全軍破敵:戰鎚3

全軍破敵:戰鎚3

Feasts for the Skaven Clans (NEW MOD REQUIRED)
30 則留言
FullAutoAttack  [作者] 2024 年 12 月 22 日 下午 2:53 
!UPDATE 6.0!
Scrap Upgrade UI Framework by BAGHolder is currently needed for the scrap UI to show up
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3384239916
FullAutoAttack  [作者] 2024 年 11 月 25 日 下午 7:24 
There is no way that I know of, sorry.
PoisonClaw 2024 年 11 月 25 日 下午 4:28 
Is there no way to make Throt be able to also use this mod? Because if not then one can not use this mod in conjunction with the "confiderating you can get" mod, which is kinda sad. No pressure or bad vibes just wanting to ask because i love both mods but hate disabling mods depending on my planed campaign. XD
LimeUser 2024 年 10 月 3 日 下午 1:36 
I feel like more or less any skavenslave would devote themselves to a chaos god if they got to eat their former master.
FullAutoAttack  [作者] 2024 年 9 月 24 日 上午 12:22 
I'm not up on the lore - Rats see power and seize upon it?

You can just not use the mod.
Bareback Hussein Obama 2024 年 9 月 23 日 下午 8:09 
i think this mod is a little lore/immersion breaking. there is no way a rat would devote his life too khorne/slaneesh or any chaos god!
RagnaroK 2024 年 7 月 1 日 上午 2:11 
Should be fine, I messed with those for some of my mods a while back, same goes for Throt with the "flesh", but the Throt variants are a bit iffy as the mutations counts as an upgrade.

Hope it works out for you and your mod. :steamthumbsup:
FullAutoAttack  [作者] 2024 年 6 月 30 日 下午 7:40 
RagnaroK,
Yeah I was looking at those yesterday and wasn't sure and was short on time so I opt'd not to add them but based on your suggestion and now realizing with a "...ror_tech_lab" in the name that its probably those.
I've gone ahead and added them and the game launches and I can load into my existing Ikit Claw game so thats good.
I'm not far along enough to verify that those units now have marks so hopefully someone here can.
RagnaroK 2024 年 6 月 30 日 下午 1:33 
@FullAutoAttack - Pretty sure you are looking for the "...ror_tech_lab" variants under "main_units_tables", maybe I am wrong, but give it a look. :lunar2019piginablanket:
FullAutoAttack  [作者] 2024 年 6 月 30 日 上午 11:40 
서폿만 합니다.
Gutter Runners and Plagueclaw Catapults now have the Tzeentch mark, thanks for the callout.

kit Claw's Forbidden Workshop units I've not found them so far in CA's db but I'll keep looking.
드로우달스 2024 年 6 月 30 日 上午 7:14 
There are no Legion upgrades for the Legions added to Ikit Claw's Forbidden Workshop (Doombringer, Eye Hunter, Merchant of Death, etc.).
Also, there is no Tzeentch upgrade (poached Elf Eyes) on Gutter Runners and Plagueclaw Catapults.
This is an issue I came across while playing Ikit Claw. Is it possible to update it?
FullAutoAttack  [作者] 2024 年 6 月 20 日 上午 8:47 
Swapped Rampage for Feral Rage, thanks for the call out UsurperXVIII
UsurperXVIII 2024 年 6 月 20 日 上午 6:24 
feral rage is the new way CA implemented Rampage. it triggers Rampage for a few seconds on two health thresholds (75% & 25%) It's a few updates old at this point but it's a toggle for health thresholds. Rampage is now an "always on" condition that needs other passives and skills to moderate its duration
FullAutoAttack  [作者] 2024 年 6 月 20 日 上午 2:51 
Not sure what feral rage is, am thinking of just removing the rampage effect and raise the cost.
UsurperXVIII 2024 年 6 月 18 日 下午 1:26 
it has occurred to me that the "Flayed Man Meat" upgrade has Rampage unconditionally. Unfortunately this is paying to lose control of the unit in battle, I believe the intended effect is Feral Rage or the like.
FullAutoAttack  [作者] 2024 年 3 月 28 日 上午 1:31 
Yeah thrott doesn't work as i said in the mod description.

Only some units have 4, most have 3.
BakonN 2024 年 3 月 28 日 上午 1:17 
was playing with throth, but with other ones work, but i cant scroll, through the upgrades, it shows the first 3, but there are 4+ and cant see the others
FullAutoAttack  [作者] 2024 年 3 月 27 日 下午 4:09 
Works for me, which LL are you trying?

I know there is a mod that gives Thrott's ability to other factions and that mod will deactivate this mod.
FullAutoAttack  [作者] 2024 年 3 月 27 日 上午 1:25 
Alright let me take a look
BakonN 2024 年 3 月 27 日 上午 12:42 
Mod is not working
奥威尔·切瑞先生 2024 年 3 月 24 日 上午 3:55 
I got nothing

No change
88888888 2024 年 2 月 14 日 上午 10:12 
why are there so many mods on this workshop with awful ai art now lol. especially for a game coming from a setting with 40+ years of astounding artwork from amazing artists.
Ciaphas Cain 2024 年 2 月 14 日 上午 9:58 
Ah that's good to know, sounds interesting enough!
FullAutoAttack  [作者] 2024 年 2 月 13 日 下午 3:51 
Yeah I probably missed removing a few ranged marks
-7- 2024 年 2 月 13 日 上午 9:09 
Good mod, it only needs some extra love from the developer.
3 melee ups and 1 range up. Could use some more diversity depending on unit.
Also some upgrades make no sense like:
Range and missile attack for melee only Doom-Flayers?
Melee only buffs (no missile buff) for Rattling Guns, Plagueclaw catapults, gutter runners?
ZombieNation 2024 年 2 月 13 日 上午 9:01 
(Unknown) meat is back-back on the menu-table, kin-boys.
sigmars_disciple 2024 年 2 月 11 日 下午 4:07 
The rat is indeed very cute <3

Thanks for the mod, @FullAutoAttack!
FullAutoAttack  [作者] 2024 年 2 月 10 日 下午 12:19 
Food and gold are the resources. The food is from your global food amount.
Ciaphas Cain 2024 年 2 月 10 日 上午 9:33 
Is the resource the same food that you use for everything or is a separate one? Not tried the mod yet as I'm trying to fix something....
Guvenoren 2024 年 2 月 10 日 上午 6:23 
What a cute armoured rat!