Total War: WARHAMMER III

Total War: WARHAMMER III

Feasts for the Skaven Clans (NEW MOD REQUIRED)
30 件のコメント
FullAutoAttack  [作成者] 2024年12月22日 14時53分 
!UPDATE 6.0!
Scrap Upgrade UI Framework by BAGHolder is currently needed for the scrap UI to show up
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3384239916
FullAutoAttack  [作成者] 2024年11月25日 19時24分 
There is no way that I know of, sorry.
PoisonClaw 2024年11月25日 16時28分 
Is there no way to make Throt be able to also use this mod? Because if not then one can not use this mod in conjunction with the "confiderating you can get" mod, which is kinda sad. No pressure or bad vibes just wanting to ask because i love both mods but hate disabling mods depending on my planed campaign. XD
LimeUser 2024年10月3日 13時36分 
I feel like more or less any skavenslave would devote themselves to a chaos god if they got to eat their former master.
FullAutoAttack  [作成者] 2024年9月24日 0時22分 
I'm not up on the lore - Rats see power and seize upon it?

You can just not use the mod.
Bareback Hussein Obama 2024年9月23日 20時09分 
i think this mod is a little lore/immersion breaking. there is no way a rat would devote his life too khorne/slaneesh or any chaos god!
RagnaroK 2024年7月1日 2時11分 
Should be fine, I messed with those for some of my mods a while back, same goes for Throt with the "flesh", but the Throt variants are a bit iffy as the mutations counts as an upgrade.

Hope it works out for you and your mod. :steamthumbsup:
FullAutoAttack  [作成者] 2024年6月30日 19時40分 
RagnaroK,
Yeah I was looking at those yesterday and wasn't sure and was short on time so I opt'd not to add them but based on your suggestion and now realizing with a "...ror_tech_lab" in the name that its probably those.
I've gone ahead and added them and the game launches and I can load into my existing Ikit Claw game so thats good.
I'm not far along enough to verify that those units now have marks so hopefully someone here can.
RagnaroK 2024年6月30日 13時33分 
@FullAutoAttack - Pretty sure you are looking for the "...ror_tech_lab" variants under "main_units_tables", maybe I am wrong, but give it a look. :lunar2019piginablanket:
FullAutoAttack  [作成者] 2024年6月30日 11時40分 
서폿만 합니다.
Gutter Runners and Plagueclaw Catapults now have the Tzeentch mark, thanks for the callout.

kit Claw's Forbidden Workshop units I've not found them so far in CA's db but I'll keep looking.
드로우달스 2024年6月30日 7時14分 
There are no Legion upgrades for the Legions added to Ikit Claw's Forbidden Workshop (Doombringer, Eye Hunter, Merchant of Death, etc.).
Also, there is no Tzeentch upgrade (poached Elf Eyes) on Gutter Runners and Plagueclaw Catapults.
This is an issue I came across while playing Ikit Claw. Is it possible to update it?
FullAutoAttack  [作成者] 2024年6月20日 8時47分 
Swapped Rampage for Feral Rage, thanks for the call out UsurperXVIII
UsurperXVIII 2024年6月20日 6時24分 
feral rage is the new way CA implemented Rampage. it triggers Rampage for a few seconds on two health thresholds (75% & 25%) It's a few updates old at this point but it's a toggle for health thresholds. Rampage is now an "always on" condition that needs other passives and skills to moderate its duration
FullAutoAttack  [作成者] 2024年6月20日 2時51分 
Not sure what feral rage is, am thinking of just removing the rampage effect and raise the cost.
UsurperXVIII 2024年6月18日 13時26分 
it has occurred to me that the "Flayed Man Meat" upgrade has Rampage unconditionally. Unfortunately this is paying to lose control of the unit in battle, I believe the intended effect is Feral Rage or the like.
FullAutoAttack  [作成者] 2024年3月28日 1時31分 
Yeah thrott doesn't work as i said in the mod description.

Only some units have 4, most have 3.
BakonN 2024年3月28日 1時17分 
was playing with throth, but with other ones work, but i cant scroll, through the upgrades, it shows the first 3, but there are 4+ and cant see the others
FullAutoAttack  [作成者] 2024年3月27日 16時09分 
Works for me, which LL are you trying?

I know there is a mod that gives Thrott's ability to other factions and that mod will deactivate this mod.
FullAutoAttack  [作成者] 2024年3月27日 1時25分 
Alright let me take a look
BakonN 2024年3月27日 0時42分 
Mod is not working
奥威尔·切瑞先生 2024年3月24日 3時55分 
I got nothing

No change
88888888 2024年2月14日 10時12分 
why are there so many mods on this workshop with awful ai art now lol. especially for a game coming from a setting with 40+ years of astounding artwork from amazing artists.
Ciaphas Cain 2024年2月14日 9時58分 
Ah that's good to know, sounds interesting enough!
FullAutoAttack  [作成者] 2024年2月13日 15時51分 
Yeah I probably missed removing a few ranged marks
-7- 2024年2月13日 9時09分 
Good mod, it only needs some extra love from the developer.
3 melee ups and 1 range up. Could use some more diversity depending on unit.
Also some upgrades make no sense like:
Range and missile attack for melee only Doom-Flayers?
Melee only buffs (no missile buff) for Rattling Guns, Plagueclaw catapults, gutter runners?
ZombieNation 2024年2月13日 9時01分 
(Unknown) meat is back-back on the menu-table, kin-boys.
sigmars_disciple 2024年2月11日 16時07分 
The rat is indeed very cute <3

Thanks for the mod, @FullAutoAttack!
FullAutoAttack  [作成者] 2024年2月10日 12時19分 
Food and gold are the resources. The food is from your global food amount.
Ciaphas Cain 2024年2月10日 9時33分 
Is the resource the same food that you use for everything or is a separate one? Not tried the mod yet as I'm trying to fix something....
Guvenoren 2024年2月10日 6時23分 
What a cute armoured rat!