Caves of Qud

Caves of Qud

Prestige Skills: Blade Mastery
26 Comments
Gravenwitch  [author] 21 Jun @ 5:11pm 
@Cosmeo @Celepito I was unable to recreate this issue. Please share any relevant mods and your actions. I'll take a look at how the main game's handling of these mechanics has changed to see if I can use a more durable option.
Celepito 10 Jun @ 1:52pm 
I can corroborate Cosmeo's bug report, and if I remove Follow Through via the mod Skill Gone, I get multiple attacks again, as normal.

Considering how heavily my game is modded, and that your testing didnt run into this, this is likely to be a very weird mod conflict.
Gravenwitch  [author] 29 Jan @ 9:50pm 
@Clockwork Thanks for the info! I will see if I can figure out a method to prevent that behavior next time I update the mod.

Thank you for the kind words
Clockwork 26 Jan @ 8:45pm 
Mod isn't exactly safe to add mid-game. My character was forced to relearn Rejoinder. I look forward to seeing this mod in action!
Gravenwitch  [author] 15 Jan @ 8:05pm 
@Cosmeo after some exhaustive testing I believe the issue resides somewhere else. I recommend you first unsubscribe / resubscribe to this mod to ensure any previous versions are deleted. I was able to get multiple offhand attacks with flurry and normal attacks. On the back end, follow through literally does not have the ability to block offhand attacks.

That said it may be another part of the mod that I did not consider.

Please test it with no other mods installed, it can help me figure out which mods may be conflicting.
Cosmeo 15 Jan @ 1:06am 
Hi, in my game, Follow Through seems to disable all other offhand attacks, including Flurry.
When Follow Through is learned, I only trigger one offhand short blade, and all other arms never attack even when Flurry is used. All other arms do not attack regardless of whether the primary hand is using a long blade or not.
Vyklade 16 Dec, 2024 @ 8:37am 
Mod appears to load in 12/16/2024 once you update Graven's Grimoire!
DragonGear314 21 Sep, 2024 @ 12:27pm 
I wish you luck in dealing with insurance.
Gravenwitch  [author] 20 Sep, 2024 @ 1:49am 
@Supertinyking thanks for the heads up! Steam set it to private until admins / automated systems looked over the description after I updated it and never unset it, which they usually do in under 5 mins. It is back to public now.
Supertinyking 19 Sep, 2024 @ 7:57am 
Hey Graven, seems the Mod Prestige Skill: Metamorph is gone. Is there a reason for that?
Gravenwitch  [author] 27 Jul, 2024 @ 3:29pm 
@the Thanks, mod updated for spring molting or whatever the current update is called
YASD 12 Jun, 2024 @ 3:02pm 
=== Prestige Skills: Blade Mastery Errors ===
<...>\steamapps\workshop\content\333640\3150363011\PrestigeBladeDancer_Riposte.cs(86,152): error CS1503: Argument 9: cannot convert from 'bool' to 'int'
<...>\steamapps\workshop\content\333640\3150363011\PrestigeBladeDancer_Riposte.cs(86,181): error CS1503: Argument 10: cannot convert from 'bool' to 'int'
<...>\steamapps\workshop\content\333640\3150363011\PrestigeBladeDancer_Riposte.cs(86,187): error CS1503: Argument 11: cannot convert from '<null>' to 'bool'
Getting the same errors for Rejoinder and Bloodlust as well.
Halcyon 29 May, 2024 @ 8:31am 
Awesome to hear that Graven, your work is exceptional and I've been really enjoying every mod of yours that I've tried. Keep up the good work!
Gravenwitch  [author] 23 May, 2024 @ 1:26pm 
@Halcyon Thanks for the logs. I am working through updating all my mods to spring cleaning rn. This mod may get some significant rewrites / reworks of some powers now that I am a bit better at coding.
Halcyon 23 May, 2024 @ 5:10am 
Sorry for double, character limit is a bitch. errors in beta branch

[Errors]
<...>PrestigeBladeDancer_Riposte.cs(86,152): error CS1503: Argument 9: cannot convert from 'bool' to 'int'
<...>PrestigeBladeDancer_Riposte.cs(86,181): error CS1503: Argument 10: cannot convert from 'bool' to 'int'
<...>PrestigeBladeDancer_Riposte.cs(86,187): error CS1503: Argument 11: cannot convert from '<null>' to 'bool'
<...>PrestigeShortBlades_Rejoinder.cs(96,152): error CS1503: Argument 9: cannot convert from 'bool' to 'int'
<...>PrestigeShortBlades_Rejoinder.cs(96,181): error CS1503: Argument 10: cannot convert from 'bool' to 'int'
<...>PrestigeShortBlades_Rejoinder.cs(96,187): error CS1503: Argument 11: cannot convert from '<null>' to 'bool'
<...>PrestigeShortBlades_Rejoinder.cs(108,193): error CS1503: Argument 17: cannot convert from 'int' to 'bool'
<...>PrestigeShortBlades_Rejoinder.cs(108,197): error CS1503: Argument 18: cannot convert from '<null>' to 'int'
Halcyon 23 May, 2024 @ 5:08am 
== Warnings ==
<...>\steamapps\workshop\content\333640\3150363011\PrestigeBladeDancer_Riposte.cs(15,30): warning CS0672: Member 'PrestigeBladeDancer_Riposte.Register(GameObject)' overrides obsolete member 'IPart.Register(GameObject)'. Add the Obsolete attribute to 'PrestigeBladeDancer_Riposte.Register(GameObject)'.
<...>\steamapps\workshop\content\333640\3150363011\PrestigeShortBlades_Rejoinder.cs(16,24): warning CS0672: Member 'PrestigeShortBlades_Rejoinder.Register(GameObject)' overrides obsolete member 'IPart.Register(GameObject)'. Add the Obsolete attribute to 'PrestigeShortBlades_Rejoinder.Register(GameObject)'.
<...>\steamapps\workshop\content\333640\3150363011\PrestigeShortBlades_Rejoinder.cs(22,4): warning CS0618: 'IPart.Register(GameObject)' is obsolete: 'Use Register(GameObject, IEventRegistrar)'
John Worms 19 May, 2024 @ 10:11am 
These are so cool, man. Please keep it up.
Explosiv 'n' Eskort 3 Mar, 2024 @ 5:34am 
Glad to hear that, good luck with development.
Gravenwitch  [author] 2 Mar, 2024 @ 10:17pm 
Love the suggestions! It turns out I needed to create some more tools to make parry function whatsoever but I have finally made them and I like that angle of it. On the subject of long blades I will eventually add additional skills to each base tree, to cover situations where there is a fun skill idea but no synergy across trees.
Explosiv 'n' Eskort 2 Mar, 2024 @ 9:01am 
Also could there be a longblade focused version ?
Explosiv 'n' Eskort 2 Mar, 2024 @ 9:00am 
Suggestion, make the parry kinda works like shield, a agility/strength based chance to block an attack
Lekoda 21 Feb, 2024 @ 6:19pm 
Good one.
kamonwolfe 10 Feb, 2024 @ 9:43am 
10/10, I made a copy of the Riposte skill and subbed axes for long blades, and now I can riposte with axes too
Wakko 3 Feb, 2024 @ 11:14am 
No heavy weapon?
Essence of magic 2 Feb, 2024 @ 7:42am 
Splendid
TutterFunks 30 Jan, 2024 @ 1:13pm 
Seems really promising and fun!

Good work! :gearthumbsup: