Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It just has to be added to the weapon sbc itself to recognise it, and hand-loaded first mag in-game to change it
Great work!
portal turret use a piston system to fire a whole bullet.
It has real world equivalence, called "improvised ammunition" often produced in extreme circumstances like the artic, in "gun nut" boasting fights or "prepper self sufficiency" scemes.
Problem with using uranium as a propellant is that one still would need a primer explosive to set it off... one could theorise that an increased amount of nickle + water + electricity "would" provide some explosion but not even close to the required amount, but then at least you have AN explosion to make the lore fit...
This is why we dont use uranium propellant in modern days, if we ignore radiation we would need more explosives to set off the uranium then we would get delta V from the uranium, even at the "battleship cannon" scale..Over engineering at its finest!
Still a really cool mod!
A "little bit" should actually be a decent amount, just probably not enough to destroy two ships in total. Because sometimes, you're going to expend ammo but then run away, especially on a PvP server.
Feedback on whether the current recipe can achieve this or not is welcome. :)