Total War: WARHAMMER III

Total War: WARHAMMER III

Feasts for the Skaven Clans (NEW MOD REQUIRED)
30 Comments
FullAutoAttack  [author] 22 Dec, 2024 @ 2:53pm 
!UPDATE 6.0!
Scrap Upgrade UI Framework by BAGHolder is currently needed for the scrap UI to show up
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3384239916
FullAutoAttack  [author] 25 Nov, 2024 @ 7:24pm 
There is no way that I know of, sorry.
PoisonClaw 25 Nov, 2024 @ 4:28pm 
Is there no way to make Throt be able to also use this mod? Because if not then one can not use this mod in conjunction with the "confiderating you can get" mod, which is kinda sad. No pressure or bad vibes just wanting to ask because i love both mods but hate disabling mods depending on my planed campaign. XD
LimeUser 3 Oct, 2024 @ 1:36pm 
I feel like more or less any skavenslave would devote themselves to a chaos god if they got to eat their former master.
FullAutoAttack  [author] 24 Sep, 2024 @ 12:22am 
I'm not up on the lore - Rats see power and seize upon it?

You can just not use the mod.
Bareback Hussein Obama 23 Sep, 2024 @ 8:09pm 
i think this mod is a little lore/immersion breaking. there is no way a rat would devote his life too khorne/slaneesh or any chaos god!
RagnaroK 1 Jul, 2024 @ 2:11am 
Should be fine, I messed with those for some of my mods a while back, same goes for Throt with the "flesh", but the Throt variants are a bit iffy as the mutations counts as an upgrade.

Hope it works out for you and your mod. :steamthumbsup:
FullAutoAttack  [author] 30 Jun, 2024 @ 7:40pm 
RagnaroK,
Yeah I was looking at those yesterday and wasn't sure and was short on time so I opt'd not to add them but based on your suggestion and now realizing with a "...ror_tech_lab" in the name that its probably those.
I've gone ahead and added them and the game launches and I can load into my existing Ikit Claw game so thats good.
I'm not far along enough to verify that those units now have marks so hopefully someone here can.
RagnaroK 30 Jun, 2024 @ 1:33pm 
@FullAutoAttack - Pretty sure you are looking for the "...ror_tech_lab" variants under "main_units_tables", maybe I am wrong, but give it a look. :lunar2019piginablanket:
FullAutoAttack  [author] 30 Jun, 2024 @ 11:40am 
서폿만 합니다.
Gutter Runners and Plagueclaw Catapults now have the Tzeentch mark, thanks for the callout.

kit Claw's Forbidden Workshop units I've not found them so far in CA's db but I'll keep looking.
드로우달스 30 Jun, 2024 @ 7:14am 
There are no Legion upgrades for the Legions added to Ikit Claw's Forbidden Workshop (Doombringer, Eye Hunter, Merchant of Death, etc.).
Also, there is no Tzeentch upgrade (poached Elf Eyes) on Gutter Runners and Plagueclaw Catapults.
This is an issue I came across while playing Ikit Claw. Is it possible to update it?
FullAutoAttack  [author] 20 Jun, 2024 @ 8:47am 
Swapped Rampage for Feral Rage, thanks for the call out UsurperXVIII
UsurperXVIII 20 Jun, 2024 @ 6:24am 
feral rage is the new way CA implemented Rampage. it triggers Rampage for a few seconds on two health thresholds (75% & 25%) It's a few updates old at this point but it's a toggle for health thresholds. Rampage is now an "always on" condition that needs other passives and skills to moderate its duration
FullAutoAttack  [author] 20 Jun, 2024 @ 2:51am 
Not sure what feral rage is, am thinking of just removing the rampage effect and raise the cost.
UsurperXVIII 18 Jun, 2024 @ 1:26pm 
it has occurred to me that the "Flayed Man Meat" upgrade has Rampage unconditionally. Unfortunately this is paying to lose control of the unit in battle, I believe the intended effect is Feral Rage or the like.
FullAutoAttack  [author] 28 Mar, 2024 @ 1:31am 
Yeah thrott doesn't work as i said in the mod description.

Only some units have 4, most have 3.
BakonN 28 Mar, 2024 @ 1:17am 
was playing with throth, but with other ones work, but i cant scroll, through the upgrades, it shows the first 3, but there are 4+ and cant see the others
FullAutoAttack  [author] 27 Mar, 2024 @ 4:09pm 
Works for me, which LL are you trying?

I know there is a mod that gives Thrott's ability to other factions and that mod will deactivate this mod.
FullAutoAttack  [author] 27 Mar, 2024 @ 1:25am 
Alright let me take a look
BakonN 27 Mar, 2024 @ 12:42am 
Mod is not working
奥威尔·切瑞先生 24 Mar, 2024 @ 3:55am 
I got nothing

No change
88888888 14 Feb, 2024 @ 10:12am 
why are there so many mods on this workshop with awful ai art now lol. especially for a game coming from a setting with 40+ years of astounding artwork from amazing artists.
Ciaphas Cain 14 Feb, 2024 @ 9:58am 
Ah that's good to know, sounds interesting enough!
FullAutoAttack  [author] 13 Feb, 2024 @ 3:51pm 
Yeah I probably missed removing a few ranged marks
-7- 13 Feb, 2024 @ 9:09am 
Good mod, it only needs some extra love from the developer.
3 melee ups and 1 range up. Could use some more diversity depending on unit.
Also some upgrades make no sense like:
Range and missile attack for melee only Doom-Flayers?
Melee only buffs (no missile buff) for Rattling Guns, Plagueclaw catapults, gutter runners?
ZombieNation 13 Feb, 2024 @ 9:01am 
(Unknown) meat is back-back on the menu-table, kin-boys.
sigmars_disciple 11 Feb, 2024 @ 4:07pm 
The rat is indeed very cute <3

Thanks for the mod, @FullAutoAttack!
FullAutoAttack  [author] 10 Feb, 2024 @ 12:19pm 
Food and gold are the resources. The food is from your global food amount.
Ciaphas Cain 10 Feb, 2024 @ 9:33am 
Is the resource the same food that you use for everything or is a separate one? Not tried the mod yet as I'm trying to fix something....
Guvenoren 10 Feb, 2024 @ 6:23am 
What a cute armoured rat!