VTOL VR

VTOL VR

Ace Combat 6: Chandelier
5 Comments
Legendairy  [author] 28 Nov, 2024 @ 5:45am 
@Creeperbros As of now I have no plans to remake AC6, Chandelier was a one off test to see how far I can push the Map Editor and have no plans as of now to make the entire campaign, since the scale is unimaginably bigger then any other Ace Combat Campaign (Liberation of Gracemeria has roughly 500 AI Units) and to scale it down so VTOL VR could run it would do it a injustice imo. However I will look into seeing if it's feasible at some point.
Creeperbros 22 Nov, 2024 @ 2:56pm 
I want to ask, since you recently remade all of AC5 in Vtol VR and since you remade Chandelier in Vtol VR, do you have any plans on remaking the rest of the AC6 campaign, just curious.

Also I must say you did an incredible job on remaking Chandelier. :steamthumbsup:

<<"Let's go, Garuda 1! It's time to finish this!">> Shamrock Garuda 2
Flop 3 Jul, 2024 @ 1:47am 
Man you did such an incredible job with this. The Chandelier looks amazing and the sense of scale is great.

The weak spots are also cleverly designed. You really used all the assets available in a super clever way.


Great job!!!
Legendairy  [author] 26 May, 2024 @ 3:38am 
@ZbuffeR You can allow up to 3 cruise missile launches so you have a bit of leeway.
The best tactic is clear out the enemy aircraft then turn your attention to the AA Guns and SAMS along the structure in the front, Then you should be able to deal with the vehicle going down the path.
Also make sure to increase your Flare release rate to spam them to avoid missiles, once empty they'll come back after 6 seconds.
ZbuffeR 23 May, 2024 @ 2:26pm 
Beautiful but difficulty seems way yoo hard.
Tried a few times but was rekt a lot trying to destroy the vehicle that goes inyo the cannon.

Any hints to enjoy more ?