Kenshi
I Am The Main Character
19 Comments
Zetyr  [author] 27 Jan @ 12:01pm 
I also wanted to add the very basic method for making my mod compatible with whatever you absolutely need for a playthrough. You might need to google specific things like how to open a mod in FCS, but that's easily found information.

For a basic guide to make this compatible with others, it would be load up their mod in FCS and click the "CHANGES" button to see what was done. Anything that's been changed will show up in green text. Merge the two mods (MERGE MOD button), and add or change my MC races the same way you see the other base race changes being made. Then save to your mod folder located in the Kenshi game directory (not workshop) under a new name. Pretty simple and straightforward.

Lastly, not so much for my mod since I just changed stats, but make sure you give love to the other creator's mod pages when you do this sort of patch as often enough you'll need to uninstall the original to prevent further conflicts.
Zetyr  [author] 27 Jan @ 11:44am 
Sorry about the delayed response. In very short, it's been a helluva year and a Kenshi mod was far outweighed by RL.

For the hairstyles, I was never aware. All base game hairstyles were included with the original creation of the mod. I verified it wasn't something just on my end by downloading from the workshop and opening it as if it was another creator's work. All base hairstyles are included in the MC races in the FCS. All hair styles work fine on my end in game as well.

To get into a little more detail, the MC characters are basically copy and pasted versions of the base game races with stat modifications made. Everything was left original except for the specific changes made in the mod description.

As stated by Reeva!, there could be mod conflicts. If you use modded hair or any other modded additions to races such as animations, those will not apply to the MC's. This can be very easily corrected in the FCS on a case by case basis.
Reeva! 9 Jun, 2024 @ 11:47pm 
For anyone who has issues getting the MC preset to appear in character creation, using mods like ACC (Advanced Character Creator) will cause this to happen. That mod specifically is not compatible with MC.

As for hairstyles, I assume the same logic applies.
Guerrand 7 May, 2024 @ 7:26am 
I'm not seeing any option on character creation for this subclass
MaryCW6 25 Apr, 2024 @ 6:10am 
This is a cool mod and I tried it out. Found out the human MC subraces only have 4 hairstyles available for some reason, so won't be using it. Still, thanks for the mod!
Anrhaa 18 Apr, 2024 @ 7:21pm 
It's done!
Zetyr  [author] 18 Apr, 2024 @ 5:49pm 
Let me know when you get it added and I'll make sure to add a link in my description.
Zetyr  [author] 18 Apr, 2024 @ 5:45pm 
Thanks a ton!
Anrhaa 14 Apr, 2024 @ 8:03pm 
Hi dude. I'll add support for this mod with my Mega Patch. That means all the new sub-races will work with any and all animation mods ever made (or the vast majority of them). Hivers will work with all modded hiver items/armors too.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3066628535
Zetyr  [author] 12 Apr, 2024 @ 8:08am 
I've had a chance download those mods and look at them in the FCS. It doesn't look like animation files merge correctly from following their work and FCS notes. In that case I believe I would need to work from within their mods and merge my edits over to patch. I have requested permission before doing anything like that on both of the mod pages, so we'll see.
TruthBeUntold 11 Apr, 2024 @ 8:55am 
Tested it. Doesn't work with said mods. I do like this mod a lot for a solo playthrough, but I also feel as I can't play without the other mods. Patch?
Zetyr  [author] 10 Apr, 2024 @ 10:16pm 
The MC characters are created sub-classes under the existing races. For all Vanilla aspects of the game they'll function same as Humans, Sheks, ect. However since I believe those mods are applying edits directly to vanilla races/subclasses, I don't believe they'll work with MC's as they are newly created sub-classes.

That being said, I haven't tested so I'm not 100% sure.
TruthBeUntold 10 Apr, 2024 @ 11:33am 
does this work with more combat animations and animation overhaul?
Zetyr  [author] 12 Feb, 2024 @ 6:23am 
Good, glad to hear it! You're very welcome. Let me know if you find anything else that's not quite balanced.
Welk 11 Feb, 2024 @ 10:26pm 
The healing rate is already quite balanced not too cheaty unlike legacy of the ancients you can still bandage your character and lose limbs. Thank you for this! Its hard to find subraces like this.
Welk 11 Feb, 2024 @ 9:59pm 
Ok thank you for the reply!
Zetyr  [author] 11 Feb, 2024 @ 1:16pm 
Ok, updated. Turned on self healing and upped the healing rate.

After testing out Self Healing, I believe it's perfect for the nature of this mod. When you're damaged Self Healing will start to heal your body where you would normally need bandaging. However it's still possible to sustain too much damage and lose blood or degrade faster than the self healing. This means it's more difficult to die, but still possible.

I also upped the healing rate on the MC's. This is noticeable after you're bandaged, but REALLY apparent once you make it to a bed. I wouldn't mind a little feedback whether the healing is too OP or not.
Zetyr  [author] 11 Feb, 2024 @ 12:10pm 
Sorry about the delayed reply. I've been toying with another idea I've had, but I'm horrible with graphic design so basically banging my head against a metaphoric brick wall that is Blender.

For the healing, that's a great point. Currently it's a task to heal up the extra health.

I'd noticed when editing there is a direct healing rate stat to work with and I also noticed a self healing (wolverine-ish I believe) stat that I wanted to test out that may balance things out as well. My worry is that it would be too OP if I'm not careful so let me test a bit and get that taken care of.
Welk 11 Feb, 2024 @ 12:22am 
Can you atleast increase the healing rate of your main character mod and all its sub-races just like the legacy of the ancients mod by Kaokasalis for people who like to play solo and make the main character a little more special so He/She can survive alteast on crossbows and turrets?Thank you for the mod.