Sid Meier's Civilization VI

Sid Meier's Civilization VI

Strudeler's Civilizations: Columbia (It's a Canadian Year of the Dragon)
6 Comments
Knoblauch_ 31 Aug, 2024 @ 12:01pm 
Yeah, I was playing with an alternate name.
Strudeler of the Tart Society  [author] 23 Aug, 2024 @ 1:44pm 
Update is out.
Strudeler of the Tart Society  [author] 23 Aug, 2024 @ 8:06am 
Were you playing on an alt name, @Knoblauch_? It looks like the alt names had ability texts from older builds.
Knoblauch_ 22 Aug, 2024 @ 11:29pm 
Enjoyed playing as the mighty empire of British Columbia, thanks for the fun mod.

Appears that the production adjacency on mines/lumber mills from Pacific Towns is a minor adjacency. Not sure if intended, but wasn't clear from the description and it's quite an investment to build two Towns just for a little production. Also, I couldn't get the Royal Engineer Detachment to boost district production. Had a good time nonetheless!
Strudeler of the Tart Society  [author] 9 Feb, 2024 @ 6:35am 
All Canadian alts will have to function like Laurier, @Pyrocrates1. Last Best West is what terraforms the tundra; ergo, all new Canadian leaders have to consider their spawn bias. Canada does not have the freedoms that Russia does as Mother Russia is bound to the civilization. This is observable in my Alexander Nevsky whose Novgorod does have a tundra bias as well as my Ivan the Terrible whose Muscovy does not have a tundra bias which frees up the Muscovite traits. The only other solution is a separate and global Canada rework that anticipates more alt leaders.
Pyrocrates1 8 Feb, 2024 @ 10:29pm 
This is kinda like the Canadian leader but more modern