow in the dark, makes them more intimidating for sure.
Petrus Aurelius 28 Mar, 2024 @ 9:29pm 
Thanks for adding the best part of 30k
The Exile 26 Mar, 2024 @ 3:31am 
Chhers @WebKnight, Your right my bad misread on the update dates will get new glasses as i clearly need them, Firstly let me thank you for taking the time to reply to my poorly considered message. my communities modpack is large sitting at 101 mods due to how slow our server is to install/uninstall mods may I ask if you know of any mods that clash with Solar Aux as it is AMAZING mod and is key to the narrative im running. in the short term i will try uninstall all the 40k Space marine mods from the server and add them back one at a time to try find which one is causing the issue.
WebKnight  [author] 25 Mar, 2024 @ 7:43am 
@Aussie Exile this mod was not updated since 25th of February. The error that you are getting is related to space marines item, Solar Auxilia does not add anything in general, but also does not require TIOW to run, which is probably the source of the issue.
The Exile 25 Mar, 2024 @ 6:13am 
so.. not sure if its the mod update from today or if its my server but since the update going on my server I keep getting No entry 'bin/config.bin/CfgGlasses/SM_Visor_1_5.identityTypes' .
this sends the server back to lobby screen. any thoughts?
Luixs2 15 Mar, 2024 @ 9:15pm 
I came here from the RubixRaptor video, would any of you know if the Lance airstrikes that they used on that video are in any of WebKnights mods?
Mr.Wanaskiwin "Navarone" 8 Mar, 2024 @ 9:43pm 
Thats what i mean Anti-stasi support. Add something so i can use and fight against enemies with this.

Also how do i stop a special weapon stance? the sword i was testing wont let me switch back.
Rastek 7 Mar, 2024 @ 9:34am 
@Mr.Wanaskiwin "Navarone" What do you mean anti-stasi support? Stuff doesn't magically show up in antistasi
Mr.Wanaskiwin "Navarone" 6 Mar, 2024 @ 8:43pm 
Anti-stasi support?
MADRAT 11 Feb, 2024 @ 5:49am 
is thre a way to make the aiming more accurate, i can take a bandit at 400m headshot and up close at point blank, i'm missing him with the las-rifle ... other then that i like the rifle a lot with the venting action, cool.
RevampedGrunt 4 Feb, 2024 @ 9:29pm 
@Echo117, I'd recommend just making compositions. I made some to make more accurate squad sizes and add a little variation.
Icil 3 Feb, 2024 @ 6:45am 
(yes, I know the whole point of them on the tabletop is rapid volley fire, but it's still feels pretty ludicrous)
Icil 3 Feb, 2024 @ 6:31am 
Best faction in the franchise, thank you so much.
Any chance you could nerf the fire rate on the lasrifle a bit though? Bots go absolutely insane with them for some reason despite them being semi automatic.
WebKnight  [author] 2 Feb, 2024 @ 7:00pm 
@Echo117 just spawn more whats the problem
Echo117 2 Feb, 2024 @ 6:49pm 
Any chance squad sizes will be changed? four guys per squad is kinda small
mevadralik 2 Feb, 2024 @ 4:18am 
when the war has a hammer
WebKnight  [author] 30 Jan, 2024 @ 8:37am 
arnoproducer 30 Jan, 2024 @ 8:35am 
Классный мод, на видео когда стреляешь в других они красиво падают, что это за мод?
Big Red  [author] 29 Jan, 2024 @ 4:50am 
@MADRAT If you make your own mod you can.
MADRAT 29 Jan, 2024 @ 4:40am 
will it be possible to change a bit the sound of the las-rifle ?
My M+1 is Broken 29 Jan, 2024 @ 3:12am 
Beautiful Models. Well done!
Rubino303 29 Jan, 2024 @ 12:01am 
This mod is very well done. The Emperor protects.
Epic Man 28 Jan, 2024 @ 3:46pm 
YES
Dozette 28 Jan, 2024 @ 3:10pm 
BASED BASED BASED
Six 28 Jan, 2024 @ 10:58am 
awesome
Big Red  [author] 28 Jan, 2024 @ 10:24am 
@Ghost_Recon sure does
rozdelta 28 Jan, 2024 @ 9:48am 
Yes the 110th warhammer mod
Beats-With-BothHands 27 Jan, 2024 @ 7:03pm 
YES SOMEONE READ MY MIND
GhostRecon101BN 27 Jan, 2024 @ 6:09pm 
i love how its standalone! i love warhammer but as well could do some interesting stuff with it! i have no time for arma atm but jw does regular firearms work ok against these guys?
HAPPY 27 Jan, 2024 @ 4:36pm 
wow this is insane... just in the right moment when GW showed new 28mm SA miniatures. If "maybe vehicles" ever include new heavy sentinel it would be awesome but still this is already peak job.
Big Red  [author] 27 Jan, 2024 @ 4:03pm 
@GwarDaddy88 my brother in christ its a warhammer mod.
GwarDaddy88 27 Jan, 2024 @ 3:06pm 
what do you do with it?