XCOM 2
[LWotC] Jeow's Infantry Classes
21 Comments
Wolf Renegade 17 Jun @ 4:30am 
An odd issue I've come across was that the force recon is unable to equip the holotargeter, instead only having access to a combat knife, It could be something to do with configs but do you know where I can have a loot to fix this?
Shady Suspicious Smiling Man 1 Sep, 2024 @ 10:37am 
For the fire support's corporal 1st class perk, the flanking tree has Hunter's instinct, while the doctorine tree has Lethal, there's no reason to pick hunter's instinct since Lethal adds an unconditional +2 damage (and +1 crit) while Hunter's instinct adds the same amount only when flanking.

Unless the intention was to have players with the option enabled to buy multiple perks on the same tier have to spend training points to get both instead of easily stacking both for a monster.
Vincent 16 Apr, 2024 @ 4:24pm 
Oh and, not only does it not work - it completely ruins the game by making both its and the long war classes completely dysfunctional - and the stated fix does nothing to help this. Neither does verifying the files, or reinstalling the game. Cool.
Vincent 16 Apr, 2024 @ 2:45pm 
Shame it doesn't work. Promoting soldiers past the first rank leads you to a blank screen.
Risitas_Fanboi 23 Mar, 2024 @ 11:03pm 
man this actually looks very interesting, damn shame it requires LWOTC
Niveksirrah 13 Mar, 2024 @ 11:53am 
So I really like this mod. The classes over all feel good and play differently with different build set ups and I like that.
However one thing I will say is the lack of anyone who gains hacking skills is rough to deal with. You lack a core part of dealing with bots and lose you on a lot of resources from having low hacking skills.
there also isn't a ton of diversity in terms of gear to use. Not sure why the combat engineer gets the nade launcher AND the sawed off. Maybe think of giving the sawed off to the rifleman for the assaulter branch? Or to the team leader? Maybe open them up for different builds.
If you are gonna give everyone a knife, could we at least use it? Or use any melee weapon of our choice? I'd love to have my team use the spec ops knifes instead to give them a more commando feel when sneaking through the base. Rather than a bulky knife on the back.

Over all, Love this mod. It's great and I'm gonna keep using it. Just hope to see more good stuff for it!
xf100t 19 Feb, 2024 @ 8:43am 
@sergio_A. Never use the 2k launcher. Use the mod launcher that has been made by the community, see here: https://github.com/X2CommunityCore/xcom2-launcher
Wolf Renegade 12 Feb, 2024 @ 12:21pm 
@jerow These classes are slowly growing on me, they're really fun and I can tell each one attempts to compliment the other, well done. One suggestion I would say is regarding custom class icons, otherwise the classes are blast. :coolthulhu:

@sergio_a I highly recommend you drop the 2k launcher and use the Alternate launcher instead, it'll save you a lot of headaches going forward. :ss13ok:
sergio_a 12 Feb, 2024 @ 9:03am 
hello...
i have subscribed to this mod and apparently i meet all the requirements for it to work (LW, wotC mods..etc) but the game doesn't load it, it doesn't appear in the mod management part of the 2K launcher.
any suggestions or solutions?
thanks
Behrg 8 Feb, 2024 @ 6:45pm 
@L. Read the fucking description.
Fernando 8 Feb, 2024 @ 5:51pm 
Conceptually, I really like this. Having all possible roles condensed in 5 classes (down from LWOTC's 9) makes building soldiers way more enjoyable for me. In practice though, it seems very weird. I have a Force Recon character using a knife to holotarget enemies. My Fire Support guy has a sword, but can't use it - it's just an accessory on his back.

This might need a bit more time in the oven.
Behrg 8 Feb, 2024 @ 2:57am 
I'm feeling that the flanking specialization is out of place within the Fire Support class. Its very strong and seems unreasonable that a soldier can Run and Gun with a canon.

I'm also starting to feel that Riflemen get the two best offensive perks in the whole game very quickly. They easily get both Light Em Up (two shots) and Run and Gun. I'm getting the feeling that the Riflemen and Support classes are one dimensional, with Run and Gun overshadowing any other flavor of gameplay.
Behrg 7 Feb, 2024 @ 5:22am 
Most of my soldiers from this mod equip knives, but the option to make knife attacks do not show up in missions. Anyone else experiencing this?
PudgyElderGod 5 Feb, 2024 @ 8:28pm 
Exceedingly fun mod while used alongside the other LWOTC classes. These would also benefit from having access to the Pistoleer skill tree.
Olagarro 4 Feb, 2024 @ 2:29pm 
Hello, first of all, very good mod , I like the whole "infantry" / sub-classes idea of your mod. So for a first one, it's a very good mod, both gameplay wise and lore wise. Keep up the good work man !

:cozybethesda:




Though, I realised that I had a problem with the Force Recon class not having access to the Holotargeter and only the combat knife.

I went to look in the files and compared to the Sharpshooter class of LWOTC which had access to the holotargeter with your mod on (I've restored it just to compare both).

I fixed the problem by changing the sentence in your config file from:

+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="holotargeting")

to (what is present in LWOTC for the sharpshooter):

+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="holotargeter")




Also, same thing with the claymores. Not sure if it was intentional, since the Reapers have access to throwing knives.
Behrg 3 Feb, 2024 @ 3:10pm 
Trying it out and I enjoy the classes. Feels right, and is playing well.

I miss having a gremlin operator, though. I would enjoy seeing your take on a drone controller class that fits in with these.
Behrg 3 Feb, 2024 @ 1:45am 
This looks GREAT
xf100t 2 Feb, 2024 @ 5:15pm 
Is there any way to get this mod without deleting the original classes? I really love just having tons of classes that make each of my soldiers unique.
Zero_Sen 2 Feb, 2024 @ 3:59pm 
@redsoxfan550 Outside of the splash title image, looks like all the guns depicted are from TLE, that is, DLC Guns that normally, you'd only get one of. there are mods that make them as plentiful as the vanilla counterparts.

Looks interesting, I'll tag it for now and I'll give it a spin when my current LWOTC using RPGO is done
redsoxfan550 2 Feb, 2024 @ 2:36pm 
what weapon mod are you using in your pics?
Aza 2 Feb, 2024 @ 9:32am 
Hi, i have old mod collection, i don't really know if it's your mod that the cause of the bug.
Lwotc update to 1.1, perhaps it's not.
But, on first try with only add yours, somes soldiers doesn't have gun for the first mission.
It's a little embarrassing, on the second launch, all soldiers have one.
sry if not yours mod, but i think it's him.
i go try it now ! I really like new class :steamhappy: