Barotrauma

Barotrauma

IMC REDEEMER MKII
32 Comments
Blacklight  [author] 29 Jun @ 4:24pm 
Thunderbird: Simple enough then! I will remove the return component. The linked turrets to loader is an intentional handicap. The periscope glitching is unfortunately unavoidable. Although I could add a switch to drop it completely. The smart bomb is a cool concept but in practice is too quirky and can go off unintentionally. I would suggest dropping it at game start.
Thunderbird 29 Jun @ 3:47am 
thats what i thought aswell, but that was not the case.... it was the return to resting position memory component, once we disconnected it, it was fine
my group tried using this sub, and while its really cool, we've got some issues with it

smartbomb, the heavy mount memory component, linked top right and bottom left guns to one loader, shot trap on the front, and mainly the bottom periscope getting stuck in other ships because it does not retract all the way, and making game physics freak out and locking both the subs against the ceiling

we like the submarine, it has really neat features and the layout is pretty good, and has enough spare room to build the additional EA fabricators without blocking much, which most subs just dont... theres just a few of these things we ran into
Blacklight  [author] 27 Jun @ 5:12pm 
Thunderbird: That should be a return to position component, which only affects it when not in use. What you are describing is usually what happens when the sonar and periscope are fighting for control. I will look at adding a delay component to the return component just in case though.
Thunderbird 24 Jun @ 8:55am 
the top aft mount has a logic component interfering with the gun
there is a memory component attempting to constantly fight the gun aim, and there is no override to it, or the sonar aim
Blacklight  [author] 19 May, 2024 @ 12:09am 
Wallace: The "Shuttle Navigation Terminal" control the sub. There is custom wiring to the reactor so if you are using any reactor mods then you may have to wire it back up to the components.
Blackrock executive 18 May, 2024 @ 5:03am 
How do I exactly start the ship? It is not moving for me
Blacklight  [author] 10 Apr, 2024 @ 11:45am 
MysticalCyan: The most recent version of the sub should not have any reactor issues. After talking with you it turns out the issue is the smartbomb (which uses 10 minireactors to create its explosion). At some point the smartbombs circuit is breaking which causes the wall/monster sensors to activate and explode the bomb. I suggest dropping the bomb early for now which i discover the cause.
MysticalCyan 9 Apr, 2024 @ 12:53pm 
Having issues in which the sub will have a reactor meltdown VERY often.

So far the only thing killing our run is the sub just having a meltdown either during combat, or just travelling. We even undocked with a station and it exploded.
MysticalCyan 5 Apr, 2024 @ 3:04pm 
Hello, I feel like maybe it messed up in between that. END did work by the way! Thank you very much! However, it never mentioned that. I also tried typing broadcast again, activating it, and it still wouldn't tell me about END.

Again though, thank you, my nav terminal has been soft locked for awhile, you fixed it for me! Love these subs a lot
Blacklight  [author] 5 Apr, 2024 @ 2:03pm 
MysticalCyan: The command is END. It will tell you after enabling broadcast to type END to exit broadcast mode but that is only time it tells you that command.
MysticalCyan 5 Apr, 2024 @ 1:11pm 
Hey, so I am having an in issue where that still does not work unfortunately.

Could you accept my friend request so I can troubleshoot?
Blacklight  [author] 5 Apr, 2024 @ 12:52pm 
MysticalCyan: Most commands are disabled by repeating the command or typing EXIT. Sorry for slow reply. Not getting steam alerts when people leave comments until days later for some reason.
MysticalCyan 4 Apr, 2024 @ 9:12am 
Hello, but how do you turn off the Broadcast setting in a console?
MysticalCyan 3 Apr, 2024 @ 5:07pm 
Hello! I could use some help, I turned the broadcast system on in the Nav area and cannot return to original settings. It just broadcasts every command, any help on what to do?
Blacklight  [author] 13 Feb, 2024 @ 4:07pm 
Ajax: For now it makes an excellent bomb if you switch it to bomb mode using the terminal. I will make some adjustments to the torpedo launch mode tonight and update it.
Ajax 13 Feb, 2024 @ 1:29pm 
Yea, I'm not very good with terminal commands so I was just fiddling with it while the nuke kept blowing me up for the next ten minutes. I'm not smart.
Blacklight  [author] 13 Feb, 2024 @ 4:17am 
Ajax: The button was just temporary for the demo. If you are stationary when you launch the torpedo the sub moves up and out of the way just barely enough. Was trying to make it so torpedo 's path was straight out from the nose of sub at time of launch. I think i may have to tweak the drop timer on the torpedo though. It's a little too likely to be a game ender.
Ajax 12 Feb, 2024 @ 3:49pm 
@Blacklight I see that in the video for the smartbomb that there is a button you press to launch it, but it's not there, is there another way to deploy it?
Ajax 12 Feb, 2024 @ 3:39pm 
I am also blowing myself up with the smartbomb, don't really know how to control it from the captain's terminal.
Blacklight  [author] 11 Feb, 2024 @ 6:16pm 
Used in campaign through first map. All missions and combat verified working with no other mods enabled. Accidentally blew myself up with the Smartbomb eventually though.
Blacklight  [author] 11 Feb, 2024 @ 5:23pm 
Dolphin: It is possible it didnt update for you. You may need to unsubscribe and resubscribe. I have tested the current version in multiple combats and the issue has not repeated.
Dolphin 11 Feb, 2024 @ 4:06pm 
@Blacklight it seems that the reactor still goes critical in battle.
Blacklight  [author] 10 Feb, 2024 @ 9:36pm 
I wanted the power management to be advanced where you need to shut off systems to use others but i went a little too far i think since the ARC doesnt care if its gonna blow reactor.
Blacklight  [author] 10 Feb, 2024 @ 9:15pm 
Dolphin: I have updated the sub. The reactor was being pushed too close to its limit too easily. Please give it another try now.
Dolphin 10 Feb, 2024 @ 2:10pm 
@Blacklight I think the reactor controller needs actual work, it is in fact exploding every time combat is introduced. Instead of having set temperatures, how about the reactor only heats up to that level IF the reactor can handle it at the exact moment.

I'd hate to see this ship not work, it is very nice.
Blacklight  [author] 9 Feb, 2024 @ 10:22pm 
You can disconnect the ARC circuit by removing the Set Turbine and Set Fission Rate wires from the reactor.
Blacklight  [author] 9 Feb, 2024 @ 10:21pm 
Logtecho: What>! Are you using any reactor mods? .. the reactor has an ARC circuit controlling it .. if your engineer added more than 1 fuel rod into reactor then you need to set the fuel value on the mem. You can do this using the terminal reactor menu. Make sure Automatic mode is turned OFF on reactor for best performance. You can also completely disconnect the ARC circuit from the reactor and run it with normal auto mode.
Blacklight  [author] 9 Feb, 2024 @ 10:19pm 
Dolphin: type EXIT in caps into terminal and it should exit chat mode
Dolphin 9 Feb, 2024 @ 9:59pm 
@Blacklight

this is a REALLY cool sub. one q: how do you exit chat mode? i locked myself in my command room.
logtecho 9 Feb, 2024 @ 9:20pm 
The Reactor keeps exploding when we enter combat with no warning not even fire but its a great sub and I like the overall features and structure of the sub :steamthumbsup:
Blacklight  [author] 6 Feb, 2024 @ 8:46pm 
Automat: Your awesome! Thanks man!
RustedRegime 6 Feb, 2024 @ 8:38pm 
Automatgranatsprutamannen from discord here, liked, favourited and awarded this.