Dominions 6

Dominions 6

No Friendly Fire
13 Comments
SkytheAlicorn 7 Feb @ 1:36am 
Friendly fire = off
MightyPsychoBat 28 Aug, 2024 @ 11:09pm 
Thank you!
dinosaur 14 Aug, 2024 @ 7:32pm 
I appreciate the simple solution.
Bloody Jackal 24 Feb, 2024 @ 3:55am 
Many thanks for the mod! It seems lightweight, and very elegant solution!
Rethias 4 Feb, 2024 @ 5:04pm 
Do I expect my archers to time their arrow so that it strikes someone approaching? Yes.

Do I expect my archers to have 100% accuracy in the thick of a huge battle where both sides are equally engaged at the frontline? No... but I understand and welcome this mod for anyone that gets frustrated at seeing their ranged units as the main reason for dead (friendly) units. (10 casualties, 7 caused by my own slingers?!)
superresistant 4 Feb, 2024 @ 5:31am 
I get the point of this mod but it is a strategy and challenge to build your army so you mitigate or cancel friendly fire.
Prime Strategus (Samurai Jack) 3 Feb, 2024 @ 3:24pm 
In large battles it is ok, as you have limited space when troops engage. But in small battles, you get more casualties from your own archers, then enemy. I will try this mod. =)
AliensOnMars 3 Feb, 2024 @ 2:10pm 
I think this makes a lot of sense and I wouldn't worry about balance as archers are quite situational anyway. Without it I struggle to justify the use of archers, especially in larger battles
Darksavant  [author] 1 Feb, 2024 @ 6:22am 
As far as balance goes this does apply to all players including AI equally, for what that's worth.
Darksavant  [author] 1 Feb, 2024 @ 5:27am 
As far as I know there would be no way to reduce friendly fire damage with a mod.
Prime Strategus (Samurai Jack) 31 Jan, 2024 @ 2:21pm 
Can someone share their experience, maybe mod needed to reduce Friendly fire damage?
Prime Strategus (Samurai Jack) 31 Jan, 2024 @ 2:20pm 
I want to use it, but I think it will make game unbalanced.
Unter_Null 30 Jan, 2024 @ 9:51am 
thanks for this.