Total War: WARHAMMER III

Total War: WARHAMMER III

Winds of Magic 4K Beastmen Reskin
135 Comments
Pezzin 31 May @ 6:47am 
MAKE BEASTMEN COOL AGAIN
Mumm-Ra 10 Apr @ 5:29am 
love this mod
GunKing  [author] 31 Mar @ 2:01pm 
@Vékell the Shape-Shifting
Glad to hear people are still playing about with it, thank you!
Vékell the Shape-Shifting 31 Mar @ 2:38am 
Completed the campaign for Khazrak with this retexture, very atmospheric mod, thanks!
GunKing  [author] 18 Feb @ 2:28pm 
@ArcaniteM
Very welcome, thank you!
ArcaniteM 18 Feb @ 1:00pm 
Top tier mod. Such a huge change to the beastmen, make em so cool. Thank you.
GunKing  [author] 9 Feb @ 3:38pm 
Fixed Butchers of Kalkengard RoR texture mismatch.
GunKing  [author] 9 Feb @ 12:03pm 
@KarlFookinTanner
Misread the first part of your message there. The fact that they're 'missing' isn't why they look like that. They've been missing since day 1 of this mod and looked fine. It's likely they were altered when I fixed the base Minotaur models the other day that were broken from the latest patch, because a .wsmodel can only base itself off of whatever rigid_model it is linked to, and those RoRs are in a sense now trying to reference rigid_models with different settings that no longer exist.

Nonetheless, it will be fixed later today.

Khorngors look fine for me. RoRs from other mods not looking right is not of high concern for me.

Glad ya like the mod.
KarlFooknTanner 9 Feb @ 2:05am 
@Gunking
Butchers of Kalkengrad variant meshdefinitions point to them having legs and body variants, which upon inspection are missing parts in your reskin, therefore they only use your head variants which are included and therefore have discolored body/head mix.

Ungor raiders, harpies and centigors clash and have model issues if used with Decomposed's RoR compilation. I just thought I give a heads up if you ever intend to make these compatible. The RoR variants of these units are discolored in textures and stuck in T Pose or heads floating etc.

Khorngor bodies seem miscolored, the monster heads are red while the rest of the body is just a generic bestigor body variant instead of red. I couldnt find what is causing this inside your reskin, removing the reskin fixes color mismatch on Khorngors.
Thank you for your reskin, tho 4k is a bit of an overkill for my PC, still using your reskin despite the performance hit.
General Vibes 5 Feb @ 5:16pm 
oh anytime, your mods are must haves for me!
GunKing  [author] 4 Feb @ 10:51pm 
@General Vibes
It's fine now. You may have to unsub then resub to get latest mod update. Thank you for doing your due diligence and reporting an actual problem.
General Vibes 4 Feb @ 10:08pm 
upon some testing I found that it only seems to effect the pale variants of the minotaurs and is when zoomed out a bit not super close on them
General Vibes 4 Feb @ 9:58pm 
yeah I toggled off and no issue any more, makes it unusable atm
General Vibes 4 Feb @ 9:45pm 
Trying a Kazrak campaign and notice the Minotaurs are really bugged with weird effects extending beyond them, is this just me?
Matthew39 23 Dec, 2024 @ 3:41pm 
@GunKing

Sorry for late reply, but thank you so much!

With the last missing Beastmen unit now included, I can ravage the world with Beastmen horde that doesn’t look like bunch of clowns :D
GunKing  [author] 14 Dec, 2024 @ 2:47pm 
@Matthew39
I decided to do it today. Preytons are now compatible with this mod. Ensure it loads below this one and you're set. You can see how it turned out it in the 2nd image of the preview wheel.

For 6.1 I decided I'll either do proper portraits for Centigors of Tzeentch/Preytons or I'll do up the Minotaurs of Khorne.
Matthew39 14 Dec, 2024 @ 11:54am 
@GunKing

Thank you for consideration!

Your mods are one of the crucial parts that make my screenshots look any good :)
GunKing  [author] 12 Dec, 2024 @ 7:55pm 
-Updated for 6.0
-Added Khorngors.
GunKing  [author] 9 Dec, 2024 @ 4:39pm 
@Matthew39
Certainly I'll put it on my to-do list. Upcoming I have many updates to implement across all my mods so it likely won't be in the next update, but for 6.1, sure, no problem.
Matthew39 9 Dec, 2024 @ 11:57am 
Thank you so much for your work GunKing!

After seeing your Vampire reskin and it's compatibility/coverage of other mods, I wanted to ask if something similar would be possible here, specifically with ChaosRobie's Preyton:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2876531798

Of course no problem if not, you're doing so much goodwork already :)
GunKing  [author] 1 Nov, 2024 @ 6:33pm 
Updated for 5.3
Elessar 10 Oct, 2024 @ 6:10pm 
I hope it helps, and I LOVE this mod, Thank you.
Elessar 10 Oct, 2024 @ 6:08pm 
So i install this one https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3237873696 and it works now, see in description there is an explanation
Elessar 10 Oct, 2024 @ 6:06pm 
Hi, i have the same problem with minotaur and i disable all my other mods to see witch cause the problem and i found this is https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3276065270
GunKing  [author] 6 Oct, 2024 @ 9:22pm 
@RebelBuffoon
Thank you! Not to my knowledge is there a compatible LOD mod. Your best bet would be to find one you like and then delete all relevant Beastmen entries in the LOD mod.
RebelBuffoon 6 Oct, 2024 @ 11:26am 
I really love the reskin! Is there any known LOD removal mod that works with this? Ive tried several, and each one seems to screw up some unit meshes unfortunately. Which, I suppose is not a Big issue not having an LOD remover, but twould be cool.
GunKing  [author] 9 Sep, 2024 @ 8:01am 
@thelosh68
If you've got a unit resize mod it might be that.
thelosh68 4 Sep, 2024 @ 4:58pm 
mod works fine by itself just hopefully someone finds out what other mod is causing the lod issue is all.
thelosh68 4 Sep, 2024 @ 4:51pm 
Same issue as others. Minos LOD are jacked up. I have searched endlessly to see what would be conflicting turning off everything i can think of. The only other beastmen type mod i have is the beast most foul god touched one and they are all fine no issues. No other issues just the minos lod. had this mod load order 1 and last.
GunKing  [author] 15 Aug, 2024 @ 10:49pm 
@sigmars_disciple
It is definitely another mod, possibly multiple mods. Which ones, I don't know, I don't care. All the time people come to my comment sections to 'confirm' that something is broken, when they've done no testing whatsoever nor do they share their mod settings. I can do nothing for these lost souls except pat them on the head and send them on their way.

As for the beaks and load order, it's a 50/50 chance, either you're subscribed to both and it works out, or it doesn't... and you change it. As for beak legalities, GW doesn't approve of them in this setting, so other modders take it upon themselves to monitor other modders so GW/CA don't get mean, I engage in wordplay and technicalities to avoid the wrath of both.
sigmars_disciple 15 Aug, 2024 @ 10:01pm 
Given their popularity, it is relatively likely some people are running Chaos Visual Overhaul and this here together (from comments below....) and due to the (IMPECCABLE!) .pack naming, the chances of anybody running both having this mod above Chaos Visual overhaul are practically near 100%, no? - Which I understand correctly should result in top-shelf beaks, innit?

Unless you made a point about optionally swtching positions it in the description here :)

Curious about the obscurity of the IP issue and the beaks. Do Beastmen hire lawyers nowadays? Or do Game Workshop target bestial players' Steam pages? We should keep an eye out there for any unfair racial profiling. But if Khazrag etc. lawyer up now then by SiGMaR we are doomed... But that must be BS! I'm sure the next thing you're gonna tell me is that the Skaven actually exist.... Like in those funny legends for kids, HAHA Yeah sure, half man half rat, they live under us etc.... HAHAHA
sigmars_disciple 15 Aug, 2024 @ 9:48pm 
So @GunKing, are you saying it's definitely another mod, one that touches how Beastmen look, is causing the LOD issue? Did you find out which by any chance or @Johau - unlikely that it was anything obscure that nobody uses.... I'm not even sure I could name many Beastmen visual mods except yours (obvs not a Beastmen player myself, pardon my ignorance...)

Hope you're good
GunKing  [author] 7 Aug, 2024 @ 1:24pm 
@Kris Allen
Thanks!

@Johau
Yes, people keep on saying that. They're fine. Rework your mod load order with any mod that touches Beastmen assets and you'll be good.
Johau 7 Aug, 2024 @ 12:35pm 
I think the minotaur lods are messed up
Kris Allen 7 Aug, 2024 @ 5:27am 
great mod :er_heart:
GunKing  [author] 27 Jul, 2024 @ 6:30pm 
@123456evanc
Technically no, for obscure IP reasons. But if you're subscribed to Chaos Visual Overhaul and have this mod load before that one... there will be glowing eyed Tzaangors with something special.
123456evanc 27 Jul, 2024 @ 10:47am 
so did you add beaks to the tzaangors?
GunKing  [author] 16 Jul, 2024 @ 11:38am 
@Lightman
Ah yeah, that'll do it. Glad you got it worked out and I'm stoked you enjoy the mods!
Lightman 16 Jul, 2024 @ 11:17am 
Thanks for the reply and all your wonderful mods! Problem solved by changing the load order (put the Visual Bug Fixes mod above) XD.
GunKing  [author] 16 Jul, 2024 @ 9:17am 
@Lightman
How interesting! Regrettably nothing I can do about that.
Lightman 16 Jul, 2024 @ 12:49am 
Hi, I found that this mod have a conflict with Warhammer 3 Visual Bug Fixes (Fixed Load Order) . When I test with only these 2 mods and put this mod above on the load order, the minotaurs and minotaurs (shields) model kinda get broken, but the minotaurs (shields) ror looks fine, here is the link of screenshot https://imgur.com/a/PQbdccM .
< blank > 17 Jun, 2024 @ 9:33am 
the problem was caused by a popular reskin pack that contained beastmen https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2789978667
GunKing  [author] 16 Jun, 2024 @ 4:31pm 
@< blank >
Thanks. I have confidence that once you sort out your own problems with conflicting mods and have a proper load order, you will find it very playable.
< blank > 16 Jun, 2024 @ 3:54pm 
It's a great reskin in itself, I like it.but its unplayable cuz LODs going crazy its problem with all units not minos.Units take a T pose and turn gray as if their model is not loaded.
[83rd]1in1class 3 Jun, 2024 @ 10:59pm 
Sounds good! Thank you for getting a sub mod going for that!
GunKing  [author] 2 Jun, 2024 @ 9:46pm 
@[83rd]1in1class
Sure, when I get home later this month. Or you could download RPFM and delete everything minotaur related in this mod.
[83rd]1in1class 2 Jun, 2024 @ 9:34pm 
Yeah I'm not sure what was changed as they worked just fine before. Could you make a sub mod of this mod that keeps everything the same as this mod except for the Minotaur's? Could add just Skin color to them maybe. This would be tops! Some reason it's just the Minotaur's with this mod added to the top, everything else works. This would go a long way as your mod/mods bring some top experience game play to WH3.
GunKing  [author] 2 Jun, 2024 @ 7:43pm 
@[83rd]1in1class
If it's Mixu/Radious related, and they're going to vanilla appearance when you load this below, there's nothing I can really do.

Those mods are overwriting my mod. Your best bet would be to download RPFM, open whatever Mixu/Radious mod is the culprit, and delete all Minotaur related files.
[83rd]1in1class 2 Jun, 2024 @ 4:20pm 
Nvm.. getting same issue with the ungors now.
[83rd]1in1class 2 Jun, 2024 @ 3:09pm 
Think I've found the issue. Seems to be an conflict with MIxer mod/Radious. Wouldn't think at all it would conflict with those since it's a graphical mod. If I put this mod below those there is no issue but the Minotaur's are vanilla. @GunKing would you be able to look into those for a compatibility? Know most of the mods created are using Mixer mods as a requirement now. It's got to be something adjustable as all other units are fine just something with the Minotaur's.. really think it's the Mixer mod.