Stormworks: Build and Rescue

Stormworks: Build and Rescue

ZE Kalman Filter for Radars
34 Comments
Uran_Wind  [author] 24 Nov, 2024 @ 6:59pm 
Yes, with the same channel numbering as the radar.
Mysteriousbeaver 24 Nov, 2024 @ 10:36am 
with radar angles, does it also output distance or no?
Uran_Wind  [author] 19 Jul, 2024 @ 8:08am 
The filter outputs only relative coordinates between the radar and the target.
Mysteriousbeaver 18 Jul, 2024 @ 3:19pm 
Can I use the GPS system on a kalman (hooked directly up to radar). Because since there is no tilt sensor or compass won't it give me the wrong co-ordinates
Uran_Wind  [author] 17 Jul, 2024 @ 10:18am 
Altitude is Y, as the game universally defines it.
Mysteriousbeaver 17 Jul, 2024 @ 10:06am 
Thank you, assuming it's still channel 1, 2, 3 for first targets, is Y considered the altitude or is Z?
Uran_Wind  [author] 17 Jul, 2024 @ 10:01am 
There is an option for measuring relative cartesian speed along xyz axes in the controller settings.
Mysteriousbeaver 17 Jul, 2024 @ 9:49am 
thanks, also one more question, how do I get accurate velocity reading for my target? (Delta blocks are bs), if there's a specific mode on the KF for that can you tell me what it is?

Also crazy good job on coding this masterpiece (I am making an active protection system and would rather not have problems with measuring velocity lol)
Uran_Wind  [author] 17 Jul, 2024 @ 9:16am 
It is 3 channels per detected target, 1-3 for the first, 4-6 for the second, and so on.
Mysteriousbeaver 16 Jul, 2024 @ 7:38pm 
for the cartesian co-ordinates, what are the composite channels?
Uran_Wind  [author] 13 May, 2024 @ 5:55pm 
You can use it, but the signal propagation delay may be too high. It have the same composite output as the radar.
daclundunk 13 May, 2024 @ 3:54pm 
oh and can it be used in a missile? and what composite output is best for missiles if works on missiles?
daclundunk 13 May, 2024 @ 10:31am 
ok
Uran_Wind  [author] 12 May, 2024 @ 7:28pm 
No.
daclundunk 12 May, 2024 @ 7:07pm 
is it chaffproof?
Uran_Wind  [author] 13 Feb, 2024 @ 1:26pm 
Yep, added.
lunar 13 Feb, 2024 @ 12:08pm 
Good job, but might need to add `sb(i,gb(i))` to the LUA block as the current bool composite output is left as false
Uran_Wind  [author] 11 Feb, 2024 @ 10:58am 
It just makes radar readings smoother.
Secret176 10 Feb, 2024 @ 11:44pm 
Also does it affect other radar tracking systems or it helps them be more smooth
Secret176 10 Feb, 2024 @ 11:43pm 
Is it good for tracking ground targets from another ground vehicle?
Uran_Wind  [author] 10 Feb, 2024 @ 4:01am 
tom 9 Feb, 2024 @ 9:20pm 
can you post as an example?
Darkness 9 Feb, 2024 @ 4:36pm 
well no one was in the heli and i was out of the fov of the radar
Uran_Wind  [author] 9 Feb, 2024 @ 1:46pm 
Make sure you track the heli without the player inside, because there is a game bug that completely disables the radar if the player gets into line of sight between the radar and the target. The filter works smooth enough for slowly moving targets.
Darkness 9 Feb, 2024 @ 1:10pm 
i tried it on a stationary tracking radar tracking a hovering heli and it didnt work right and just over predicted
Uran_Wind  [author] 9 Feb, 2024 @ 12:31pm 
It works for moving and stationary targets.
Darkness 9 Feb, 2024 @ 12:25pm 
does it not work for stationary targets?
Uran_Wind  [author] 8 Feb, 2024 @ 3:36pm 
This is a well-known filter that makes the readings of a noisy sensor smoother without compromising its responsiveness, if you know the statistical parameters of the noise and suggest the dynamics of the readings.
Fritekot 8 Feb, 2024 @ 1:17pm 
Hey op, can you explain what does the Kalman filter does exactly?
stevens_sales 8 Feb, 2024 @ 10:19am 
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Uran_Wind  [author] 6 Feb, 2024 @ 2:39pm 
Yes, it works with laser sensors and has the same smooth readings as for radars.
InfinitePorpoise 6 Feb, 2024 @ 2:01pm 
How does this controller work with Laser Sensors (Missile)? Does it create similar smooth results?
MagicPotatoBean 5 Feb, 2024 @ 11:20am 
Thats a lot of numbers, too bad i aint reading all of them.:steamthumbsup:
WH1T3_No1SE 3 Feb, 2024 @ 3:49pm 
Very nice