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Glad to hear people are still playing about with it, thank you!
Very welcome, thank you!
Misread the first part of your message there. The fact that they're 'missing' isn't why they look like that. They've been missing since day 1 of this mod and looked fine. It's likely they were altered when I fixed the base Minotaur models the other day that were broken from the latest patch, because a .wsmodel can only base itself off of whatever rigid_model it is linked to, and those RoRs are in a sense now trying to reference rigid_models with different settings that no longer exist.
Nonetheless, it will be fixed later today.
Khorngors look fine for me. RoRs from other mods not looking right is not of high concern for me.
Glad ya like the mod.
Butchers of Kalkengrad variant meshdefinitions point to them having legs and body variants, which upon inspection are missing parts in your reskin, therefore they only use your head variants which are included and therefore have discolored body/head mix.
Ungor raiders, harpies and centigors clash and have model issues if used with Decomposed's RoR compilation. I just thought I give a heads up if you ever intend to make these compatible. The RoR variants of these units are discolored in textures and stuck in T Pose or heads floating etc.
Khorngor bodies seem miscolored, the monster heads are red while the rest of the body is just a generic bestigor body variant instead of red. I couldnt find what is causing this inside your reskin, removing the reskin fixes color mismatch on Khorngors.
Thank you for your reskin, tho 4k is a bit of an overkill for my PC, still using your reskin despite the performance hit.
It's fine now. You may have to unsub then resub to get latest mod update. Thank you for doing your due diligence and reporting an actual problem.
Sorry for late reply, but thank you so much!
With the last missing Beastmen unit now included, I can ravage the world with Beastmen horde that doesn’t look like bunch of clowns :D
I decided to do it today. Preytons are now compatible with this mod. Ensure it loads below this one and you're set. You can see how it turned out it in the 2nd image of the preview wheel.
For 6.1 I decided I'll either do proper portraits for Centigors of Tzeentch/Preytons or I'll do up the Minotaurs of Khorne.
Thank you for consideration!
Your mods are one of the crucial parts that make my screenshots look any good :)
-Added Khorngors.
Certainly I'll put it on my to-do list. Upcoming I have many updates to implement across all my mods so it likely won't be in the next update, but for 6.1, sure, no problem.
After seeing your Vampire reskin and it's compatibility/coverage of other mods, I wanted to ask if something similar would be possible here, specifically with ChaosRobie's Preyton:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2876531798
Of course no problem if not, you're doing so much goodwork already :)
Thank you! Not to my knowledge is there a compatible LOD mod. Your best bet would be to find one you like and then delete all relevant Beastmen entries in the LOD mod.
If you've got a unit resize mod it might be that.
It is definitely another mod, possibly multiple mods. Which ones, I don't know, I don't care. All the time people come to my comment sections to 'confirm' that something is broken, when they've done no testing whatsoever nor do they share their mod settings. I can do nothing for these lost souls except pat them on the head and send them on their way.
As for the beaks and load order, it's a 50/50 chance, either you're subscribed to both and it works out, or it doesn't... and you change it. As for beak legalities, GW doesn't approve of them in this setting, so other modders take it upon themselves to monitor other modders so GW/CA don't get mean, I engage in wordplay and technicalities to avoid the wrath of both.
Unless you made a point about optionally swtching positions it in the description here :)
Curious about the obscurity of the IP issue and the beaks. Do Beastmen hire lawyers nowadays? Or do Game Workshop target bestial players' Steam pages? We should keep an eye out there for any unfair racial profiling. But if Khazrag etc. lawyer up now then by SiGMaR we are doomed... But that must be BS! I'm sure the next thing you're gonna tell me is that the Skaven actually exist.... Like in those funny legends for kids, HAHA Yeah sure, half man half rat, they live under us etc.... HAHAHA
Hope you're good
Thanks!
@Johau
Yes, people keep on saying that. They're fine. Rework your mod load order with any mod that touches Beastmen assets and you'll be good.
Technically no, for obscure IP reasons. But if you're subscribed to Chaos Visual Overhaul and have this mod load before that one... there will be glowing eyed Tzaangors with something special.
Ah yeah, that'll do it. Glad you got it worked out and I'm stoked you enjoy the mods!
How interesting! Regrettably nothing I can do about that.
Thanks. I have confidence that once you sort out your own problems with conflicting mods and have a proper load order, you will find it very playable.
Sure, when I get home later this month. Or you could download RPFM and delete everything minotaur related in this mod.
If it's Mixu/Radious related, and they're going to vanilla appearance when you load this below, there's nothing I can really do.
Those mods are overwriting my mod. Your best bet would be to download RPFM, open whatever Mixu/Radious mod is the culprit, and delete all Minotaur related files.