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Unless the intention was to have players with the option enabled to buy multiple perks on the same tier have to spend training points to get both instead of easily stacking both for a monster.
However one thing I will say is the lack of anyone who gains hacking skills is rough to deal with. You lack a core part of dealing with bots and lose you on a lot of resources from having low hacking skills.
there also isn't a ton of diversity in terms of gear to use. Not sure why the combat engineer gets the nade launcher AND the sawed off. Maybe think of giving the sawed off to the rifleman for the assaulter branch? Or to the team leader? Maybe open them up for different builds.
If you are gonna give everyone a knife, could we at least use it? Or use any melee weapon of our choice? I'd love to have my team use the spec ops knifes instead to give them a more commando feel when sneaking through the base. Rather than a bulky knife on the back.
Over all, Love this mod. It's great and I'm gonna keep using it. Just hope to see more good stuff for it!
@sergio_a I highly recommend you drop the 2k launcher and use the Alternate launcher instead, it'll save you a lot of headaches going forward.
i have subscribed to this mod and apparently i meet all the requirements for it to work (LW, wotC mods..etc) but the game doesn't load it, it doesn't appear in the mod management part of the 2K launcher.
any suggestions or solutions?
thanks
This might need a bit more time in the oven.
I'm also starting to feel that Riflemen get the two best offensive perks in the whole game very quickly. They easily get both Light Em Up (two shots) and Run and Gun. I'm getting the feeling that the Riflemen and Support classes are one dimensional, with Run and Gun overshadowing any other flavor of gameplay.
Though, I realised that I had a problem with the Force Recon class not having access to the Holotargeter and only the combat knife.
I went to look in the files and compared to the Sharpshooter class of LWOTC which had access to the holotargeter with your mod on (I've restored it just to compare both).
I fixed the problem by changing the sentence in your config file from:
+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="holotargeting")
to (what is present in LWOTC for the sharpshooter):
+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="holotargeter")
Also, same thing with the claymores. Not sure if it was intentional, since the Reapers have access to throwing knives.
I miss having a gremlin operator, though. I would enjoy seeing your take on a drone controller class that fits in with these.
Looks interesting, I'll tag it for now and I'll give it a spin when my current LWOTC using RPGO is done
Lwotc update to 1.1, perhaps it's not.
But, on first try with only add yours, somes soldiers doesn't have gun for the first mission.
It's a little embarrassing, on the second launch, all soldiers have one.
sry if not yours mod, but i think it's him.
i go try it now ! I really like new class